USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Spidervlad328 pages

Well, in that case Vlad's going to pick it up and take a shot at one of the Yeomen on the roof. Swap Balanced Guard with Eye of the Storm. Next turn he'll just drop it and go for the walker.

Sorry, I was unclear; it's a full action to pick it up regardless.

Well there's really no point in that then... Vlad's still going to swap Balanced Guard with Eye of the Storm, and then stay put behind the ship with his lightsaber out.

Changing my action for this turn, Wentar will hold position in cover by the ship, body guarding Vlad regardless of initiative.

To Xeth and Vera: I think that if we can hit the gun placement we can make a run for it, I hope there's no more yeomen after that part anyway.

5-4 keeps initiative with you!

And it is a refresh round! Xeth and Vera, I'll need your untaps confirmed.

A lot of movement this turn, which is done quite safely. Jovan and Xeth dash north and take down three guards; Jovan earns himself four points of protection.

Both Xeth and Jelena, however, now have a new threat- a hover flyer that has made its way overhead, ready to fire down on you.

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Roan and co are bombing it down the side of the building (using the emergency stairs).

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AMBUSH ON THALOS, Start of Turn 21

Park

Jelena (LS9) 1 (2A)/53 [BGu BG] (6F) (ship)

Essalin (LS9): 3/39 [OGu] (6F) (ship)

Yeomen x2 (G6): high windows

Yeomen x2 (G6): building entrance

Yeomen x3 (G6): far side of park

Yeomen x3 (G6): other side of park

Flyer x1 (G6)

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City Streets

Xeth (G8) 1 (2A)/45 [ES CH BGu] [CG PS CC] (4F) (ship)

Vera (LS12) 2/37 [RF BL] [BGu OGu CL] (6F) (ship)

Jovan (LS8) 1/53 [CL 4] [OGu] (7F) (ship)

R3-U9 2/22 (ship)

Yeomen x1 (G6): north end

Yeomen x2 (G6): west of north end

Yeomen x7 (G6): south end

Yeoman Gun Emplacement x4 (G5): (east of south end)

Flyer x1 (G6)

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Industrial Area

Wentar (LS11) 3(1A)/30 [OGu BG BL] [FoGu RF] (7F) (ship)

Vlad (LS8) 1/24 [CL PS ES] [CC BGu] (6F) (ship)

Assault Walker (G 6 HW 6): Factory Gate

Yeomen x5 (G6): Factory Gate

Yeoman Gun Emplacement x1 (G5): inside factory grounds

Yeomen x4 (G6): Warehouse Roof

Yeoman Gun Emplacement x1 (G5): Warehouse roof

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Building Descent

Roan (LS11) 1/28 [OGu BG] [FGu RF] (5F)

Andro (LS12): 3/24 [OGu CL PS] [FGu/RI] (5F)

Argo (LS8): 1 (2A)/12 [BGu] (5F)

Sunda (LS12): 3/25 [OGu RF CL] [FGu PS] (4F)

Gallagher (LS9): 1 (2A)/31 [BGu CL] (8F)

Denz (LS10) 3/57 [OG RI RF] [GS MA] (5F)

D'an (LS8): 1 (2A)/19 [BGu] (7F)

Lady Thea: 0

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Hang on, I thought Xeth and I dashed north? Why are we set on the ship? Also, if both Xeth and I go north and there is a flyer, shouldn't it bother me too?

It's probably shooting at me specifically.

Can Xeth perform a stylish leaping blow with Charge to slice off something important on the flyer so that it goes down?

Swap out Reflection.

Vera-Kin stays in cover behind the ship, using Coordination as she puts away her lightsabers and draws her Selenian light pistol, a gift from another world.

Haha, you guys both missed what Ush said about the Refresh.

Jovan, you should swap in Orthodox Guard, too. You can use it again.

Is the flyer within range of a Saber Throw?

Oops. Refresh Perfect Strike and Carnival of Carnage.

Oh! Scratch my action, then!

Vera-Kin refreshes Orthodox Guard and Cleave and swaps Reflection out for Orthodox Guard. She stays in cover for now, and uses Coordination to ward off shots against her.

Sorry, Xeth and Jovan should indeed be north.

Within range, yes, but one throw won't down one.

yes, I'll activate orthodox guard, but I am waiting till Xeth knows exactly what he'll do. As for now I'll attack the nearest guard but if he changes things around perhaps I gotta do the ones west of the north end... so it depends on him.

Hmm...

Is it within range of a Leap? Jelena could commandeer it, if it is an armored craft. It'd provide protection for Essallin and I could take out the yeomen in the high windows with my pilot score.

How does Ruthless Hunter translate into attacking mooks from a speeder, if at all?

If you try and commandeer a flying vehicle, what you get is a crashed vehicle with you inside it.

Wouldn't be the first time today for Jelena.

Can it be jumped upon though?

From your position it would take a force point.

Hmmm.

Swap Block for Reflection. I'd also like to know, after the rolls, how many kills I'd have gotten with a Reflection tap and what targets they'd have been.

We get initiative: Move up to the factory gate and attack a Yeoman.

They get initiative: Tap OGu, then move up to the factory gate and attack a Yeoman.

Bodyguard Vlad both times, also diving out of the way of any torpedo shots.

Vlad, I say you should swap in BGu and just move up and attack two Yeoman with me. My BG will keep you covered if they get initiative. We'll do the jumpy Walker take down trick next turn after we've thinned their numbers.

Just a reminder. You guys are now playing a waiting game, until the rest of us show up. You don't have to kill everyone, just survive. So don't feel like you have to attack every turn, If you need a turn to stay alive, do it. Better safe than sorry.