USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Ushgarak328 pages

That's two different actions, getting up and taking out the crew.

Alrighty then. Take out the crew next turn!

Gallagher spearheads their move across the park by using Dash to reach the other side and attacking two yeomen.

The others should clear the building entrance.

(Ogu/CL/PS - Move to Building Entrance and take out two.)

"Argo, lets clear things out over here, we will help our friends." Andro calls out and moves to engage the Yeomen at the entrance to the building.

I'll use advanced sabre throw on the Flyer.

Refresh BGu and CL, swap out OGu for BGu, tap BGu.

Vera continues cutting apart the flyer beneath her.

Any tips on what I can do in the mean time? I don't like that Walker coming in but I don't know if it has any use spending force points on bombard. Can the R4-unit perhaps do something?

Sadly not.

Maybe Jovan could Fling the Walker away, to buy us time?

Fling only works on things up to human size!

Out of morbid curiosity could he fling the Yeomen bodies into the walker? How much damage would they do?

None.

Nawww. 😛

Anything big enough he could fling at the walkers legs to trip it up?

There is always a bigger fish?

If he wants to Force Attack the Walker, he just needs to use Bombard.

Yeah, that's the only solution I can come up with but I doubt it will do more than make a dent in the walker.

It ignores armour, so it will be quite a dent, but nothing is a one blow kill against a significant target in this game.

Could he cause it to fall over with Super Lift?

Xeth will tap Carnival to gun down four yeomen to the south and tap Eye against the walker's barrage.

No, Lift is not any sort of combat power.

But it'd be so much fun!