New game ideas wanted! POST NEW GAME IDEAS HERE FIRST!

Started by feralboy87 pages

animorph rp

An open RP wuth no rules... is hardly hosted. Do remember that we need a lot more detail in the running of these games.

Originally posted by DCLXVI
Exactly.
Besides, you'd need someone with expansive and dangerous knowledge of the entire MARVEL Universe to get it right......😛

I do have lots of knowledge on the marvel universe besides theres thousands of marvel fans.

and yes he or i could set up a like graph of strength for all or most of the charcters.

Originally posted by DarkDethbringer
I do have lots of knowledge on the marvel universe besides theres thousands of marvel fans.

yeah, but like i posted, what happens when hulk and juggernaut, or thor or something fight... how the hell do you mediate that?

it could be done, but you'll need a great format...

I had an idea for a Star Trek RPG. I've been throwing a few ideas together and I could make it work. But as I'm busy with my Stargate RPG at the moment it wouldn't start until the start of summer. I still need to write a story for it, but here's the gist of what I've got so far.

+ Set in 2374 (About a year after Star Trek Nemisis).
+ Set on a Nova-class scout Starship, the U.S.S Columbus.
+ Two threads, a ship thread and an away team thread.
+ Players choose a rank, and a skill (eg. medical/security/engineering/etc.)
+ Something involving a federation planet under attack from some unknown aggressors, with the Columbus already at the planet as a pit-stop or something.
+ Players choose whether or not to be on the away team (which would get stuck on the planet) or the ship (which would face it's ownb problems). With the Captain having to be on the ship.
+ Maybe use my SG-A ver. 3 rules for combat if they work out well.
+ In ship battles (ship on ship, there will also be battles on the ship itself) have the captain giving orders. While the others race have to perform them (choosing how successful the order is carried out).

And that's just to start, as I said it would be quite a while before it would begin, but if I start getting interest now then I should have enough players by the time it's ready to start.

How about NIGHTMARE BEFORE Christmas it would take place in halloween town and you could make up a monster like charcter

Originally posted by SpikeSpiegel
I had an idea for a Star Trek RPG. I've been throwing a few ideas together and I could make it work. But as I'm busy with my Stargate RPG at the moment it wouldn't start until the start of summer. I still need to write a story for it, but here's the gist of what I've got so far.

+ Set in 2374 (About a year after Star Trek Nemisis).
+ Set on a Nova-class scout Starship, the U.S.S Columbus.
+ Two threads, a ship thread and an away team thread.
+ Players choose a rank, and a skill (eg. medical/security/engineering/etc.)
+ Something involving a federation planet under attack from some unknown aggressors, with the Columbus already at the planet as a pit-stop or something.
+ Players choose whether or not to be on the away team (which would get stuck on the planet) or the ship (which would face it's ownb problems). With the Captain having to be on the ship.
+ Maybe use my SG-A ver. 3 rules for combat if they work out well.
+ In ship battles (ship on ship, there will also be battles on the ship itself) have the captain giving orders. While the others race have to perform them (choosing how successful the order is carried out).

And that's just to start, as I said it would be quite a while before it would begin, but if I start getting interest now then I should have enough players by the time it's ready to start.

k, what format is it going to be?

and a nova class? seriously? 😛

I like the look of Nova-class ships 😮 and it's not that powerful as it's only a scout ship.

I'm not sure on the specifics as the site's I'm using for information contradicted each other. One said it had 11 Type VIII phasers and 3 Torpedo bays and a crew of 80, but the other one said 9 Type VIII phaser bays and 3 torpedo bays, with a crew of 78. Now they're similar, but I'ld probably go with the first of the two. We can't have too powerful of a ship as it would just be like having a Lv. 100 character in a game against a mid-level character.

but it isn't a combat vessel... there are very few if any ships its a match for...

i'd go for the first of the two also...

are you going to have a format with hit points and such or just standard type role play?

i got a RPG already worked out here are the rules
there kinda long

in his RPG you make a guy that is just a regular guy then you make ur own team and get other people to join and then battle other teams to horse or trick attack or any other skate games

when more people want to lead this i will let them do this to but for now manage the stats(see bottem) and stuff

points list(they will be updated more when i think of more tricks)

FLIP
kickflip=20 SP=10

pop shovit=15 SP=15

hard flip=25 SP=5

varial kickflip/heelflip=30 SP=3

heelflip=20 SP=10

imposible=25 SP=5
AIR
indy=25 SP=5

method=25 SP=5

tailgrab=30 SP=10

nosegrab=30 SP=10

airwalk=40 SP=5

japan=45 SP =3
GRIND TRICKS
50-50=20

boardslide=15 SP=10

crooked=25 SP=15

smith=35 SP=3
GROUND
manual=5 SP=5

(actual names later)manual tricks=N/A

SPECIAL
you create them:?

