Originally posted by NemeBro
There is a reason for that.I found that in Mass Effect 1, I would often say **** the diplomatic or intimidating approach, and just kill everything, as in outside of dialogue and in combat. 😐
Triggers and prevented actions can more than take care of that. In fact, they were already doing that in the first.
Originally posted by NemeBro
I am an experience whore by nature, killing everything was always the best way to get experience, and level 57 or 58 on your first playthrough does not lie.
Killing everything doesn't always yield the highest experience in bioware RPGs, which is one of the reasons I like them. Usually, quests that are completed with the least amount of death will result in the highest experience and "light side" gain.
Originally posted by NemeBro
By not giving you experience for killing enemies, it actually makes the choice of whether to be a diplomatic goody two shoes douchebag or whether to go the "RAWR SHEPARD SMASH" approaches viable ones. Because they honestly were not to me.
Huh? That was the option in 1. It worked just fine.
Originally posted by NemeBro
But meh, preferences. It does not really change the game technically either way, since the level cap is lower.
It did for me. I have no motivation to kill the enemies, which is the primary motivation for playing RPGs, for me.
I still hate it that it's missing.
I used to get out of the mako, rape the big ass robots, and get experience. That was awesome...one hit you're dead.