New game ideas wanted! POST NEW GAME IDEAS HERE FIRST!

Started by TheHammer23687 pages

so..i guess nobobys interested in my rp game? i was thinking i could go along as jura and meet new people as i go so that anyone could join anytime but.....well if u think it good idea either post 1 or e-mail me. ok? my e-mal is [email protected]

Originally posted by ESB-1138
Judgment of Celestial
An adventure beyond the world. When a great hero Marth leaves behind everything he worked for and travels to find a peaceful spot he leaves the younger ones to deal with a menacing threat. Far west in the world of Igros sits the dark land of Darkice where the greatest battle was fought at. Now evil has reformed their and is drawing all darkness towards it but Gravince is unaware of anything pass the Silence Woods. The journey shall take you through Hyland and Gandriar and even through the paths you wish you never choose. The hope remains in the Celestial Energy that the planet has collected but the shadows have sealed it away.

-Character Profiles-
Name:
Age: (No lower then 17 no higher then 40)
Height:
Weight:
Bio: (No weapons. You live in a peaceful area but you shall recieve some based on what I think is most fit for you character)

Here's a basic overview of the past for Igros.

In the year 2424 before the age of Gold existed Six Great Sages of power. One Sage was greater then all the rest named Serrago. He dwelt in the land of Darkice gathering Dai-orks, Belves, and Arges to his command. Soon he had an army that could invade Gandrian and Hyland but they were quick to respond and from the east they resisted. At the doorsteps of Mt.Vovlian they fought for the freedom of Igros. Victory seemed to be in the grasp of the men of the east but Serrago himself had one final plan. The Five Sages managed to stop his plan and sealed him away...hopefully forever. The King of Gandrian was killed and leaderless for the heir to the throne went missing. 2209 years later in the year 215 of the second age of the East darkness once again returned to Darkice. Serrago is slowly but surely reviving himself and is gathering all of the darkness towards him.

This remindes me of LOTR

I made a list of characters:
Bradon
Sex: Male
Age: 26
Height: 6'3"
Weight: 152lbs
Bio: Bradon was born in Merrierton but moved to Mayton after a Belf Raid of the village. Bradon has keen eyes. Bradon is friends with many people from Mayton.

Jennifer
Sex: Female
Age: 4 (20 in Catlons)
Height: 5'6"
Weight: 90lbs
Bio: Jennifer is the Princess of a tribe called Catlons. A group of female cat people that lives along side the Kiltons in Silence Wood. Catlons can live to be 80 in human years but her aging process is fast as a young Catlon but slows down increasing at age 4

Alexor
Sex: Male
Age: 30
Height: 6'4"
Weight: 186lbs
Bio: Alexor is good friends with Bradon who was born in Marton but moved to Mayton. Alexor explored all of Gravince and its three villages but never once went into Silence Woods at the boarder of Gravince

In case I can't start JOC you can still read it http://www.killermovies.com/forums/f53/t367156.html
Please do or join the RP.

NEW GAME IDEA:

Fable.

The story starts off simple enough, you are a group of young boys and girls whom are good friends. I want you to adventure and find out what's happening with your town's lives before I introduce bandits and theives, let this be a starting point for you to "develop" your stats that you start out with. I will create a semi-dice system which I will control as the GM. (Don't worry, I'm very fair and ussualy unlucky. XP) You start off with a 1 of every stat, I roll a d6 for your four starting stats, though you may startoff randomly good in one area, you don't have to be stuck choosing that path in your career. You gain stat increase through expirience, unless you choose to up the stat "spell" where in that case you learn an extra spell. I will list what each spell does if we get that far. (And I'm always updating.) I want you to feel comfertable with customization. Feel free to be as hanus or as rightouss as you wish, but be aware everything you do effects the world around you. Everything.

The five stats would be as follow:
Health: Not really a stat, but very important, for this I shall have to roll a d12. When you gain expeirnce, you may trade in 10exp to roll for a d12 in more health points.

Defence: Obviously how much damage resistance you take during a hit. It costs 10EXP to raise this stat by 1. Any stat for that matter.

Strength: How much melee damage you deal regardless of the roll on a melee weapon. You could even go barefist and still do damage. But it's ussualy better to have a weapon.