Stats:
when you start out your journey you start out with 1 on evreything
ex:

air:1
flip:1
rail:1
ground:1
special:1(if you have enough special points)

when you show that you have style and earn alot of points then me or anyone else that wants to lead with me will change your stats to what catagory you did best in up 1 point

Special: in order to use special you have to have enough special points also known as SP special tricks are created by you and given points values by you Specials cost 30 SP

to play this game you have to first create a character and then you can start your story this is how you create a character
copy these categories and fill them in

name:
age:
DOB:
hair color:
eye color:
race:
attitude:
shirt:
pants:
accessories:
shoes:

Originally posted by pr1983
but it isn't a combat vessel... there are very few if any ships its a match for...

i'd go for the first of the two also...

are you going to have a format with hit points and such or just standard type role play?

It's probably going to be hitpoints and the likes.

And I know it's combat-wisely crap, but when I write the story for it I hope to include some way of getting past that. Maybe having it sort of like in the Red Dwarf where Starbug gets upgraded, so that they can have a sporting chance, then while that's going on have the away team on the planet unable to beam back up due to the ships shut down, and having to face the enemy there on the planet.

As I said, the story's still got to be written, but I'm open to suggestions if anyone wants to PM me any.

here is my idea for a RPG

how about a cheaper by the dozen RPG

i'm talking about the new one not the old one

and how would that be played

Originally posted by Renio
and how would that be played

i do not know

Originally posted by SpikeSpiegel
It's probably going to be hitpoints and the likes.

And I know it's combat-wisely crap, but when I write the story for it I hope to include some way of getting past that. Maybe having it sort of like in the Red Dwarf where Starbug gets upgraded, so that they can have a sporting chance, then while that's going on have the away team on the planet unable to beam back up due to the ships shut down, and having to face the enemy there on the planet.

As I said, the story's still got to be written, but I'm open to suggestions if anyone wants to PM me any.

you could always stick in some quantum torpedoes (as rare as they are)...

as for the story, maybe something first contact esque, in the sense that a hostile force is trying to take control of the ship and have disabled communicators and transporters...

or the 'atmosphere prevents transporter/communicator use and shuttle crashes' plot...

i'll be honest with you dude, i love star trek, but the hit point thing doesnt appeal to me 😬

how bout a megaman RPG were dr willy has created a mass army of all the bosses from evrey single game and sent them to destroy the earth and wile this is hapening dr light is making a lot of megamans

The megaman one sounds good, and we get to create our own character's right?

I like the Marvel, and i have an extensive knowledge of comics becouse of my closetful of comics (not any jughead ones, i'm talking spiderman, SIlver surfer, Hulk, etc...)

Originally posted by pr1983
you could always stick in some quantum torpedoes (as rare as they are)...

as for the story, maybe something first contact esque, in the sense that a hostile force is trying to take control of the ship and have disabled communicators and transporters...

or the 'atmosphere prevents transporter/communicator use and shuttle crashes' plot...

i'll be honest with you dude, i love star trek, but the hit point thing doesnt appeal to me 😬

Yeah, as I said it's still in it's early stages. It may not be hit points, but I don't know what I'ld have instead. The hit points thing would only be for combat and that wouldn't be that much of the game. It'ld be mostly using your brain to solve puzzles and exploring.

I thought of maybe calling it "The game", where the ship it hit with a knockout ray thing of sorts, and then upgraded to be a sporting challenge. Meanwhile, the away team can't beam back up because the ship has all systems (except life support) off-line. They try to get to a communications satilitte, when the enemy beam down to challenge them, but without the upgrades as their phasers are just as powerful. Or something like that...

As I said, early stages.