USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by b1plusb2137 pages

I want to change my moves.

The first move Relle will tap all her Gun powers when she shoots at the Deputy and swap Both Guns for Forward Guard.

The second move Relle will put away her pistols and take out her lightsaber and swap Eagle Eye for Block.

I don't know what else to do since Dak is killing the Deputy.

Originally posted by b1plusb2
I want to change my moves.

The first move Relle will tap all her Gun powers when she shoots at the Deputy and swap Both Guns for Forward Guard.

The second move Relle will put away her pistols and take out her lightsaber and swap Eagle Eye for Block.

I don't know what else to do since Dak is killing the Deputy.

Help him kill the deputy.

Named characters don't drop as easily.

Oh yeah, tapping Block and switching in Balanced Guard. Inactive so that I can use Forward.

You can't have two Guards in at the same time.

Oh, right. Um. No swap then.

Ok, let's go!

(Just to remind people, you can onyl swap back in one power per turn, juast in case that is an issue)

Relle goes crazy bonkers and unleashes a firestorm upon the sniper! Tapping BGB gives her four extra dice, whilst the Eagle Eye tap means that each usccess she rolls does two damage, not one! I will only tap EOTS for her if she gets fired at this turn.

Relle rolls four successes, one of which gets countered by Sniper's Parry, which is nine damage in alL! Ok, compared to your mass sabre attacks that clearly isn 't much, but that's really just talking in favour of sabres than it is against a Gun, which can be used from anywhere (and also that Parry was a pain; these guys are harder to shoot than slash)

She then switches to Forward Guard and moves in with her sabre! Relle's opening sabre attack is damn good, rolling eight successes on eleven dice, for thirteen damage!

It is Relle's attack that slices the Sniper's rifle in half... and then Dak's closing blow that slices the Sniper himself the same way.

Galder has predicted correctly and wisely- that the giant alien will tap CQG again this turn to save his ass. Unsure why you are tapping Block in that case, Galder?

Con gets a solid ten point attack in on the Toady.

Rand, flashy as it would be, we've made it very hard to Reflect on named characters. Toady would roll five dice against you ande would have to roll under 12 to get hit. Possible but unlikely. That kind of thing IS possible with synergy (i.e. combining with powerful defensive taps- heck, as it stands, some combinations of defesnive taps with Reflection taps can wipe out whole legions of mooks shooting at you), but you really have to hammer someone's pool down to three dice for a Reflection tap to work.

(Tanic killed two Mooks with a Reflection tap, which were as many as were shooting at him. if it had been 12 Mooks he would have killed all twelve... which might be over-doing it actually, so that may be looked at, rules-wise).

Also, Guards actively conflict, so you cannot have two in, even if you leave one inactive.

To avoid piling up tuens for you, I will have you attack Ugly with youyr sabre- ten damage- and then you activate Grip... and hit! Uh-oh, with no-one else around to help him, he's in trouble now... you lift him off the floor...

Meanwhile, seems we have Combat Push coming into style here! Let's start with Azarl, who unleashes his power on the Doorman. Azarl is pretty good with this and only needs a single success; he rolls sommany suuccesses that I'll prevent the Doorman from acting this turn as he struglges to get up, assuming he lives. Azarl then hacks at his defenceless foe with an Rothodox Guard tap- excellent use of the extra dice the Push gave you! A 12 dice attack from Azarl rolls ten successed for 14 damage... and indeed, Doorman never does get the chance to rise. Azarl's strike kills him where he lies.

Gallador- you get one schtick, most likely the Orthodox Guard I feel. Nine more damage to Loudmouth!

Double kill for Xavier...

Dak- left with no target I am afraid! Still, have a free turn. I feel you had a lot of glory this fight as it is.

And finally Rianna gets in her own Combat Push. Seven dice rolled- Swordsman types may not havbe many Force points but they are no slouches when they do use the Force offensively- only a single successes needed... success! Sneaky is floored. With Forward Guard tapped as well, this gives her... 26 dice! and 17 successes, for 22 damage! Ouch!

Ok, their go... Giabnt bashes Galder aain, whilst Toady desperately tries to back up and blast at Con... Ugly cannot act... Gallador takes anohter blast from Loudmouth... a Gunman fires at Rianna and cannot hit due to her Cleave... and Sneaky attacks Rianna for six damage and promptly has rolled a total of 25, giving Rianna a free hit from Riposte for another ten damage!

