STAR WARS: RETROSPECTION- Descent

Started by REXXXX35 pages

You drop in with a splash! How unpleasant...

It is dark in here.

Do I have a torch? Otherwise perhaps my lightsabre?

Your lightsaber would do just fine.

Good, I'll do that then, if it looks safe I'll call Vear, then we should go in the direction the map says, I'll use sense to help.

Vear drops in and is followed by his men. He calls for lights; they turn on flashlights attached to the undercarry of their blasters. With those on, you can see the way on clearly.

Force roll says: Con can sense the way on just fine between the map and his powers. It takes about an hour of navigating the rank-smelling pipes of the sewer to get there, as predicted. You start to sense many people above you...

Are we in contact with the others or have a time we will attack?

There is actually a large section of the sewers underneath the warehouse where many of the pipes connect; it is your rendezvous. You emerge onto walkways in the pump station and discover that you have arrived first. Your allies appear shortly after, Xeth being the first, the rest following shortly after.

"No trouble finding it, I take it," Xeth says to you.

"The map was very clear, the sewer not so much."

Xeth laughs quiety at that.

"Well, it is time. Are you ready?"

"I am. Lets do it"

The Jedi spread out into some of the connecting pipes and start using their lightsabers to cut through the 'ceiling.' It only takes a moment; when you cut through, the pipe section falls away and you are looking at the warehouse's foundation. You keep cutting at the foundation, removing chunks at a time, until you finally are met with light from above.

You emerge into a bathroom. Kosta also breaks through in the same restroom, as per the plan. The other three and their squads are in the adjacent restroom.

There is also some screaming as women dash out of the bathroom.

I'll help Vear and his men out. Then I'll head to the mainroom with the others.

Your men assembled and packing heat, you all start to file out of the bathroom one at a time. You move down the corridor that leads to the main room, lightsabers and blasters in hand...

The main room is as you remember it. Loud electronic music and an array of multi-colored flashing lights for dancing. But nobody is dancing now. Instead, the Syndicate's soldiers have taken position. Tables have been overturned and made into cover at the edges of the room. They have lined up along the balcony. Everyone has their blasters trained on the intruders.

The Malik is leaning on the railing of his balcony. Medraud and Medraut stand beside him, pistols out and ready. He himself holds a heavy pistol.

"So, Con! I see you have brought company! Did you want an audience for your assisting me with the Votive? Or did you simply wish not to die alone?"

I'll use observation to look for any trap or unusual behaviour.

"You are all under arrest by authority of the Republic. Surrender your weapons, there is no need for violence, but know that you do not stand a chance against Jedi!" Con will threaten the people using presence."

The Malik laughs.

"Of course," the Malik says. He turns to walk away from the balcony, the stops to issue a single command. "Kill them all!"

"With pleasure," Medraud says.

"Of course," Medraut says.

Everyone else goes to open fire and begin the climactic fight...

Your schticks please, Con.

Con will draw his heavy blaster and jumps into some close cover opening fire at mooks in cover or with armor (as he can ignore it thanks to his schticks: Carnival of Carnage, Eye of the Storm, Eagle Eye

So it begins...

Syndicate thugs aren't too kean on armor, but you can ignore the crap out of the cover they have taken to on both levels. They all have an assortment of assault blasters. Who you need to worry about are the Thieving Twins and the Syndicate Taskmasters that are packing bigger equipment and better skills.

You take cover behind an overturned table yourself, as do the majority of your allies. Xeth pops a grenade launcher off of his back, and Kosta goes for his blaster rifle. Densk and Delfedd snap out their lightsabers and take cover.

It is a turn's action to jump up to the second level, where many of the thugs have lined up with their guns. It is also a turn's action to move between each section of the warehouse floor.

