USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Craft328 pages

Killing the walker is part of my survival plan. 😛

If we get to the factory gate this turn, that leaves us completely open to the assault walker. Maybe stay back and wait until it comes to us?

It wont come to us if we stay put. I have a feeling it'll just snipe and nuke at us from the gate like the Yeomen have done. It's already by the gate.

But then we won't have cover... How many turns do you think it'll take for everyone else to get to us?

Depends on who they go to first. I get the suspicion that we'll be either next or last. From the Building to the City Streets to the Park to the Industrial area or from the Building to the Industrial Area to the Streets to the Park. Or so I'm guessing.

Remember that thing has a Torpedo launcher that can damage the Free Flier and hit both of us at the same time.

Jelena is going to bide her time for the moment. She uses Bodyguard and stays in full cover to protect herself and her Padawan, also applying Coordination. She wants to see how she fares against their current predicament.

If Jel has to spend, I am guessing Xeth would too?

Yup!

Vlad's going to swap in Balanced Guard for Eye of the Storm and move up to the factory gate to attack two Yeomen. Tap Cleave.

My action will be to cut down the yeoman at the north end and move to the ship for cover against the flyer.

Jovan, move back with me with Coordination.

We don't push onwards?

It had to happen sooner or later. 1 - 3 gives initiative to them.

Jelena huddles behind the ship against an increasing tide of fire. The flyer can target both of you. Meanwhile, you must from now on to choose whether you are in cover against the far side or other side; they are positioned so that you cannot cover from both.

I have no instructions from Jovan, so he takes no action. Jovan, you should probably remember it has already been established that there is no safety out there; just more men. Xeth and Jovan weatyher their storm of fire quite well, though Jovan loses his Cleave protection. Vera, for now, stays safe at the ship.

Wentar's Guard tap keeps him and Vlad safe as he throws Vlad to the ground before an explosive shot hits him; part of the ship falls off at the same time. You would have killed two guards at the gate with a Reflection tap, Wentar, but that's only because of the Guard tap. You kill one that way as it is! You two Butch Cassidy it out towards the gate, taking down three and buyiong Vlad 5 points of Cleave protection.

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AMBUSH ON THALOS, Start of Turn 22

Park

Jelena (LS9) 1 (2A)/55 [BGu BG] (6F) (ship)

Essalin (LS9): 3/39 [OGu] (6F) (ship)

Yeomen x2 (G6): high windows

Yeomen x2 (G6): building entrance

Yeomen x4 (G6): far side of park

Yeomen x3 (G6): other side of park

Flyer x1 (G6)

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City Streets

Xeth (G8) 1 (2A)/47 [ES CH BGu] [CG PS CC] (4F) (ship)

Vera (LS12) 3 (1A)/37 [OGu BL] [BGu RF CL] (6F) (ship)

Jovan (LS10) 3/53 [OGu CL] (7F) (north)

R3-U9 2/22 (ship)

Yeomen x2 (G6): north end

Yeomen x1 (G6): west of north end

Yeomen x8 (G6): south end

Yeoman Gun Emplacement x4 (G5): (south end (setting up))

Flyer x1 (G6)

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Industrial Area

Wentar (LS9) 1/30 [OGu BG RF] [FoGu BL] (7F) (ship)

Vlad (LS9) 1(2A)/24 [CL 5 PS BGu] [CC ES] (6F) (ship)

Assault Walker (G 6 HW 6): Factory Gate

Yeomen x1 (G6): Factory Gate

Yeoman Gun Emplacement x1 (G5): inside factory grounds

Yeomen x1 (G6): inside factory grounds

Yeomen x4 (G6): Warehouse Roof

Yeoman Gun Emplacement x1 (G5): Warehouse roof

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Streets

Roan (LS11) 1/28 [OGu BG] [FGu RF] (5F)

Andro (LS12): 3/24 [OGu CL PS] [FGu/RI] (5F)

Argo (LS8): 1 (2A)/12 [BGu] (5F)

Sunda (LS12): 3/25 [OGu RF CL] [FGu PS] (4F)

Gallagher (LS9): 1 (2A)/31 [BGu CL] (8F)

Denz (LS10) 3/57 [OG RI RF] [GS MA] (5F)

D'an (LS8): 1 (2A)/19 [BGu] (7F)

Lady Thea: 0

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Reaching the foot of the building, Thea and co dash through the city streets... again, a lot of new buildings around here.

Can Wentar get under the Walker to avoid its guns or will it just step on me?

It will just move back and fire.

Ohhh boy! This will be fun then.

Vlad, looks like it's time to get up there and start cutting.

"Alright Vlad!," Wentar says. "Time to get aboard that walker, I'll try to draw their fire."

Swap OGu for FoGu.

Focus on the Walker, dodge its torpedo if it fires, attack the Yeoman by the gate. Bodyguarding Vlad if they get initiative.

I posted a preliminary move on the previous page... something simple along orthodox guard and hitting the nearby yeomen unless Xeth came with a plan... one I didn't understand though

Well, the nearby Yeomen was indeed killed!

Vera will swap in Cleave.

Vera then charges down the crowding yeomen to the south. She taps Block for extra dice and taps Cleave for protection.

Xeth, grab your gun. Jovan, use Advanced Bombard on the flyer. Next round, Vera is going to jump up to it and attack.

Sorry, I made a silly cock up with Reflection there- you didn't get any kills with it, Wentar, so I'll have to put one guard back!

Nawwww, not so awesome.