Crinos form incites Delirium (the mortal will often run or collapse in a state of catatonic fear and later repress having actually seen a 9 foot tall wolf-monster) in normal mortals. Delirium is the result of the Garou and other shapeshifters having culled the human race thousands of years ago during a period known as the Impergium. Hispo form resembles a dire wolf. Lupus form appears as just a normal (though often large) wolf. In case it needs to be said: Lupus cubs cannot begin knowing how to do woodwork, arts or crafts, drive (they won't have a liscence anyway!), shoot human weapons, program comupters, know the legal system or scientific theories, how to behave politely (or even normally!) in public, or even how to speak human languages. Though they CAN learn these things through role play.
Auspices
Garou society is arranged by a caste system devised around what moon sign a werewolf was born under.
Ragabash—the new moon. Pranksters, tricksters, spies, scouts, cold-blooded assassins. The Ragabash are the questioners of ways. Their job is to bring new perspectives to old ideas, think outside the box, question authority, humble the mighty, and play pranks. Ragabash cubs are the least Frenzy bound of all Garou, beginging with only 1 point of Rage.
http://bogya.tripod.com/ragabash.html
Choose 1 of these Gifts: Blur of the Milky Eye, Fool’s Gold, Open Seal, Scent of Running Water, Second Skin, Snow Running, Speed of the Messenger, Spider’s Song, Trailblazer, or Walk Under the New Moon
Theurge—the crescent moon. The seer, prophet, magician, healer, “spirit wrangler” or Umbral explorer. Theurge begin with 2 Rage points. http://bogya.tripod.com/theurge.html
Choose 1 of these Gifts: Lambent Sight, Mother’s Touch, Piercing the Gauntlet’s Skin, Sense Weaver, Sense Wyld, Sense Wyrm, Spirit Speech, or Uncloak the Hidden
Philodox—the half moon. Judge, mediator, law keeper, enforcer of the Litany. As they tends to be in the middle of everything the typical Philodox begin with 3 Rage points. http://bogya.tripod.com/philodox.html
Choose 1 of these Gifts: Aura of the Just, Aura of Leadership, Ice Dance, Ma’at’s Feather, Resist Pain, Scent of the True Form, Strength of Vision, Truth of Gaia, or Wrongful Death
Galliard—the gibbous moon. The talesinger, bard, artist, or lore keeper. Galliard cubs begin with 4 Rage points.
http://bogya.tripod.com/galliard.html
Choose 1 of these Gifts: Beast Speech, Call of the Wyld, Dreamchaser, Earth Sense, Find the Child Within, Memory Circle, Mindspeak, or Primal Song
Ahroun—the full moon. The Warrior... the best warriors of all. However, they have little patience for peace and diplomancy. These berserkers begin with 5 Rage points.
Note: Garou born during a lunar eclipse are not some mysterious 6th auspice, but are also Ahroun for the moon must be full for an eclipse to be seen. http://bogya.tripod.com/ahroun.html
Choose 1 of these Gifts: Battlesence, Falling Touch, Full Moon Cleansing (Silver Fangs, Moon Lodge), Inspiration, Razor Claws, Steadfast, or Trick Shot
The Litany: These are the Laws of the Garou Nation.
Garou Shall Not Mate With Garou.--For it produces Metis and often kills the mother. Those that do are often killed or cast out as Ronin.
Combat the Wyrm Wherever it Dwells and Wherever it Breeds.--
This is pretty straightforward, this is what the Garou were born to do.
However when a more subtle approach is needed to hurt the Wyrm then just ripping and rending some packs have found temporary alliances with Vampires (though they count as Wyrm creatures) to be useful.
Respect the Territory of Another.-- Announce yourself when entering another's territory. Traditionally this would be by howling, though it is recomended that you just call somebody around an urban or suburban Caern in that howling around there endangers the Veil. This law also covers not stealing the lands of other werewolves (and by extension other Shapeshifters). This tenent was blatently ignored during ages of Imperialism and Westward Expansion (a.k.a. the Second War of the Rage) when European werewolves stole the lands of Indigenous werewolves in order to "help them."
and don't steal the lands of others.
Accept an Honorable Surrender.-- There are enough dead heroes. Do not create more.
Submission To Those of Higher Station.--The Alpha is the boss of your pack. Obey him / her and obey those of higher rank then you.
The First Share of the Kill For the Greatest in Station.--The pack Alpha gets first crack at any fallen prey, take out, beer, loot, fetishes, wealth, etc the pack uncovers during their adventures. Greedy Alphas beware though, if you piss the pack off, they may decide they want a new Alpha...
Ye Shall Not Eat the Flesh of Humans.-- The Stargazers insisted this be included in the laws when they saw far too many European werewolves enjoying the other other White meat and becoming increasingly Wyrm corrupt. Someone seems to have forgotten to tell the Red Talons this.... (Who figure that with the Stargazers gone, this portion of the Litany doesn't matter anymore...)
Respect Those Beneath Ye-- All Are of Gaia.-- Alphas, the pack is not your band of slaves. Do not treat them as such. Nor should you make war on other Gaian shapeshifters.
The Veil Shall Not Be Lifted.-- Do not go running around town in Crinos form. Sooner or later you will run into some mortal immune to delirium and he or she is likely to either a) hunt you down or b) try to expose you to the world. The world thinks werewolves don't exist. Let's keep it that way. It's easier to fight Wyrm monsters if they don't know where you live...
Do Not Suffer Thy People To Tend They Sickness--We are at war and cannot waste resources. Older Garou or those mortally wounded are expected to either go out on one last adventure to die or pull a Kevorkian.
The Leader May Be Challeneged At Any Time During Peace.--This practice tends to keep those strong enough to be in charge in charge and those who are better fit to claim that responsibility.
The Leader May Not Be Challenged During Wartime.-- Do not challenge the Alpha during the middle of a fight. That's just low and you will not be recognized if you win.
Ye Shall Take No Action That Causes A Caern To Be Violated.-- The Caerns, mystic glens of great spirtual power, Gaia's sacred lands are what we fight to protect. When they become defiled another part of the Earth Mother dies. We are to defend these lands at all costs.