*scratches his head* Why would Shaman's shush be deamed illegal, but Nate's is ok? I also gave two examples of Shaman using spells inside his shield affecting outside of it. As well as made himself and his items intangiable.
I'm ok with the vote, but some of the points the judges are bringing up I definetly don't agree with
Originally posted by -K-M-
*scratches his head* Why would Shaman's shush be deamed illegal, but Nate's is ok? I also gave two examples of Shaman using spells inside his shield affecting outside of it. As well as made himself and his items intangiable.I'm ok with the vote, but some of the points the judges are bringing up I definetly don't agree with
Because Shaman is using TK to stop movement, that is akin to stop someone with your hands, if you're strong enough to override the strength applied by TK you are free to move. Is akin to the TK slow down that you proposed. Magic however is downright stopping time. Time stop is banned.
Originally posted by Bentley
Because Shaman is using TK to stop movement, that is akin to stop someone with your hands, if you're strong enough to override the strength applied by TK you are free to move. Is akin to the TK slow down that you proposed. Magic however is downright stopping time. Time stop is banned.
Comet was shown to do the same thing, but they countered with the freeze tactic with Nate and said we wouldn't be able to counter it. Then I countered with Talisman's freeze which is not against the rules and was never said to be outright time stop.
Originally posted by Badabing
😂 😛 Power Limit
- High herald levelPrep Time:
- Each team will have access to a "team lounge" measuring 15x15 meters with a couple of couches, satellite tv, refrigerator, washroom, and an assortment of snacks and drinks for 5 minutes prior to each fight where they can use their prep time. . No extending of that prep time via any means (ie speed force or time manipulation).Equipment:
- Characters are allowed to carry only what they normally have in their possession. For example a Green Lantern get his/her ring but Reed Richards can't go back to his lab for the ultimate nullifer or anything else.Special restrictions:
- Power Duplication: Banned
- Power copying: Banned
- Constructs/Summoning: No summoning and only constructs similar to a Green Lantern's are allowable.
- Time Manipulation: Banned
- Matter Manipulation: Banned on opponents and environment-large scale (ie no turning the entire planet into swiss cheese) otherwise allowed
Reality Manipulation - Banned
- Speed Force: Banned as a method for stealing speed or extending prep time, otherwise speed force characters are allowed
- Meshing Limit: Power amping is allowed as long as it does not put a character above the Herald limit and can be accomplished once the fight starts or in prep time
- Do feats by the character count if they are in comics that come out after drafts? Yes, as long as they are consistent with the characters' other showings
- Magic users are allowed, so long as they obey the rest of the limits
- No immortality or physically indestrucible characters and no charcters able to continiously transfer their consciousness to an endless number of bodies - one death = out of the fight.
- no teleportation
- no tech creation that has the potential to raise any team/character above the herald limitTrade Round:
After the third draft round is over and before the actual battles start, we are going to have a "character trade" thread. This means that if one team desires to have a character from another team on their side, they must offer one of their choices as a trade in order to get him.Drafting Format:
One person will debate for one character on a given team, the other person will debate for the 2nd character, and then they can both use/share the last character for debating.That means both debaters will have to declare who they are going to be debating with. However, this does not have to be determined/announced until after the drafting and trade rounds are finished.
roflmao
For reference sake.