Charm: Charm is a special roleplaying stat. People giving those with charisma information, better deals on consumerist gear, friendlier attitudes, you could possibly talk your way out of a fight if your charm stat manages to beat a reasonable dice matchup.. Charm also could convince npcs to join your quest.

Spells: Amazing arcana in which everyone is well aware of but very rarely speaks about. Why? Because magick is dangerous, AND unreliable. Each spell has a level, you can cast any level any amount of times per day. But the higher the level, the harder it is to wield. From 10 to 90% chance failure depending on the level of the spell. There is large speculation there is a couple of rare, maybe even EVIL spells that reach beyond level 9, these strange alluring level 10 spells always suceed, but come at a hefty price, maybe it's stat reduction, maybe it's health depletion, maybe.. it's your very soul.. Are you ready for life's Fable?

NOTE: As a child your starting weapon will be a stick. A stick deals d4 damage. How does this sound? I know there's rules, but only to make the game more realistic, I want people to die, I want there to be drama, I want people to have reasons to seek vengance, retribution, I want people to have a Fable..

wow! I will do it!

Originally posted by DarkDethbringer
wow! I will do it!

Thankyou. ^_^

I even got a rough draft of the spells and equipment.. NOTE: [Evil] spells are greatly more powerful but effect you later. Karma always gets it's paid dues.. always..

Level 0:
NECROSURGERY:
Cures a person's disease if you roll 2 or higher on a d4.
You are dealt 1d4 damage.

NOISY NEIGHBOR.
You gain +2 on a listen check.

SEEKER'S CHANT.
You gain +2 on a search/spot check.

SHADOWPLAY:
You manipulate a shadow.

FLEETING FLAME:
+2 on charm for a turn.

VEGEFUL MOUNT:
You leave an animal unsettled. [Evil]

Level 1:
MAGECRAFT:
Make a dice check of 5 and you repair an item/weapon/armour/shield.

ASPECT OF THE WOLF:
You can speak with animals temporarily.

Level 2:
CONE OF FANGS:
You deal1d6 damage to someone and they become sick. (Getting -1 in attack)

BONEFIDDLE:
You vibrate someone's bones dealing 2d6+1 damage. [Evil]

Level 3:
SNAKE SHIELD:
Serpent wraps around you giving you +4 defence for the next turn.

PRIMAL FORM:
Anyone you target go's into a mad rage giving them +1d10 in total attack damage for the next turn. [Evil]

DUST STORM:
Deals 3d6 damage to everyone, including you and allies.

SCREEN OF HEAT:
Everyone (including you and allies) suffer 25% miss chance for remainder of combat.

POWER SURGE:
Makes your next spell automaticaly succesful. [Evil]

Level 4:
SUMMON PYTHON:
Summon a python to fight for you.
health: 8 defence: 6 Strength: 4 charm: 3

DISPLACER FORM:
You become a shadow and cannot be damaged nor damged. You can become coporal again at anytime.

WILD RUNNER:
You can run exseptionaly fast, outrun any foe.

SHARK BOLT:
Summon a shark made of water to fight for you.
health: 1 defence: 1 strength: 9 charm: 0 (elementals bypass armour)

HOLY TRANSFORMATION:
For the remainder of combat you turn into a gaurdian angel. You can fly and avoid attacks and also swoop down and attack.
health: same as before defence:+2 strength: +3 charm: +3

UNHOLY TRANSFORMATION:
For the remainder of combat you turn into a bearded devil. You can fly to avoid attacks and swoop down to attack.
health: same as before defence: +4 strength: +5 charm: +3 [Evil]

NATURE'S WRATH:
All un-natural creatures (undead/golem) are dealt 5d8 damage. [Evil]

Level 5:
SPITTING COBRA.
You spit acid at a foe making them blind for the remainder of combat. (-2 to total attack damage/defence)

TOUGH OF THE PHAROH:
You must touch a foe and they lose 2 HP per turn for the remainder of combat.

SCREAM:
Makes anyone who can hear you panick. (When someone panicks roll a d4, on 1: they reject it, 2 they're hesitant and gain -1 on the next attack, 3 they're scared so they get -4 in attack for remainder of combat, on 4 they run.)

