I'll make the med role.
"I think our tactics were foolish, but we learn from our mistakes." Denzral attempts to heal Kiu. "Here..."
Afterwards; "Reports of the loss of their Droids may serve them hinderance but not at the expence of the entire battle. The tide I fear may already be in their favor. However sometimes the determination of the few out weigh the many. We should be cautious."
Landing was an idea of mine until I found out more fed Vulture Droids were on the way... Thing is I could possibly handle 2 or 3, but if it's the same number as before I'm screwed. Nothing I can do this turn it seems, I'll alert the Selen forces of more Vultures incoming.
Anything I can see up here that the ground forces may have missed?
Originally posted by Ushgarak
Depends how you want to set this one up!
or does anyone have tips?
Wentar, you buzz around up top. it is 12 fighters incoming- but the good news is, their nearest ground forces are not in sight, so no more of those will come to intervene.
Vlad, you are heading back to the Guns; you will get there soon. Alternatively you can wait at the flanks- in which case you will likely be spotted. Might draw off more defenders though!
Sean makes a dash for it as the toops move into position! He does well, co-ordination meaning he takes no hits at all. The Selenians move forwards also, to get into better firing positions!
The field gun will try and take out the tanks, yes. In fact, everyone is about to open fire.
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Vera's opening attack kills two cultists as various bits of debris land on them! Above them, Vera, you are in two points of cover and they did not return fire that turn. They will now though, and that cover won't last.
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HAILFIRE DESTRUCTION- START OF TURN 10
Central battle
Sean (LS 9/Force Points 7): 3/3/36 (Orthodox Guard/Whirling Strike/Counterstrike)- in cover three turns from Guns (first Selenian group)
Vlad (LS 8/Force Points 2) 2 (1A)/2 (1A)/56 (Charge/Balanced Guard) (arrives in one turn)
Field gun crew x3: 0- By Guns
Selenian Infantry x3 (G 6): 0- In cover one turn from guns
Selenian Infantry x4 (G 6): 0- In cover two turns from Guns
Selenian Infantry x3 (G 6): 0- In cover two turns from Guns
Selenian Infantry x2 (G 6): 0- In cover three turns from Guns
Selenian Infantry x2 (G 6): 0- In cover three turns from Guns
Battle Droids x25 (G 5): 0 Three turns from Guns
AAT x2 (HW 6): Three turns grom Guns
Free Flier: P 9/16
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CITY AMBUSH- START OF TURN 2
Vera-Kin (LS 10/Force Points 10) 3 (1A)/3 (1A)/0 (Balanced Guard/Block/Cleave)- in two points of cover
Cultists x10 (G 6): 0