I have an idea for a game. I want to have an rp called prison Game where the participants go to an abandoned prison thinking the are going to be on a reality TV about surviving the night in a haunted prison. But what they dont know is that a psycho murderer lives there and goes on a killing spree but the viewers and the participants think its just part of the show but not only do they have to survive him but they have to survive each other in order to win the prison game and the 500,000 dollar grand prize.
So what do ya think?
Cool! What about Draconians? (Ever read the Doom Brigade, or Draconian Measures? Great stuff.) I kinda have a character concept in mind but have no idea how to do all those complicated numbered table things.
http://www.dl3e.com/reference/11739.aspx
http://www.dl3e.com/fan/rules/12569.aspx
http://www.dl3e.com/fan/rules/12040.aspx
Hey everyone ^_^
Just wanted to throw an idea out here.
Blythe is a character I've written with for a little while now, and I've tried different storylines with her, but they've had to be closed mainly because of my time and other people involved's absence. Either way, I figured I might as well put the idea up on here just in case anyone wanted to give it a shot.
If anyone's ever seen the movie "Point of No Return", this'll sound familiar. Blythe is an outlaw, that was found by another group of the same. The only difference is, she's always gotten away with only stealing. They've gotten away with murder. Once they come across her they learn what record she's got, and decide to use it to their advantage. They tell her that if she becomes an assassin for them, they won't let the police know they've got her, and she'll stay free. She decides to help them, and it changes her life.
One of my favorite movies, so I figured I'd write something based off of it. ^_~
*I Have another storyline with Blythe, but it's much deeper and it's got more of a Religious root. I was afraid it might offend someone, so I leaned towards this other one instead. I don't want to get under anyone's skin for any reason. 🙂
The Werewolf game would be based on the Werewolf: Apocalypse (White Wolf RPG). I had in mind just a basic werewolf game for now but if enough people wanted to play an Eastern or Fera game we could do that too. The basic premise of the game is that YOU are one of those chosen by Gaia and Luna (goddesses of Earth and Moon) to protect this dying world from monsters, demons, vampires, and human greed. (There's a lot to go over so it may take a couple posts...)
Cosmology: Werewolves (a.k.a. the Garou) believe that Gaia, the Goddess of the Earth is the most powerful being in the Universe and all of reality is shaped by 3 Triatic forces: the Weaver, the Wyld, and the Wyrm. The Weaver is a giant spider spirit that binds and defines reality and creates order in the universe. The Wyld is an amorphous force of chaos and out of this chaos life is created and allowed to continue in the universe, the Wyrm a giant serpent or dragon spirit was originally the force of Balance between the Weaver and the Wyld destroying the creations of the Wyld and the patterns of the Weaver, but the Weaver trapped the Wyrm in it’s pattern web, corrupting it and causing disharmony in the cosmic order. The Wyrm became a force of corruption rather than balance, messing up the world and causing much death and destruction to Gaia and the Wyld. The Wyrm is the source of most of the monsters the Garou face. The Wyrm is the Garou's natural enemy (and some argue the Weaver is as well...) All of reality is divided into 2 parts: the material world and the spirit world, or Umbra.
The First Change always occurs when one is faced with extreme stress, sorrow, Rage, or suffering. The aftermath is almost always bloody.
The Garou are creatures of extremes. They are half human and half wolf. They are also half flesh and half spirit. By using their spirit half, they can enter the Umbra, or shadow realm, the spiritual reflection of the “real world.” By communicating with and helping the spirits, werewolves can learn spirit magics (their Gifts), gain spirit patrons and allies (Totems), and even through bargaining or coercion make spirits power everyday objects to give them magical abilities (Fetishs and Talens). They are also creatures of Rage and Gnosis.
Rage (You won’t like me when I’m angry)
Rage is the amount of primal beast left within a Garou. Rage is both blessing and curse in that by using Rage, a Garou can easily gain the upper hand in battle. However there are many downsides. Mortals intuitively sense a Garou’s Rage in the form of “the Curse” normal people will go out of their way to stay far away from “that weirdo.” Other downsides include Frenzy (letting yourself go to the anger in a fight (Berserk Frenzy) or flight (Fox Frenzy) response. If a Garou frenzies too often they risk falling into the Thrall of the Wyrm. The Thrall is dangerous and to be avoided at all costs: Homid Garou who succumb to the Thrall usually end up consuming any people or enemy in the immediate area. It’s the same idea for other breeds only rather than consuming, Metis will sexually assault and Lupus will rend to bloody pieces whatever they encounter while in the Thrall.
