You would do so, but Marina beats you to the punch. Rolling six successes, triggering her bonuses, and doubling her damage from Eagle Eye, Marina shoots the hijacker directly in the throat, punching through his space suit.
Gabriel puts his target down easily, and the last one throws down his submachine gun in surrender before either Alan or Toki can blow him away.
Everyone else can hear that the gunfire has stopped.
"Alright, but make sure the blast doors are closed first. They cut through the outer door, and the rest of it got blown off: we're going to have to use that entire hallway as a temporary one, from the blast doors to the interior airlock door, until we can get it fixed." Harmony comms back while continuing to work on the ship's engines.
"Are we taking any prisoners? Any survivors?"
(I think Harmony was supposed to be rolling once per combat round, but more than a few went by with no updates for her: Rex, can I get those?)
Kelly chimes in via comm for the whole ship, now that the fighting is over; those in the infirmary are relieved to hear that things went in your favor.
"Anyone still alive, keep 'em on board," Kelly says. "The dead can be collected by our friends in the ship back there. Harmony, get the turrets back online. I have visual and they don't look happy."
Harmony- you spent one turn getting the ship in motion and another checking the weapons system for Kelly, but yes, you are owed two Fix-It rolls. On the first you get 4 successes, and on the second you get 3 successes- bringing you up to twelve out of twenty and getting you the hard burn back. Next will be the directional thrusters- any actions made without them will be at -4 dice to your Pilot pool.
Kenneth- Phillip is starting to come around.
Those in the maintenance hatch have their orders from Kelly- drag the yet-living to safety before jettisoning the rest of the hijackers you shot up.
Toki doesn't gather much from his Observation roll- they are all wearing hodge-podge space suits, which indicates professionalism but not any officiality or high-end work. All the space suits have been ruined by bullet punctures.
"Yessir, on it. Also, hard burn is back online. Let's see if we can get them out of visual range..." She says while flipping the switches and pushing the buttons necessary to start hard burn.
"Shaftoe, I've rerouted airlock controls to the maintenance hatch blast doors' control panel. Oh, and Alan, you might want to grab a headset and head to the cargo bay: I have another idea just in case I can't get the turrets back on in time."
Harmony will start working on reactivating the weapons systems, starting with the turrets, while waiting for Alan.
(...Did anyone else notice that, after I reduced Harmony's Fix-It score to give Alan a clearer advantage as a Mechanic, all she has done is make Fix-It rolls?)
Since Marina is surrounded by big strong men who are going to move the bodies for her, she holsters her revolver and grabs a submachine gun off the ground.
"Those of you lucky enough to still be livin'," Marina says, "get yer asses into the ship or you can join the dead in a spacewalk in your punctured suits."
Very true, Harmony, but Alan has not exactly been in a position to fix things.
"Hold off on the hard burn, Harmony," Kelly says over the comm. "These hijackers think they have business with us, I wanna see it tended to so it doesn't have to be tended to again. Get the directional thrusters goin'. Alan, I want my guns working, make it happen."
-
You don't need to tell them twice, Marina. They start dragging themselves to safety before you can show them that you mean what you say.
-
Phillip blinks as he looks up at you. He realizes where he is and lets his head sink back.
"What happened?"