USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Jovan224 pages

I guess I'll attack them with my lightsabre then...
is there something I can use to throw at them so I can knock some out already?

Depends how you want to set this one up!

I'll make the med role.

"I think our tactics were foolish, but we learn from our mistakes." Denzral attempts to heal Kiu. "Here..."

Afterwards; "Reports of the loss of their Droids may serve them hinderance but not at the expence of the entire battle. The tide I fear may already be in their favor. However sometimes the determination of the few out weigh the many. We should be cautious."

They need as much help as possible to hold the valley However, your condition is not top notch. You can take more time to rest and patch up, but all this determines at what time you make it to the fight.

Either way we go will be ill prepared, we should heal our wounds and then get moving. Wounded Jedi would do no better to head into battle. It would be another mistake.

I concur!

The question is, will any of you make it therw quickly? We shall see how the current fights end...

At this point, I have a feeling that the Battle of Mopet Valley will be short a few Jedi...

Not sure what you ment by that, Ushgarek.

Denzral definately wants to heal up as much as possible, however if Kiu is able, he could go, though, he'll be cut down pretty quickly in a fight. Can Denz sense anything (without expenditure) ?

Only that this battle is indeed important.

You will regain five hits, and can make further medicine rolls, for each period of time you spend resting. However, that means you get to the battle noticably later!

I think that going late would be better. It would not do for Denzral and Kiu to show up at the start and get shot down immediately.

As the cavalry, we arrive in the nick of time. I'm willing to wait till Denz is healed.

Does Sean or Wentar have medical skill to make a possible Medical roll on Vlad?

Either way, Vlad will be retreating back to the guns. Maybe he could help in commanding when he's there.

I agree with waiting it out. No point in getting a hit in and then getting knocked out.

Landing was an idea of mine until I found out more fed Vulture Droids were on the way... Thing is I could possibly handle 2 or 3, but if it's the same number as before I'm screwed. Nothing I can do this turn it seems, I'll alert the Selen forces of more Vultures incoming.

Anything I can see up here that the ground forces may have missed?

Originally posted by Ushgarak
Depends how you want to set this one up!

best would be to throw a big rock from behind them onto them, hopefully killing some or at least injuring...
or if that's not possible, another direction. With some luck, they'll look the wrong way so I have time to rush over without getting shot.

or does anyone have tips?

Intrusion roll to sneak up on them.

Morning Ush!

Wentar, you buzz around up top. it is 12 fighters incoming- but the good news is, their nearest ground forces are not in sight, so no more of those will come to intervene.

Vlad, you are heading back to the Guns; you will get there soon. Alternatively you can wait at the flanks- in which case you will likely be spotted. Might draw off more defenders though!

Sean makes a dash for it as the toops move into position! He does well, co-ordination meaning he takes no hits at all. The Selenians move forwards also, to get into better firing positions!

The field gun will try and take out the tanks, yes. In fact, everyone is about to open fire.

-

Vera's opening attack kills two cultists as various bits of debris land on them! Above them, Vera, you are in two points of cover and they did not return fire that turn. They will now though, and that cover won't last.

-----

HAILFIRE DESTRUCTION- START OF TURN 10

Central battle

Sean (LS 9/Force Points 7): 3/3/36 (Orthodox Guard/Whirling Strike/Counterstrike)- in cover three turns from Guns (first Selenian group)

Vlad (LS 8/Force Points 2) 2 (1A)/2 (1A)/56 (Charge/Balanced Guard) (arrives in one turn)

Field gun crew x3: 0- By Guns

Selenian Infantry x3 (G 6): 0- In cover one turn from guns

Selenian Infantry x4 (G 6): 0- In cover two turns from Guns

Selenian Infantry x3 (G 6): 0- In cover two turns from Guns

Selenian Infantry x2 (G 6): 0- In cover three turns from Guns

Selenian Infantry x2 (G 6): 0- In cover three turns from Guns

Battle Droids x25 (G 5): 0 Three turns from Guns

AAT x2 (HW 6): Three turns grom Guns

Free Flier: P 9/16

---

CITY AMBUSH- START OF TURN 2

Vera-Kin (LS 10/Force Points 10) 3 (1A)/3 (1A)/0 (Balanced Guard/Block/Cleave)- in two points of cover

Cultists x10 (G 6): 0

Denz, in your Medicine roll on Kiu, you healed up ten damage.

Then by waiting a turn you both heal another five, and then by making Medicine rolls on each other again, heal up another 10. This leaves Denz on 40 damage and Kiu on 30.

Wait till we're nearly fully healed is my decision. Can we get reports on the battle?