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BAR ROOM FIGHT- START OF TURN 6

Central Bar area

Con (9/7): 3/3/33 (Block/Charge)

Galder (15/5): 3/3/37 (Forward Guard/Cleave/Block)

Giant Alien Deputy (10): 1(1P)/1/68

Gient alien's toady Deputy (8): 1 (1P)/1/10

Bar entrance

Azarl (8/7): 3/3/21 (Orthodox Guard[i]/Block)

Tanic (9/6): 3/3/17 (Gunslinger/Block/Both Guns Blazing)

[i]Bottom of left staircase

Rand (10/7): 2/2/22 (Focussed Guard/Cleave/Reflection)

Ugly Deputy (8): 1 (1P)/1/15 (GRIPPED!)

Bottom of right staircase

Gallador (8/15): 3/3/25 (Orthodox Guard)

Loudmouthed Deputy (8): 1 (1P)/1/19

Left balcony

Dak (10/4): 1/1/27 (Forward Guard, Cleave, Charge)- one turn behind

Relle (12/6): 3/3/13 (Forward Guard/Block/Eye of the Storm)

Right Balcony

Rianna (10/3): 1/1/26 Forward Guard/Perfect Stike/Riposte

Xavier (12/5): 2 (1A)/5 (1A)/36 (Balanced Guard/Perfect Strike/Cleave)

Sneaky Deputy (10): 1 (1P)/1/32

Gunmen x1/3

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Finish this off.

Con, commited to end this rather sooner than later, ferociously attacks the deputy with everything he got (swap in and tap forward guard).

[edit] Actually nevermind that second part. I am still not sure how exactly combat push works. Shouldn't Azarl and Rianna have two attacks? Or what does Combat Push do?

[edit2] I think I misunderstood. Does Combat Push count as one attack and if succesful grants you another one with +4 dice?

Originally posted by Bardock42
Con, commited to end this rather sooner than later, ferociously attacks the deputy with everything he got ([b]swap in and tap forward guard).

[edit] Actually nevermind that second part. I am still not sure how exactly combat push works. Shouldn't Azarl and Rianna have two attacks? Or what does Combat Push do?

[edit2] I think I misunderstood. Does Combat Push count as one attack and if succesful grants you another one with +4 dice? [/B]


Combat Push grants an instant bonus attack at +4 dice, as the target is knocked off-balance and left particularly vulnerable.

To make up the free turn, Dak will run down the Left Staircase and viciously slice at Ugly Deputy with a cross slash of his sabers.

This turn, he'll follow that up with another attack, tapping Forward Guard into it with intent to destroy Ugly Deputy as Rand holds him still.

Then swap Forward Guard out for Balanced Guard.

Hehehehe.

And that, my friends, is how a Swordsmen fights.

Rianna will swap in Orthodox Guard for Forward Guard, and slash again at the Deputy, intending to finish him (tapping Orthodox Guard just to be sure).

Annoyed at being shot more and more, Gallador attacks in series of quicks and feroucious blows to get his enemy off-balance.

Tap Orthodox Guard on loudmouthed deputy. I still want to capture him alive, if others allow me.

Actually, Gallador will use Staredown. He gazes at his enemy, calling upon the Force to strenghten his Power of Will, destroying enemy`s composure.

"Submit to me or die."

Can I use Intimidation skill with Staredown?

That would be thematic but as it stands, no.

Ush is there anyway for Xavier to use Intimidate on the final Gunmen to make him drop his weapon and go hide in a corner. By telling if he does so he will live for now?

If not then he simply slash the person down.

You probably could!

Then Xavier will do so.

Xavier brings his sabers to his side.

"You must know by now that no matter what your death is assured within the next move. You can not last against me, but fortunately for you I think you can be of value alive. We may need someone to get information from. Drop your weapon now and go hide in the corner!"

Xavier reiterates that he is not joking by getting into a slightly offensive maneuver.

So can I try to use Indimidate skill as well? I understand that it makes more sense after I use Staredown, since he should feel much less secure.

Yes indeedy.

Originally posted by Newjak
Then Xavier will do so.

Xavier brings his sabers to his side.

"You must know by now that no matter what your death is assured within the next move. You can not last against me, but fortunately for you I think you can be of value alive. We may need someone to get information from. Drop your weapon now and go hide in the corner!"

Xavier reiterates that he is not joking by getting into a slightly offensive maneuver.


I would have said "Corner. Now. Or die." 😐

That's because lizards don't speak good English.

Originally posted by General Kaliero
I would have said "Corner. Now. Or die." 😐
Yeah what Ush said. 😐