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SYNDICATE SHOOTOUT, Start of Turn 1

Warehouse- Near Side

Con (G8): 1(1PR)/0 [CC EE ES] (7F)

Xeth (G8): 1(1PR)/0 [ES CC BGu] [CG PS CH] (6F)

Kosta (G10): 1/0 [CC BGu BL] [FGu CL PS MK] (5F)

Delfedd (LS10): 3(1A)/0 [FoGu BL BG] [OGu] (5F)

Densk (LS10): 3/0 [OGu RF CH] [CL] (5F)

Vear (G8): 1(1PR 2A)/0 [10B ES KB] (2F)

Vear Mercenaries (G6) x50 (1A)

Syndicate Taskmaster (G8): 0 (on balcony)

Syndicate Thugs (G5) x20 (on balcony)

Warehouse- Center

Syndicate Taskmaster (G8): 0 (on floor)

Syndicate Thugs (G5) x10 (on floor)

Syndicate Taskmaster (G8): 0 (on balcony)

Syndicate Thugs (G5) x20 (on balcony)

Warehouse- Far Side

Syndicate Taskmaster (G8): 0 (on floor)

Syndicate Thugs (G5) x10 (on floor)

Syndicate Thugs (G5) x10 (on balcony)

Medraut (G15): 3(CC)/0 [MK CG CF] [BB CC] (1F) (on balcony)

Medraud (G15): 3(CC)/0 [MK CG CF] [BB CC] (2F) (on balcony)

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Go!

Can I throw a well placed grenade in the syndicate thugs on the balcony, perhaps guiding it with the force a bit? If not I'll just shoot at them with my blaster.

"They don't seem to want to surrender, Xeth"

"Oh, really?" Xeth says. "We need to get after the Malik!"

The battle kicks off with initiative going to you! It is an action to prep a grenade and another to throw it, so I will take your shooting action instead. Pow pow! You drop two thugs on the warehouse floor as they pop out of cover. This certainly shows up Xeth, who only manages to clear one from the balcony above. Kosta has better luck and bags two with precise shots. Vear opts to blast at one of the Taskmasters and hits for 7 and 6 damage with his repeating fire.

The mercenaries split their fire three ways and claim a whole bunch of kills. Densk flips onto the balcony just above you and stylishly disposes of two thugs himself.

Return fire is not nearly as intense as it could have been; you have cut the number of thugs present nearly in half between all your forces. Still, there is not enough cover for your men and they take casualties.

Medraud tries to pick you out with potshots, while Medraut taps Carnival against the mercenaries. Those light pistols aren't much good against armor, but Medraut is skilled enough to take out three. Medraud is frustrated by Delfedd, who Bodyguards you and keeps you safe with deflections. The Taskmasters also shoot at the mercenaries. Their number are already getting low.

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SYNDICATE SHOOTOUT, Start of Turn 2

Warehouse- Near Side

Con (G8): 1(1PR)/0 [CC EE ES] (7F) (Bodyguard)

Xeth (G8): 1(1PR)/0 [ES CC BGu] [CG PS CH] (6F)

Kosta (G10): 1/0 [CC BGu BL] [FGu CL PS MK] (5F)

Delfedd (LS10): 3(1A)/0 [FoGu BL BG] [OGu] (5F)

Densk (LS12): 3/0 [OGu RF CL] [CH] (4F) (on balcony)

Vear (G8): 1(1PR 2A)/0 [10B ES KB] (2F)

Vear Mercenaries (G6) x28 (1A)

Syndicate Taskmaster (G8): 13 (on balcony)

Syndicate Thugs (G5) x3 (on balcony)

Warehouse- Center

Syndicate Taskmaster (G8): 0 (on floor)

Syndicate Thugs (G5) x5 (on floor)

Syndicate Taskmaster (G8): 0 (on balcony)

Syndicate Thugs (G5) x11 (on balcony)

Warehouse- Far Side

Syndicate Taskmaster (G8): 0 (on floor)

Syndicate Thugs (G5) x10 (on floor)

Syndicate Thugs (G5) x10 (on balcony)

Medraut (G12): 3(CC)/0 [CC CG CF] [BB MK] (1F) (on balcony)

Medraud (G15): 3(CC)/0 [MK CG CF] [BB CC] (2F) (on balcony)

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Con will give Delfedd a thanking nod then say to Xeth "Maybe we should advance then", can I ready a grenade, move on to cover in the warehouse center while using co-ordination, and next move throw it at the thugs on the balcony in the far side guiding it with the force if possible? Cause that's what I'll do then.