Gnosis is the amount of spiritual connection the Garou feels to Gaia. It is used to activate Gifts, and bargain with spirits. Characters with a lot of Gnosis find the material and spirit worlds blurring and are in danger of becoming "lost" in the Umbra. Those with very little find contact with the Umbra and spirits a rare occurence. Either way is a disconnect for a werewolf who needs to be intune with both sides of his / her nature.
Garou cannot spend Rage pts and Gnosis pts at the same time.
Werewolves are not fuzzy vampires, and can't "infect" others--though being bitten may trigger the change in one already chosen. Werewolves are born from werewolfs mating with human or wolf kinfolk or-- in some tabooed cases-- with each other. When breeding with kinfolk, the child only has a 1 in 10 chance of being chosen... and more are being killed then being chosen every year. Those that are not chosen are mere kinfolk who are little different then regular humans or wolves the only difference is kinfolk are immune to delirium. There are three breeds of werewolves:
Breeds (Garou are big on pedigree. Who your parents were and how you were conceaved often entails how far you will go in Garou society)
Homid-- a.k.a. apes or monkeys. The classic werewolf, you were born human, having at least one human parent, but in your adolescent years... you started to change. The most common of the breeds, their natural form is homid. Homid cubs find contacting the spirit world rare and difficult, beginning with only 1 Gnosis point.
http://www.mants-lair.org.uk/Werewolf/getting_a_life.htm
Gifts (all Homid cubs will have one of these supernatural powers): Climb Like An Ape, Dead-eye, Jam Gun, Master of Fire, Ignite, Persuasion, Rope Tricks, Sense Weaver, Shape Smoke, Smell of Man, or Stench and the City
Metis--a.k.a. mules, bastards, obscenities. Born of 2 werewolves, and born a monster, their natural form is crinos. They are always sterile and deformed or insane. The Metis is almost always ostracized for the sins of their parents and at best can only hope to become a second-class citizen among the Garou. More Metis are being born in modern times, mostly resulting from Homid parents. Must take a derangement or deformity such as Albino, Blind, Crinos Reflection, Deaf, Deranged, Fits of Madness, Fragile Claws, Hairless, Hooves, Horns, Hunchback, Hyperacute Senses, Monstrous, Mute, No Sense of Smell, No Tail, One Eye, Seizures, Silver Sensitivity, Third Eye, Tough Hide, Wasting Disease, Weak Immune System, or Withered Limb. Metis cubs often take solace and comfort in the Umbra, though they are not as nearly as connected with it as are the Lupus. They begin with 3 Gnosis points.
http://www.limey.net/~embers/bluesheets/metis.html
Gifts (all Metis cubs have one of these powers): Create Element (there are several variations of this Gift), Primal Anger, Sense Wyrm, or Shed.
Lupus--a.k.a. feral ones, 4-legs, fleabiters. Born of wolves and their natural form is lupus. Lupus are a rare and cherished breed among the Garou. Lupus cubs often find the real world and the spirit world blurring. Indeed they often regard the Spirit world as “the Real world” and the material world as the shadow. They begin with 5 Gnosis points.
http://bogya.tripod.com/lupus.html
Gifts (all lupus cubs have one of these powers): Cousin’s Coat, Find Water, Hare’s Leap (a.k.a. Leap of the Kangaroo), Heightened Senses, Prey Mind, Sense Prey, Sense Wyld
Shapeshifting:
The Garou have 5 main forms
homid—the werewolf looks like a typical human being.
glabro—the werewolf grows 6 inches in height and his or her weight (muscle mass) increased 100 to 200% (s)he looks like a very hairy, primitive human being and begins to grow fangs and claws. If hair begins to change to the color of fur color (if different).
crinos—affectionately known as the “9 foot tall snarling death beast” the werewolf grows another three feet in height and another 100 to 200% increase in weight (muscle mass) to take the warform. This form is bipedal and tool using but otherwise has pretty lupine characteristics (fur, fangs, claws, wolf-like head)
hispo—“shrinks” 4 feet in height, though it is not really much of a size decrease so much as a result of walking on four legs. A Garou in this form resembles a dire wolf.
lupus—shrinks 2 feet, and looks like a large wolf.