The maintenance area has a variety of places he could hide out. The largest and most significant room would be the engine room itself, where the massive sublight and hyperdrive units that will propel the ship are located and being worked on. There is a monitoring station that tracks engine functionality, as well as a maintenance workshop for repairing other parts of the station, and a bunch of parts storage.
Your search of the Workshop is a bust; there are a few maintenance men running in and out and repairing minor things but most of the tedious repairs to the massive engines are complete. Nobody else is hiding in there.
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The ratio for the battle is actually 5:2, as things stand, heavily in your favor. The continuing pincer attack is wreaking havoc on the Srum forces as they try to adjust themselves to a two-front battle. The result is a 5 and the Srum take heavy losses.
Nelgrin uses his Leadership ability to remove hits from three units, however. Boo...
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DEFENSE OF THE SEAT, Strategic Turn 12
BRIDGE
Total Strength: 10
MARKET
2 x Freed Slaves: Strength 20
Total Strength: 40
UPPER QUARTERS
1 x Light Artillery: Strength 20 Bombard
1 x Private Guard: Strength 30 [Hit 2] Charge
Total Strength: 50
LOWER QUARTERS
1 x Freed Slaves: Strength 20 [Hit 1]
1 x Freed Slaves: Strength 20 [Hit 1]
1 x Reformed Pirates: Strength 30
1 x Freed Slaves: Strength 20
Total Strength: 90 (+20)
HANGAR
2 x Srum Pirates: Strength 30
1 x Srum Pirates: Strength 30 [Hit 2]
1 x Srum Assassins: Strength 40 (Fast)
Total Strength: 120
MAINTENANCE
2 x Freed Slaves: Strength 20
2 x Reformed Pirates: Strength 30
Total Strength: 100
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Also, my mistake- the Assassins actually have a value of 40.
Their turn! They are obviously going to try striking back.
Alright. In that case, you can quickly establish that... there's nobody in the part storage rooms. Some of them don't even have parts in them right now.
He must be elsewhere down here...
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The Srum decide that if they're going to make any headway, attacking the maintenance area is the best way to go. They begin reopening the sealed hatches and blocked doorways that go down to the maintenance area, and killing those that try to stop them.
Thanks to the particular talents of the Overlord's assassins, they have an edge at 3:2. The roll is a 2, and so a Stalemate. Some casualties are inflicted, but not many.
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DEFENSE OF THE SEAT, Strategic Turn 13
BRIDGE
Total Strength: 10
MARKET
2 x Freed Slaves: Strength 20
Total Strength: 40
UPPER QUARTERS
1 x Light Artillery: Strength 20 Bombard
1 x Private Guard: Strength 30 [Hit 2] Charge
Total Strength: 50
LOWER QUARTERS
1 x Freed Slaves: Strength 20 [Hit 1]
1 x Freed Slaves: Strength 20 [Hit 1]
1 x Reformed Pirates: Strength 30
1 x Freed Slaves: Strength 20
Total Strength: 90 (+20)
HANGAR
1 x Srum Pirates: Strength 30
1 x Srum Pirates: Strength 30 [Hit 1]
1 x Srum Pirates: Strength 30 [Hit 2]
1 x Srum Assassins: Strength 40 (Fast) [Hit 1]
Total Strength: 120
MAINTENANCE
2 x Freed Slaves: Strength 20 [Hit 1]
2 x Reformed Pirates: Strength 30
Total Strength: 100
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Your turn!