The bounty hunter goes first. With another pulse from his weapon (which you decide must be a sonic device, pain being inflicted by cell vibration and friction), you take 6 damage.
Instead of dilly-dallying around with combat tactics, Con plays up his unique capabilities. Clenching his fist, he extends his mind to the hunter's throat and clamps the windpipe shut. The hunter takes 3 damage and is pinned...
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BOUNTY HUNTER FIGHT, START OF TURN 4
Wall
Hunter (G 9): 14 (using jetpack, away from wall)- Gripped
Con (LS 13 / FP 5): 3/3/12(12) [Block/Charge/Forward Guard]
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