Then I will need to pause and ask Marina what Gun schticks she wants functioning and ask Christopher the same of Combat schticks!
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Kelly has snatched up a whopping great assault rifle, Alan.
"Let's get up there and see if Harm's ploy has done anything to deter our new friends," Kelly says. He hits the intercom again.
"I want the crew to meet me at the access to the topside maintenance hatch!" Kelly shouts to make sure everyone hears him. "Harmony, keep it sealed until we get up there."
Here we go then!
Christopher's unarmed skill is boosted by +4 dice from Martial Artist, giving him a Combat pool of 10 dice total! It is reduced by a die by Phillip's Defense of 1, leaving him with 9 dice. He rolls 3 successes and adds that to his punching damage, which is at 3* due to Street Fighter. Six damage to Phillip as Christopher's refined punch strikes him directly in the base of his skull.
But Marina decides that bludgeoning the poor hijacker is not enough and opts to shoot him. Using a Light Revolver with Marksman gives her a pool of 8 dice to shoot with after Defense is subtracted. Rather unimpressively, she only gets a success (doubled by Straight Shooter) as a gunshot goes off at Phillip.
Phillip responds in kind... by shooting at Kenneth, his original hostage! But holdout revolvers do not exactly pack a punch (lacking a base damage!) and only really serve in a pinch. No longer held at gunpoint, Kenneth only takes two damage.
Harmony continues to keep doors sealed, monitor the situation- particularly the lifesigns of the boarding party- and try to remove the virus from the system. When she hears the gunfire, however, she freezes in place for a second, before getting up to make sure the door is still sealed and locked. Using the headset, she says, "Captain, is that you? I just heard shots fired." She takes a seat again, and glances back at the display, checking for lifesigns on the entire ship rather than just the upper maintenance hatch.