Americans or Japanese?

Started by ArtificialGlory13 pages
Originally posted by Weltall
The most complex stories ever told can be found within JRPGs. Xenogears, Chrono Cross, and all three Xenosaga Episodes in particular.

I'm sure the word you're looking for is "convoluted."

Also, what Ms. Marvel said.

On the American's or Japanese which one makes better games will and ultimately is opinionated.

However I'm just curious of most people here have even really been to Japan, and been there long enough to experience how many other games that were good over there and simply never saw the light of day here in Japan.

Back during the DreamCast era, yes, that system that most losers here in our beloved US just dropped like a cash nut, had some of the most phenomenal games on it.

Shining Force III comes to mind right off the bat, and due to the fact that the system itself was failing so badly in the US, only Scenario I made it here, leaving out Scenario II and Scenario III, plus the Premium Disc. Again, excellent game, but never made it completely the US shores. Btw, if none of you all have ever played Shining Force III, the entire Scenario series+Premium...you are definitely missing out, this game rocks!

Alot of others that right off the top of my head I can't remember (sorry kinda buzzed from the alcohol from the gathering at my house, hehe) however, be sure, that in Japan, lots of those games that we will never see here in the US.

Just think...in the early 90's, I had to import Square's now flourishing Final Fantasy series, because many of those FF games never even got to hit US soil at the time, and same with the Secret of Mana series games (although the one that we got is by far the overall best one to date).

I'm also not trying to say Japan is better either, because US make some solid games that I still love and continue to play, however to me, personally, Japan is more broad in the availability of games then the US. When I go to Japan, I can find 10 million different games to decide from, however when I walk into a US gaming store and see that 50% of them are loaded with sports games specifically and guitar hero or what not, it gives me a bit of frustration.

Just makes me wished we had just as much variety as they do, lol, even their kooky games that crack you up, and the infamous "mature" video games are always worth to Lol at. Playing these games over there with a japanese buddy of mine, and his g/f's were full of Rofl, especially when you are drunk, haha.

Originally posted by Ms.Marvel
complex doesnt = good >\
...so... simple.. does?.. I'm not following 😕

as for the variety on american store shelves.. I think it just boils down to what store you go to.. I used to have a pretty amazing import store nearby when I lived in NJ, full of wacky JP games.. but had I dared go to bestbuy or ebgames/gamestop its . GUITAR HERO / ROCKBAND >> *over in some small section* >>> [insert games you care about here]

also. I really wish japan would get into more network play.. I even enjoy that in a story driven game

If you like playing through a storybook kinda thing in which skill advances the story, JRPG. Unfortunately the main characters get characterized as emofags with huge compensating swords that nobody wants to care about and everyone just wants them to shut up.

If you like a little bit of choice along with your realism and less layered story, MRPG (man's rpg)

Originally posted by SaTsuJiN
...so... simple.. does?.. I'm not following 😕

is that what i said? 😐

Final Fantasy, Star Ocean, Shin Megami Tensei, Tales Of series, Chrono series, MOTHER, Golden Sun, Suikoden...

Most (take note, MOST) storylines in these JRPGs are miles ahead compared to WRPGs in storytelling, complexity, and depth..
Even greats like Baldur's Gate, Mass Effect, and Dragon Age pale in comparison.

Originally posted by AsbestosFlaygon
Final Fantasy, Star Ocean, Shin Megami Tensei, Tales Of series, Chrono series, MOTHER, Golden Sun, Suikoden...

Most (take note, MOST) storylines in these JRPGs are miles ahead compared to WRPGs in storytelling, complexity, and depth..
Even greats like Baldur's Gate, Mass Effect, and Dragon Age pale in comparison.

o rly? i felt mass effects story rivaled that of FF.

Story alone doesn't make JPRG's better than WRPG's.

I really don't know what people see in Bioware's storytelling. The stories that their games tell really are no more than on par with the average hollywood movie. In all honesty I think that what a lot of people really love about these games is the non linear storytelling and due to the great experiences they've had with Bioware games because of it they're somehow being subconsciously influenced into believing that outside of that, the quality of the company's storytelling is really a lot better than it actually is.

I can almost guarantee that if you took away the choices and just watched any given storyline possibility from beginning to end, you would all be almost entirely underwhelmed by it.

So fair enough if you do like the whole choice/non linear storyline thing, that's fine, I can even understand that, but you shouldn't get confused with the non linear experience and the actual quality of storytelling, because to compare them to JRPGs in sheer quality of storyline really is absurd.

there is no "correct" way to tell a story and introduce storyline aspects. if someone enjoys the story then its good story telling.

Originally posted by AsbestosFlaygon
Final Fantasy, Star Ocean, Shin Megami Tensei, Tales Of series, Chrono series, MOTHER, Golden Sun, Suikoden...

