USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Ushgarak224 pages

Reports are very confused but the main problem is the sheer number of battle droids that the Feds can just throw away. The Fed tanks and artillery droids and the like are taking a toll on Selenians that cannot be replaced. The Selenian's own such firepower is only blowing away replaceable droids.

Aside from the high number of droids landing at the bridgerhead, as is the nature of a droid army, it is now clear that the Cult is performing all the 'securing' of the settlements inside the zone, freeing up the droid armies to attack.

Hmm... I take it I can get a map of terrian on my datapad?

Not a live map, but you can access a static one.

It's a good place for the Selenians to pick a fight; the droids cannot all get through there at once and the defenders will be sheltered from enemy artillery somewhat.

Originally posted by Ushgarak
Intrusion roll to sneak up on them.

but what about force throwing a big rock into them first?

You can open an all-out attack like that, sure, but they'll be firing at you if you haven't surprised them.

so is the intrusion thingie first and than throw a rock, or the other way around?

Intrusion will help yuo get into a superior attacking position before striking.

Vera-Kin waits until the Cultists are close enough, then releases her hold on the section of wall that she had been levitating with the Force. It falls on the first two Cultists, crushing them beneath its weight. She then ignites her lightsaber and drops down upon the Cultists, ready to fight.

-

Ush, is it a turn to move in before Vera-Kin can attack? And if she swapped Balanced for Orthodox Guard, would that happen before they shoot or after?

ok,so I guess we'll do that than?

Also, to help people out-

You don't have Intrusion, Jovan. So setting an ambush would be difficult. You would have to try rolling off of your Agility stat to get close and attack.

Vlad could risk shooting down some droids if a refresh happens, but otherwise hang back and stay out of harm's way.

And Denzral and Kiu should wait one more moment to heal up some and see what happens.

And without a skill, you need 6s. However, there are ways Jovan can try and stack things in his favour.

Vera can indeed switch Guards at the start of the turn, but switching to Orthdox will actually weaken your current defence. And yes, a turn to move into combat.

What I want to do is have Vera-Kin move in, switch Balanced Guard for Orthodox Guard, tap Orthdox Guard and use Coordination so that Vera-Kin stays (hopefully) unhit.

Can I do that?

Can I wait at the flanks, wait until some more droids come toward me and make a run for it? It shouldn't be hard outrunning them and drawing them out.

Originally posted by Jedireaper
Wait till we're nearly fully healed is my decision. Can we get reports on the battle?

Agreed. Should be able to get there on time with me flying.

Ush, can I switch Bodyguard out for Cleave for this battle or should I wait until the campaign is over?

If you are sure, I'll make the change now, but it will be final.

Vlad- indeed, you can try that!

Originally posted by Vera21
What I want to do is have Vera-Kin move in, switch Balanced Guard for Orthodox Guard, tap Orthdox Guard and use Coordination so that Vera-Kin stays (hopefully) unhit.

Can I do that?

You are actually in range to move and attack in the same turn.

That is good news, but I still want to go ahead with my tap plan if that's okay. Without Coordination if it keeps me from attacking, though.

What kind of skill rolls will that need?

How qukckly can we get there on foot?

Wentar sighs, knowing he stands little chance those 12 new fighters.
What'll happen if the Vultures get air superiority?