ME-OW! ANYONE interested?
The Tribes of Cat-Kind
Ajaba (werehyenas and aardwolves, warriors and outcasts)
Bagheera (werepanthers, leopards, and snowleopards, scholars and negotiators)
Balam (werejaguars and snowleopards, warriors, mesoamerican priests)
Bubasti (Egyptian black cat people, scholars, practice dark magics)
Ceilican (werefaeriecats, panther-sized housecats, panthers, lions, lynxes, and pumas allegedly extinct, bards)
Dasyan (werequolls, forgotten tribe of Australia, placid tricksters)
Khan (weretigers, honorable warriors)
Khara (weresabertooth tigers, *supposed* to be extinct, but some have made dark pacts to survive and destroy the other cats)
Nahual (evil werejaguars, pumas, and lynxes, who like the Bubasti have sold their souls to combat the vampires, but go )
Ocelotl (wereocelots, jaguarundi, and oncillas, tricksters, not well known among other cats, an offshoot of the Tiberii)
Pumonca (werepumas / cougars / mountainlions, wanderers)
Qualmi (werelynxes and bobcats, shaman)
Simba (werelions, the arrogant self-procclaimed rulers of catkind and all lesser beasts)
Swara (werecheetahs, skitterish paranoid cats)
Tiberii (werehousecats and small wildcats, some of the best spies among the cats, though largely ignored and looked down upon by the others)
Originally posted by Next Venom_girli'll join can i be a werecat
Can I play Wolfsbane in the X-men game?----
I was thinking of starting a Bastet game (a game of secrets and intrigue featuring sorcerous werecats, takes place in the same univere as Werewolf and Vampire (White Wolf games).
http://www.geocities.com/drakovfamily/bastet/tribes.html
Any takers?
Originally posted by Ushgarak
RP area was just cleaned; let's try and keep it tidy.Ok, seeing some interesting setting ideas- but remember, I also need an idea about how a game will be played. This is the Hosted area, I want to know from the Host how s/he plans to run it.
Ok, in all basics, Myth City can handle any kind of character of any magical/technological system. Even the use of character of games is allowed.
There are 3 kinds of people in this place
Humans, Normal people, usually armed to make equal to the next class.
Metas, Supernatural beings, with powers.
Ubers, Very powerful being, capable of killing without the need of artifacts.
Artifacts are primarily weapons. Like 2 men can beat one another with fists till one is dead, a man with a gun will kill another without. Metas use artifacts as such except they usually feed off the powers of a meta. Only a human would need a self sustaining artifact.
The storyline revolves around a group of ubers living in Myth City, some help, some don't, some destroy. You may be an a human, meta, or uber, but if you not the latter, it is wise to arm yourself.
Humans and Metahumans are the more common race, Dwarves, Elves, and Cat people are also very common. Hobbits are said to outnumber them all but nobody likes Hobbits anyway. You may be any race you like, the above just state what you usualy find, not what you always find.
I'm done working on Cielo: Quest for the Zodiac Crystals.
Need 3 or more people.
Characters:
Cielo the Falcon: A Green Falcon that uses an electro staff.
Kong the Ape: A Great Ape that uses a Hammer that sends out shockwaves.
Angel the Coyote: A Ninja Coyote that uses a bow and energy arrows.
Roll the Panther: A Silent Warrior that uses a whip that can extend to any length.
Other Characters aka Enemies:
Enfer the Falcon: A white Falcon and Cielo's older brother
Leo the Lion: The bad guy.
Everything else will stay the same
Cool, 2 for Bastet.
Game Mechanics: Characters may play heroes, villains, or anything in between. Being spies and magicians, the werecats often spend more time solving mysteries and learning secrets then fighting- the game will be intrigue / mystery driven. But when fights do break out, even the smallest of the werecats are not particularly helpless, having teeth, claws, crinos (catman) and chatro (sabertooth tiger) warforms, and their magics at their disposal.
Some over-view info:
Vying to find more secrets and magics for their own advancement and glory, and to honor and protect mother Gaia, the Earth. Most cats are born human, some cherished few are born of cats, and some unfortunates are born werecats but pay the price for their parent's indescretion. Unlike in the Werewolf game, Bastet do not have auspices, but they have the less socially rigid (viewed as suggestions rather then a rigid caste system) Pryio astrological system which determines aspects of a Cat's personality. Those who shapeshift for the first time in Daylight tend to be open and honest and face challenges head on. Those born at Twilight or dawn are artistic and view the world as a complex place. They prefer to see the world in shades of gray rather then black and white. Those born at Night tend to be loners and like to cause others discomfort or unease.
Werecats are highly individualistic and typically only will band together in their own self-interest. A war-party of werecats is never as effective as a pack of werewolves.
BUT
This is beside the point. Fighting is not truely what the cats were designed for (with the possible exception of the Ajaba (werehyenas), Khan (weretigers), Simba (werelions), and the Khara (weresabertooth tigers, the Bastet progenitors)).
The Bastet are "The Eyes of Gaia." They are spies and sorcerers, who learn... and if at all possible / logical keep their secrets. Secrets are prized among the werecats, and they will not give them up unless absolutely nessesary.
The cats are powerful in their magic, for this is their birthrite. They learn magical gifts and rites quickly, and may even "swipe" the powers of others (i.e. by watching someone else use that power, they may be able to learn it).