Most (take note, MOST) storylines in these JRPGs are miles ahead compared to WRPGs in storytelling, complexity, and depth..
Even greats like Baldur's Gate, Mass Effect, and Dragon Age pale in comparison.

Nah... I think you believe that my friend. But that's ok and you're entitled to think that.

Originally posted by Ms.Marvel
is that what i said? 😐
you said a complex story isnt a good story.. so there is nothing left, but "Simple".. you didnt really have to say it.. so again, I'm not really following.. 😐

also, theres really no true non-linear experience.. you may get small petty moral-standing placer events.. but you still get strung along on a main story, despite how long you may choose to stand in some back alley doing alchemy, or stealing crap from peoples houses

But really, since when do good stories alone make a jrpg better than wrpg?

Look at the game turning point, awesome story but horrible gameplay....

Originally posted by SaTsuJiN
you said a complex story isnt a good story.. so there is nothing left, but "Simple".. you didnt really have to say it.. so again, I'm not really following.. 😐

no you forgot one.

neither concepts make a good story. 😐 you know what makes a good story? ill let you in on the secret.

what makes a good story... is how much you enjoy it. thats it. if you the player enjoyed the story then it is a good story regardless of how simple or complex it is.

Originally posted by Tha C-Master
Nah... I think you believe that my friend. But that's ok and you're entitled to think that.

Nah man..

Comparing WRPGs to JRPGs
is like comparing Spyro The Dragon to ICO.

Originally posted by AsbestosFlaygon
Nah man..

Comparing WRPGs to JRPGs
is like comparing Spyro The Dragon to ICO.

What are the games in JRPG's that are soooo complex beyond imagination? I mean, I like them, but most are relatively basic, there are some gems though. But that applies on both sides. Saying games like BG 1 and 2 don't compare is just wayyyy off... in gameplay and in storyline.

It's like comparing chess to checkers, and the best are like chess. WRPG's have had more chess for some time, although all of them aren't admittedly that.

Xenogears, Xenosaga, Chrono Trigger, Chrono Cross, Radical Dreamers, Baten Kaitos etc. are some of the most complex stories you can find, rivalling and even surpassing some of the most complex anime. Really, I find this topic absurd. Even the greatest stories that WRPGs have to offer such as the System Shock games or Planescape Torment are nothing next to really just about any notable JRPG. There's literally no comparison.

Out of curiosity which ones have you actually played?

Please analyze my previous comment.

Spyro was made by Insomniac, an American developer. How complex is the storyline compared to ICO, which was made by Team ICO (Japanese developer)?

Same thing applies to RPGs, or any other game genre IN GENERAL.

The Japanese are just much more creative in making up storylines. End of story.

When it comes to character/background designs, most of the American concept designs are just a recycle of previous art concepts..
ie. Robots that all look similar one way or another, Dark/bleak backdrop with robotic theme, etc.

Originally posted by AsbestosFlaygon
Please analyze my previous comment.

Spyro was made by Insomniac, an American developer. How complex is the storyline compared to ICO, which was made by Team ICO (Japanese developer)?

Same thing applies to RPGs, or any other game genre IN GENERAL.

The Japanese are just much more creative in making up storylines. End of story.

When it comes to character/background designs, most of the American concept designs are just a recycle of previous art concepts..
ie. Robots that all look similar one way or another, Dark/bleak backdrop with robotic theme, etc.

Houston, we have weeaboo's, lol . Seriously, American and Japanese have their shallow and complex games, and Weltall I have played most of them and didn't find them more complex than BG. You have your shallow games like Pokemon and you have more complex ones.

There is no end of story, you are entitled to your own opinion, but only you and Weltall seem to hold the same esteem. but hey that's fine. I like and enjoy both, I don't find most games to be as deep though, especially in continuation from story to story and with plotlines and everything else. That game, Shenmue was pretty deep and epic, but that was a very old game.

Give us people a diagnostic comparison of storylines if you can, instead of saying "end of story" to help the discussion along. I seriously don't see more depth on the Japanese games in story or gameplay. I do think they are easier to pick up and play though.

Originally posted by AsbestosFlaygon

When it comes to character/background designs, most of the American concept designs are just a recycle of previous art concepts..
ie. Robots that all look similar one way or another, Dark/bleak backdrop with robotic theme, etc.

I find this claim to be something beyond ironic.

Anyway, 'Magic and Magic' had the best story/plot ever. End of story. Period. Plaudite, amici, comedia finita est. It's a cold, hard fact that goes beyond any individual taste and/or opinion.

See what I did there?

Seriously, American and Japanese have their shallow and complex games, and Weltall I have played most of them and didn't find them more complex than BG.

Which ones specifically? Any of the ones I mentioned? Because if you had I'm almost positive you wouldn't hold that opinion.