SaTsuJiN
Wielder of Thunder Seal
Originally posted by Zack Fair
So you are saying that shields frustrate you because if you don't get to lower their shields its a wasted effort? I'm a bit confused here. I really like shields because they encourage players to be agressive instead of just camping in a room out of fear of getting oneshot killed by another camper.
well thats the thing.. it seems like it does exactly the opposite.. "oh noes my shield went down" /runbehindsomething
as for their longevity... that seems kinda random to me.. I dont know if its lag or what.. but sometimes I can take a beating, and others my shield drops like a brick, and not even due to a plasma pistol shot or anything
tiers~
in what order do you feel the AA's go in order from Best / Most effective to Worst / Least effective?.. I figure opinions would change some since the games been out for quite some time
IMO, from best to worst..
Roll / Dropshield .. I dont think there ISNT a situation for either of these being able to move twice as fast as sprint, in any direction.. twice!? cmon... and with drop shield doubling as a medikit, and anti-range.. which is all but two weapons (in matchmaking loadouts), and the cooldown on the dropshield is insanely fast.. amaaazing, IMO
armor lock .. this one is situational.. if you spam this you're gonna get predictable, which leads to being owned..but in most cases you'll either accidentally come out the victor, or l33t the hell out of someones face and or vehicle.. the only thing that keeps this from being top of the top for me, is the inability to perform it while jumping
sprint / jetpack .. to be good with these you definitely have to be able to use them correctly.. the sprints speed is not up to my personal taste but its definitely effective, the jetpack lets you obtain the ever so crucial highground, but my main beef is that both of these burn their meter like crazy for what they output.. armor lock is understandable, but running? o_O
cammo .. oh god so terrible.. if you're not crawling like a snail, you get seen.. and in a game that flows fast like reach.. you dont have time to be slithering in crouch-walk.. it might work for guarding in objective games.. but I personally dub this the worst armor ability for being offensive.. ESPECIALLY because the official weapon pairings with cammo are completely counter-efficient to a "stealth" loadout.. couple this with the fact that, if anyone sees the jamming effect.. they pretty much know you're in the center of it all.. 🙁 this makes me sad.. cammo needs buffs IMO