Sorry, I'll be a little more clear.
Loj'oon wants your men to start in the corridors of the Hangar area, so as to oppose the pirates when they land in the hangars and come out into the station. The pirates will be coming from outside the station and moving in. Otherwise, they'll take and hold the Hangars freely.
There are no reserve areas; I just did not edit the rules for the situation. The Artillery can be stationed in an area below or above where you want to support. For example, if you have units in the Hangars area, you can put it in the Cargo or Lower Quarters.
Likewise, falling back will involve moving up or down an area. Retreating from the Hangars will carry you into Lower Quarters, for example.
There are also some special rules for your key players and units.
Loj'oon can only be deployed if his private guard is present; if they are taken out during the fighting, he will stay on the Bridge to coordinate.
Hloo'jen can only be deployed if slave units are present. It is his task to organize them, after all.
Having Loj'oon present allows you to re-roll the Outcome of a battle if the result is not satisfactory.
Having Hloo'jen present allows your units to stay put in the event they are forced to Retreat.
Complete freedom to offload more men and supplies into the station, and if something tips them off about the engines, they can start moving there.
During the initial landing, they will not be in any of the areas mentioned above for deployment. They will be coming from 'Space,' and can get at the hangars from up to four sides, depending on how well things go for your starfighters.
Yes.
The situation will be handled differently when trying to hold the Hangars area. On the hangar levels, the docking bays ring around three sides of the station (not four, my bad- one side of the station is entirely thrusters). The pirate ships will dock at these three sides and move into the Hangar area.
So, it will look like this.
OUTSIDE EAST ----> HANGAR < ---- OUTSIDE WEST
---------------- ^ OUTSIDE SOUTH ^
The goal for the space fight will be to reduce the number of boarding craft coming at the station. The more you destroy or disable, the less pirates you will have trying to invade the Seat!