Level 6:
NIGHTMARE.
You make someone have sleepless nights and they become exhausted. (-5 to every stat.)

ASPECT OF THE EARTH HUNTER:
You gain a +1d10 defence untill the end of your next turn.

BODY OF WAR:
You gain +1d20 to any stat of your choosing untill the end of your next turn. [Evil]

SAND SPIRAL:
Deals 1d6 damage to a foe and they gain -2 in total attack for the remainder of combat.

CURSE OF THE SPLIT WATER:
Make a dice check of 10, if you succeed your foe turns into a puddle of water.

Level 7:
CROWN OF DESPAIR:
All that can see you must make a dc save of atleast 5+your charm or become paralyzed. (including allies)

INFERNAL TRANSFORMATION:
You transform into a bone devil
health: same as before defence: +4 stength +6 charm +4 [Evil]

Level 9:
HERO'S BLADE:
Deals 2d12 non-elemental damage to any evil creature.

=Weapons/Armour=
Shortsword: -1 blue coin-
Str: 4 or higher
Deals 1d6 damage.

Stick: -free-
Str: any
deals 1d4 damage

Longsword. -5 blue coins-
Str: 6 or higher
Deals 1d8 damage

Kattanna -1 red coin-
Str: 6 or higher
Deals 1d10 damage

Battleaxe -2 red coins-
Str: 7 or higher
Deals 1d12+1 damage.

Knife: -3 yellow coins-
Deals 2 damage always.

Arrows -1 red coin for 10-
Deal 3 damage each

Bow -2 red coins-
To fire arrows

Rock -free-
always deals 1 damage.

Padded Armour -3 yellow coins-
+1 defence.

Chainskirt -3 blue coins-
+3 defence. 5 str requirement.

Chainmail. -1 red coin-
+5 defence 5 str requirement

Full Plate -4 red coin-
+10 defence 10 str requirement

wooden sheild -4 yellow coin-
+1 defence can also be throw to deal 1 damage

buckler -6 yellow coin-
+2 defence can also be thrown to deal 1 damage

Tower Shield -6 yellow coins-
+6 defence, but cannot attack or use spells whilst using it.

Actually I think I'll let three forms of magick in this campaign and you choose how you want to manifest it when we begin play. (Witches have 3 forms of power.)

DIVINE:
Typical 10 to 90% rate of failure chance. Gods/Godesses are not dancing bears, and sense the powers come from within them, it's a long travel. Perhaps too long.

ARCANA:
This manifests energy from the quantamn field but does a number on the body because your cells are being ravaged trying to reject the foreign bodies. For each spell level you lose 1HP which cannot be reversed or negated by any means.

PSIONICS:
From the inner depths of your soul you can manifest a spell, but this one makes you have to make a dc save of atleast 10 on a d20. If you fail, you lose X attack rounds. The X is equal to the spell's level. Meaning there's a 50% chance always a spell could hinder or even cripple you in combat. Inner power is very exhausting.

Can't really decide which is the lesser of 3 evils, personal choice I guess.. Also I'll think I'll make a new stat called mana, mana is intended for magick-based builds, instead of rolling a dice it like health is a more technichal stat and begins at 0. But for the same 10EXP you can raise the stat by 1. That way you have to work to actually be a magician.. Because you can only cast level equivalent spells to your mana level.(And I know one of you is going to "pump the volume up to 11" 😛 )

I'ld just like to point out that my DB2000 RPG (name's not final yet) would be skill and stat based, with players choosing different powers. I've got a syetem all ready fo it as well. If that makes any difference to people wanting to play it

i think we should make one about a knight academy!

cool we just need members! and you might want to post the stat and skill system so USH and mambers can see it!

Gahh! *Bows Bows* Sorry every one I kinda made an RP without putting the idea up here err yeah sorry but I think its really good and would make a great storyline! Err here is the general idea overveiw.

