USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Ushgarak224 pages

I'll assume a tapped Charge attack from Sean, as he hwas clearly setting up for it- and so he hacks down those last two droids!

Wentar makes a run, but with the droids there in coder it is much harder; he needs two successes for a kill., plus one for free. He socres three kills in all; returning fire does him two points of damage, though that gives the Selenians even more of an opening. Enough to wipe out the current crop of droids!

Which is just as the reinforcements turn up- indeed coming from those protecting the Hailfires. AATs are tanks, of course...

-----

HAILFIRE DESTRUCTION- START OF TURN 9

Central battle

Sean (LS 9/Force Points 7): 3/3/36 (Orthodox Guard/Whirling Strike/Charge)- in cover two turn from Guns (droid group)- One turn behind

Field gun crew x3: 0- By Guns

Selenian Infantry x3 (G 6): 0- In cover by guns

Selenian Infantry x4 (G 6): 0- In cover one turn from Guns

Selenian Infantry x3 (G 6): 0- In cover one turn from Guns

Selenian Infantry x2 (G 6): 0- In cover two turns from Guns

Selenian Infantry x2 (G 6): 0- In cover two turns from Guns

Battle Droids x25 (G 5): Four turns from Guns

AAT x2 (HW 6): Four turns grom Guns

Free Flier: P 9/16

Flanking Battle

Vlad (LS 8/Force Points 2) 2 (1A)/2 (1A)/56 (Charge/Balanced Guard)

Battle Droids x1 (G 5): 0

---

Vera, you do indeed have a dozen opponents incoming. Your ambush will gice you a free (i.e. no Force points) Force attack on them and a surprise round in which they do not fire back.

-

Jovan- the monorail area is open ground; there is no way to get there under cover. You can now sense hostiles, and danger, nearby.

First of all with Denz- someone needs to make a Medicine roll on him to make sure he is alrught before he leaves the area; the sooner he gets treatment the better.

Vlad will hack down the last droid.

than it's time to ask the droid to send a distress signal to the base, contact Vera-Kin about the danger and scout up ahead so the droid can pass safely... he first needs to get some cover so he aint a sitting duck

Excellent! Vera-Kin is ready to spring her trap on the Cultists, focusing on holding up the piece of building that she has weakened with strategic cuts from her lightsaber. She conceals herself while keeping the debris steady with an upraised hand.

Wentar, might be helpful to clear out the droids before they move into cover.

Sean, you want to activate Coordination (which is free, but makes you harder to hit) and move to three turns from the guns, maybe even into cover so that you don't get riddled with shots.

Jovan, hiding the droid is a good idea. You are going to have to clear out those Cultists to get the droid through.

Vera-Kin, Force be with you and all that.

And what are Vlad's options once the droid is down?

Whoa, Wentar's not sure about trying to divebomb 25 droids and two tanks in his condition.

I dunno, does Vlad have any ideas? He's not well.

-

If you plan to effectively hide, Jovan, you could be stuck here forever. There's no perfect hiding place around for an enemy that is searching anyway.

nono, not effectively, just to get the droid behind something so they can't easily destroy it
I'm gonna go into the open some time anyway, so better me alone than with the droid next to me

Gotcha, Well, you can cover him up as best you can!

Can I roll?

Is a hit and run strategy on the hailfires an option?

With you only four points from going down, that seems unlikely Vlad. You may have to withdraw.

Jovan- you see them. A group of eight cultists, noticable by their replaced body parts. But one of them is carrying a device that is tracking a signal.

The Cult of Charaeus are technology scavengers- they are homing on on the droid!

ok, so basicly no matter what I do, they will find the droid... better to let him retreat to a safer distance considering 8 is too much for me to handle I take?

They are faster than an Astromech droid, Jovan.

how strong are they in battle?
the idea is that I at least slow them down

You've never fought them. But they're generally known as pirates.

Situation is a little different for you, Jovan- if the area between the evac point and the monorail isn't clear, it's no good!

Denz- afraid not, really has to be Kiu's job!

yeah, but if the droid retreats to the evac until the cultists are gone, it gives us some time, no?

You're a good ten minutes away from the evac. The cultists will be on that droid in elss than two.