Ok, I take upon myself the opportunity to give the first vote after arriving too late my last time as a judge 😮
Let me start by saying that I'm not a big fan of power meshing. Sure, you are going to get some extra power, but it is night impossible to find a sure way to double your energies in five minutes and the result will almost always end up with a character unable to use their secondary power-set in any significant way to change the course of the battle despite the almost universal "experience share" using telepaths. That said, I was not harsh in judging none of the strategies, and judged their likeness according to what the teams were able to add and critic about their opponent's prep.
First of all, Jake and Smurph pointed out correctly (at least in my opinion) that their opponents should draw energies directly from Photon and if he falls their ability to recover energy would be shut. It may have been interesting if they pushed in that direction. ID and KK questioned the fact that accelerating Cassandra's metabolism for copying Zatanna had no backing or whatsoever and the difference from 10 hours to 5 minutes is quite a boost. Not only you have to suppose Zatanna can pull that unknown spell but also you suppose it wouldn't take most of those 5 minutes and would be very instantaneous, and then Cass still needs to do experience share. I decided all those things wouldn't be likely. Jake and Smurph never depended in Cassandra using heavy weight magic, and such, this part of the prep not working wouldn't be as bad as it could. However, maybe ID and KK did them a favor by making such gene copy impossible since as they said, Mummdrai improve their own psychic abilities by using powerful hosts so in copying Zatanna, Cassandra would lose her own Xavier DNA to have hers and actually weaken her own telepathy -she would still have her Mummdrai powers, but they wouldn't be empowered by her body.
All in all, I think both teams addressed each other points dynamically while dynamically proposing their own arguments. Still there was some sloppy debating at times (saying you can close a blackhole its a stretch even if such tactic is later banned), insisting in criticizing or sticking to strategies that have been deemed legal or banned (WW's equipment, the first blast), and trying to question the opponent's legality of power-meshing over and over and at the same time saying they would be too weak to fight Diana (well played K) while using the same tactics you are criticizing is generally a mistake. I think that both teams had about the same amount of errors so its not a very big factor.
The last time I was a judge I warned people that they should try to stick to abilities that the character have used before, I specifically talked about telepathy and elegant abilities that powerhouses have never shown to be able to do. This doesn't mean I think its not possible to do experience share, shielding or hiding if you have no scans but it will always be better if you have them. KK and ID took my critic to heart and started to demand feats for pretty much every ability that Smurph and Jake intended too use. They spent just a little too much time doing it for my taste (its not unlike passing too much time arguing how powerful your character is), but they kind of hit a nerve when they started to demand proof for Zatanna and Smurph just answer she doesn't work in a logical way.
Zatanna is the kind of character that you need to play safe. Just go into a match and claim she says peels and you will get yourself in a lot of problems. If I were to give advice to anyone running Zatanna I would say that most of the spells they use should be backed by scans, and by most I mean around 75% of what they do -this time most of the things are shown, I just wanted to make the clarification. Just during prep the team plans to have Zatanna cast 7 spells (in five minutes, more than one spell per minute), they said: speed Cassandra up, demagnetize items, hide, become intangible, reverse damage, casting homing device and shield the team. Later they even suggest that Zatanna can make the mind transfer herself, but luckily rules wouldn't allow to rewrite prep. And with all that they want her to be one-shotting the opposition once the battle starts. Now... I think that ID hit the nail when he said "Zatanna is pulling out the resources of casting one big spell, after another? You are aware she holds human limitations, and can in no way deal with a team.. who’s actions are measured by nano seconds." Not that I think she's using a bunch of big or taxing spells one after another, but proving her stamina would've been wise after putting her through five minutes of spell casting hell doing at least two spells she's never done before, and casting spell she's done on herself on several people. In my opinion you should've played her way safer than you did.
I think that ID and KK more or less proved that Onslaught can at the very least hang against Cassandra, even if they put way too much energy into the reflecting properties of said shields, its evident that Cassandra would not knock herself out with her own blast. Should I think that because it was an omnidirectional blast Cassandra would be unable to plow through the shield and the energy would just bounce off? I thought about it, but deemed it unimportant. ID also found how to put down Cassandra, but I never though putting her down was quite the issue in the battle. More time was spent discussing hiding and finding, and I think both the lasso and cosmic awareness are fine -I would've loved a scan of the homing device spell-. The reverse damage spell was addressed using a tactic that Smurph and Jake deemed as matter manipulation and consisted in taking someone in a ride with the Surfer's board.
In the battle itself, Zatanna would be too tired and Cass wouldn't have magic to back up her abilities (either that or she would posses weakened telepathy which in my opinion makes her worse). Onslaught would have a non-significant part of the power cosmic and Surfer would be running on Photon batteries.
Debating
Jake/Smurph: 4/10
Id/KK: 5/10
Debating was about even. They managed to hit their opponent's plan in critical ways and there were missed opportunities from both sides. At times they were just nit-picking too much. Giving just a slight edge to Id and KK because they changed their arguments a little more and were slightly more persuasive.
Originality
Jake/Smurph: 3/5
Id/KK: 1/5
From the character selection to the copying ADN antics, Jake and Smurph were more original. ID and KK were more on the cosmic power meshing, setting a bomb blah blah blah that you see every day.
Effectiveness
Jake/Smurph: 1/5
Id/KK: 3/5
And for me it all comes down to this: You didn't manage to make me believe your plan could work and relied too much in how much I believe in magic. I wanted to have your team working because Diana equipped and Nova are pure genius, but Zatanna is more a damage reversing spell than a character in this match.
My vote is for Id and KK, very good match you all, was a very fun read.