It takes place in the nation of Cormyr (For any one not familar with the term I'll do my best to fill ya in hehe.) *Scatches back of head lightly* The nation is over all a beautiful place its a fantasy nation in the fantasy world of Toril. War has just ended and the main charicter is a knight who is returning home from war. The main charicters will be the family friends of the main charicter since his manor is the main location of the RP. (But passerbys and such always are welcome to show up) Its a fantasy world so elves dwarves drow orcs and the like are all there. Last but not least technology of the world is advanced as far as the most arcaic guns but magic is much more influencal in the world as a power source.

Last but not least the world has its own Polytheistic Pantheon which in game are all real deities each deity usually follows a particular portfollio such as love, noble sacrifice and so fourt hi you wish to be a major member of a particular religion (Since almost every one in the world has there faiths since people have seen the gods athiests just dont exist though there are those called the 'Godless' who reject the gods and want to take there power for there own... very naughty very evil.) Such as a priest or holy warrior just ask me and I can tell you whatever god it is will most likely be worshiped by a charicter of that personality.

Originally posted by DarkDethbringer
cool we just need members! and you might want to post the stat and skill system so USH and mambers can see it!

I will, I just wanted interest first. That way it would save me spending a lot of my time typing up everything to find no-one wants to play it. I should have it all typed up by tomorrow with any luck

I'm going to be doing Fable on dndonline, so here I'll do something differant. My co-dm is helping me learn what DMing is all about. How does this sound..

CHRONO TRIGGER D20:
The story is an awckward one, the main hero, Chrono, is dead.. both he and Link were killed against the evil npc Astos. Because Astos was an avid member of a secret cult, his brothers and sisters of the dark order took advantage of the mourning of lost heroes and took over the planet. Everyone is labeled, everyone must praise the new world order as if they were God. If only a hero would rise up, could rise up, will you be that hero?

The game isn't based around bad concepts like time travel as before. Instead you travel the globe where things look very differantly from terrain to terrain. Sense this is a post-appocalyptic setting, things are going to be mean, and furthermore, magick isn't nearly as strong as in the original Chrono Trigger, infact, playing off Final Fantasy 8, there is a draw system. How does that work? Well, if you choose a class that uses spells, they gain a number of spells for that spell level equal to an appropiate number given, which also corresponds to several dice. So whenever you go to cast a spell, you have to roll the dice to see what is cast. You have very little control over your magick, on the plus side you can pick any combination of spells from the cleric/druid wizard/sorcerer list that you want..

Allowed races will be any from the expanded psionics handbook and the blue goblin. Though a couple of the races have been tweaked to be on the same level as the dromite and such.. that way there doesn't have to be racial modifiers, all races are simply naturaly strong..

thats good!

Originally posted by Lucky_Mabey
Gahh! *Bows Bows* Sorry every one I kinda made an RP without putting the idea up here err yeah sorry but I think its really good and would make a great storyline! Err here is the general idea overveiw.

It takes place in the nation of Cormyr (For any one not familar with the term I'll do my best to fill ya in hehe.) *Scatches back of head lightly* The nation is over all a beautiful place its a fantasy nation in the fantasy world of Toril. War has just ended and the main charicter is a knight who is returning home from war. The main charicters will be the family friends of the main charicter since his manor is the main location of the RP. (But passerbys and such always are welcome to show up) Its a fantasy world so elves dwarves drow orcs and the like are all there. Last but not least technology of the world is advanced as far as the most arcaic guns but magic is much more influencal in the world as a power source.

Last but not least the world has its own Polytheistic Pantheon which in game are all real deities each deity usually follows a particular portfollio such as love, noble sacrifice and so fourt hi you wish to be a major member of a particular religion (Since almost every one in the world has there faiths since people have seen the gods athiests just dont exist though there are those called the 'Godless' who reject the gods and want to take there power for there own... very naughty very evil.) Such as a priest or holy warrior just ask me and I can tell you whatever god it is will most likely be worshiped by a charicter of that personality.


i'm in.

ok so i got an idea how about a full metal alchemist rp? got to there websit for more info. i cant post a link but just type full metal alchemist into google and the official site should be there.

Originally posted by TheHammer236
ok so i got an idea how about a full metal alchemist rp? got to there websit for more info. i cant post a link but just type full metal alchemist into google and the official site should be there.

I'd love that! Would there be a dice system or something?

*Bows Bows* Domo Riku Chan ^_^