Quick note- I have been counting the boarders' submachine guns as having a base damage of 3, rather than 2. Everyone can have 5 damage docked from their current state.
Another tie for initiative means it goes to the boarding party this turn. Two attacks on everyone, and the supermooks going after everyone but Alan. Damage is steep this turn; Gabriel takes 12 damage, Shaftoe takes 13 damage, Marina and Toki and Alan all take 3 damage each. No defensive bonuses are triggered.
The focus is now on Gabriel and Alan as they march into the midst of the boarding party with their shotguns. With CQG, the pointblank bonus of the shotgun, and the MKP, Gabe rolls sixteen dice in his attacks, blowing away two boarders with ease. Alan tries to follow his example (last turn injuring a mook) by marching up to Hijacker B and blasting away. Alan scores a hit for 4 damage.
Marina misses her target, then rapidly reloads her revolver. Toki wounds his.
Hijacker A does not quite meet his end just yet, though Shaftoe shoots him for 5 damage.
>>>>>
BOARDING PARTY SHOWDOWN, START OF TURN 4
Maintenance Corridor
Hijacker A (G 6): 26 (1A)
Hijacker B (G 6): 4 (1A)
Hijacker C (G 6): 0 (1A)
Hijacker D (G 6): 0 (1A)
Hijacker x1 (G 5): 0 (1A)
Hijacker x1 (G 5): 1 (1A)
Hijackers x2 (G 5): 0 (1A)
Hijacker x1 (G 5): 1 (1A)
Hijackers x3 (G 5): 0 (1A)
Gabriel (G 14): 1/3/20 [Carnival of Carnage/Eagle Eye/Close Quarters Gunman]
Gabriel's Shotgun (2/3)
Gabriel's Jian
Alan (G 4): 1/1/7 [Bullet Time/Lightning Reload]
Shotgun (6/3)
Doorway
Marina (G 9): 2(1C)/1/17 [Marksman/Straight Shooter/Lightning Reload] (Bodyguarded)
Light Revolver (6/2)
Shaftoe (G 13): 1/1/35 [Straight Shooter/Gunslinger/Marksman]
Shaftoe's Heavy Revolver (1/4)
Shaftoe's Katana
Toki (G 9): 1(1C)/1/27 [Mercykiller/Bodyguard/Lightning Reload]
Light Revolver (3/4)
Toki's Nunchaku
>>>>>
Consider Phillip totally pacified, Kenneth. He should come to in a few minutes.
Those in the infirmary can hear the rattle and roar of gunfire and bullets above them.
-
Gan Ying lurches forward as the pulse drive suddenly kicks in and roars to life, pulling away from the pirate vessel.
Harmony, the weapons systems are offline too. For rolling purposes, those are separated into forward guns and turrets.
"We're moving, Captain!" Harmony intercoms. "It looks like our hacker got into the weapons systems, too. I'll try to get them back online, but I doubt those pirates will be able to catch up to us any time soon... Should I get our propulsion fully operational first, sir?"
Until she gets a response, Harmony will continue to try and fix the drives- this time reaction thrusters, before she attempts to repair hard burn.
Originally posted by REXXXXHmm, that's true, My plan was to tap eagle eye and carnival of carnage and attack all the supermooks, but I think I wouldn't have enough ammo (I still don't quite understand the ammo system).
Tapping Eagle Eye against regular mooks wouldn't do much, as they do not take damage. But against a Supermook, as Shaftoe has shown, it'd be a very lethal hit.
So I guess I will tap eagle eye and swap it out for lighting reload and target two supermooks.