Ok, let's go!
(Just to remind people, you can onyl swap back in one power per turn, juast in case that is an issue)
Relle goes crazy bonkers and unleashes a firestorm upon the sniper! Tapping BGB gives her four extra dice, whilst the Eagle Eye tap means that each usccess she rolls does two damage, not one! I will only tap EOTS for her if she gets fired at this turn.
Relle rolls four successes, one of which gets countered by Sniper's Parry, which is nine damage in alL! Ok, compared to your mass sabre attacks that clearly isn 't much, but that's really just talking in favour of sabres than it is against a Gun, which can be used from anywhere (and also that Parry was a pain; these guys are harder to shoot than slash)
She then switches to Forward Guard and moves in with her sabre! Relle's opening sabre attack is damn good, rolling eight successes on eleven dice, for thirteen damage!
It is Relle's attack that slices the Sniper's rifle in half... and then Dak's closing blow that slices the Sniper himself the same way.
Galder has predicted correctly and wisely- that the giant alien will tap CQG again this turn to save his ass. Unsure why you are tapping Block in that case, Galder?
Con gets a solid ten point attack in on the Toady.
Rand, flashy as it would be, we've made it very hard to Reflect on named characters. Toady would roll five dice against you ande would have to roll under 12 to get hit. Possible but unlikely. That kind of thing IS possible with synergy (i.e. combining with powerful defensive taps- heck, as it stands, some combinations of defesnive taps with Reflection taps can wipe out whole legions of mooks shooting at you), but you really have to hammer someone's pool down to three dice for a Reflection tap to work.
(Tanic killed two Mooks with a Reflection tap, which were as many as were shooting at him. if it had been 12 Mooks he would have killed all twelve... which might be over-doing it actually, so that may be looked at, rules-wise).
Also, Guards actively conflict, so you cannot have two in, even if you leave one inactive.
To avoid piling up tuens for you, I will have you attack Ugly with youyr sabre- ten damage- and then you activate Grip... and hit! Uh-oh, with no-one else around to help him, he's in trouble now... you lift him off the floor...
Meanwhile, seems we have Combat Push coming into style here! Let's start with Azarl, who unleashes his power on the Doorman. Azarl is pretty good with this and only needs a single success; he rolls sommany suuccesses that I'll prevent the Doorman from acting this turn as he struglges to get up, assuming he lives. Azarl then hacks at his defenceless foe with an Rothodox Guard tap- excellent use of the extra dice the Push gave you! A 12 dice attack from Azarl rolls ten successed for 14 damage... and indeed, Doorman never does get the chance to rise. Azarl's strike kills him where he lies.
Gallador- you get one schtick, most likely the Orthodox Guard I feel. Nine more damage to Loudmouth!
Double kill for Xavier...
Dak- left with no target I am afraid! Still, have a free turn. I feel you had a lot of glory this fight as it is.
And finally Rianna gets in her own Combat Push. Seven dice rolled- Swordsman types may not havbe many Force points but they are no slouches when they do use the Force offensively- only a single successes needed... success! Sneaky is floored. With Forward Guard tapped as well, this gives her... 26 dice! and 17 successes, for 22 damage! Ouch!
Ok, their go... Giabnt bashes Galder aain, whilst Toady desperately tries to back up and blast at Con... Ugly cannot act... Gallador takes anohter blast from Loudmouth... a Gunman fires at Rianna and cannot hit due to her Cleave... and Sneaky attacks Rianna for six damage and promptly has rolled a total of 25, giving Rianna a free hit from Riposte for another ten damage!
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BAR ROOM FIGHT- START OF TURN 6
Central Bar area
Con (9/7): 3/3/33 (Block/Charge)
Galder (15/5): 3/3/37 (Forward Guard/Cleave/Block)
Giant Alien Deputy (10): 1(1P)/1/68
Gient alien's toady Deputy (8): 1 (1P)/1/10
Bar entrance
Azarl (8/7): 3/3/21 (Orthodox Guard[i]/Block)
Tanic (9/6): 3/3/17 (Gunslinger/Block/Both Guns Blazing)
[i]Bottom of left staircase
Rand (10/7): 2/2/22 (Focussed Guard/Cleave/Reflection)
Ugly Deputy (8): 1 (1P)/1/15 (GRIPPED!)
Bottom of right staircase
Gallador (8/15): 3/3/25 (Orthodox Guard)
Loudmouthed Deputy (8): 1 (1P)/1/19
Left balcony
Dak (10/4): 1/1/27 (Forward Guard, Cleave, Charge)- one turn behind
Relle (12/6): 3/3/13 (Forward Guard/Block/Eye of the Storm)
Right Balcony
Rianna (10/3): 1/1/26 Forward Guard/Perfect Stike/Riposte
Xavier (12/5): 2 (1A)/5 (1A)/36 (Balanced Guard/Perfect Strike/Cleave)
Sneaky Deputy (10): 1 (1P)/1/32
Gunmen x1/3
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Finish this off.