Xavier- a lot of rocks to cover. If the rock-thrower makes a move, you will see that person, but your roll wa snot good enough to just make the find. If you stay here, the thrower cannot move without being seen... tricky...
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FUN RUN- Second Leg, start of Turn 7
Torvus (thief): S4 17
Gorag (swappy): S3 16 [Xavier]
Tannek (murderer): S5 21
Trogan (leader): S4 18 [Galder]
Instincty-fighter: S5 21 [Con]
Instincty-loner: S4 17 [Gallador]
Bluey: S4 17 [Rand]
No-nose: S5 21 [Azarl]
Loincloth: S5 20 [Relle]
Dualy: S4 18 [Rianna]
Wimps x10: S3 13
Loners x10: S3 15
Fighters x10: S3 16
Galder: S5: 15
Relle: S3+2 20+
Xavier: S5 18
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And the second leg is coming to an end!
The Epireans are now coming to the security perimeter of your base. That's a grand term for what basically equates to an imaginary line that you don't like people coming beyond- not even your Epirean bodyguards, who sometimes get the honour of patrolling the area.
Coming in from the south, this perimeter run will take the runners clockwise around the base for three quarters of a circle before they reach the east side.