Here we go, then!
The bounty hunter gets the drop on you, having already aimed his weapon as you swivel yours about (and having beat your dice roll for intiative, of course). He triggers it and a column of energy jumps from his bracer... but promptly fails to roll any successes! It misses you and scorches the wall beneath the window.
Your shot is not terribly impressive either, unfortunately. The bounty hunter has Eye of the Storm, so your first success is discarded. Gunslinger gets you your shot, though, and a bolt glances off of the bounty hunter's armor... for 2 damage.
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BOUNTY HUNTER FIGHT, START OF TURN 2
Wall
Hunter (G 9): 2
Window
Con (G 8): 1/1/0 [Gunslinger/Close Quarters Gunman/Forward Guard]
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Well obviously it is a dangerous situation...
Con climbs out onto the precarious ledge ahead of his foe, getting a success on his Agility roll. As he does so, closing with his target, he pumps a single solid shot out of his heavy pistol. With CQC, Con gets extra dice and pulls off six successes, catching the hunter in the chest. Normally you think a cauterized hole would have been blown through his chest, but that blast armor is thick. 7 damage!
The hunter responds by releasing his handhold and hovering backward on his jetpack and releasing another wave of energy toward you. On three successes, he smashes you back against the wall with a brief yet agonizing shock for 6 damage. You feel your reflexes slowed and one die is removed from your pool.
In one smooth motion, despite your sudden jolt, you holster your blaster pistol with one hand and draw your lightsaber with the other.
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BOUNTY HUNTER FIGHT, START OF TURN 3
Wall
Hunter (G 9): 11 (using jetpack, away from wall)
Con (LS 13 / FP 7): 3/3/6 [Block/Close Quarters Gunman/Forward Guard]
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