USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Jovan328 pages

Originally posted by Ushgarak
It ignores armour, so it will be quite a dent, but nothing is a one blow kill against a significant target in this game.

Yes but spending multiple force points on a single walker... it's not regenerating (or not fast at least) and who says there won't be another one just around the corner...

It won't regenerate this episode.

Moving on soon, so you had best do something!

Yeah, I'm thinking...

Can I aim with bombard? Can I hit the legs? Will it slow down then? If it does, I would say it's worth it... If not, I'm more leaning towards finding another spot to hide behind, but we haven't heard about that so I don't think there are any.

It's not big enough to have hit locations; you just damage it until it is destroyed; the method by which that happens is merely a point of style.

You are in city streets; there are buildings all around. Be wary of being trapped in buildings though.

Any chance I can jump up, slice through the pilot of the flyer and then take control of the flying thing?

Jelena already had that idea, it would just end badly it you tried it.

Well, time's up! 3-3 switches initiative back to you.

Just a reminder that I only accept swaps at the start of actions!

Roan leaps atop the flyer! It then takes a direct hit from Denz's thrown sabre, cutting open a wide gash in it.

A brave Gallagher blurs across the park- good open ground for a Dash- and cuts down two enemies! Not quite as nippy, Andro kills two by the building entrance, Argo following... and also Sunda!

Looks like Jovan keeps his head down as Xeth blasts like crazy- getting a handy quadruple kill! Vera then sends the flyer crashing to the ground, passing an Agility roll to land safely. The assauklt walker fires a torpedo- damaging the ship, but Xeth's tap keeps him safe and I shall leave it at that!

Wentar and Vlad swap places. With no attacks this turn, Vlad should remember to use Coordination!

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AMBUSH ON THALOS, Start of Turn 26

Park

Jelena (LS9) 1 (2A)/67 [BGu BG] (6F) (ship)

Essalin (LS9): 3/48 [OGu] (6F) (ship)

Roan (LS11) 3/31 [OGu BG RF] [FGu] (4F) (atop flyer)

Andro (LS12): 3/31 [OGu CL PS] [FGu/RI] (5F) (building entrance)

Argo (LS8): 1 (2A)/14 [BGu] (5F) (building entrance)

Sunda (LS12): 3/28 [OGu RF CL] [FGu PS] (4F) (building entrance)

Gallagher (LS9): 1 (2A)/38 [BGu CL] (7F) (other side of park)

Denz (LS10) 3/57 [OG RI RF] [GS MA] (4F) (far side of park)

D'an (LS8): 1 (2A)/21 [BGu] (7F) (ship)

Lady Thea: 0 (far side of park)

Yeomen x2 (G6): high windows

Yeomen x1 (G6): building entrance

Yeomen x2 (G6): other side of park

Flyer x1 (G6): 11

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City Streets

Xeth (G8) 1 (1PR)/56 [ES CC BGu] [CG PS CH] (4F) (ship)

Vera (LS12) 1/39 [BGu BL] [OGu RF CL 2] (5F) (ship)

Jovan (LS10) 3/59 [OGu CL] (6F) (ship)

R3-U9 2/22 (ship)

Assault Walker (G6 HW6): north end

Yeomen x4 (G6): north end

Yeoman Gun Emplacement x4 (G5): (south end)

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Industrial Area

Wentar (LS9) 3(1A)/50 [FoGu BL RF] [OGu BG] (6F) (atop walker)

Vlad (LS11) 1(2A)/32 [PS CC BGu] [CL ES] (6F) (factory gate)

Assault Walker (G6 HW6): Factory Gate

Yeomen x3 (G6): inside factory grounds

Yeomen x5 (G6): Warehouse Roof

Yeoman Gun Emplacement x1 (G5): Warehouse roof

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Alrighty! Wentar will get in there and knock out the crew members. Can I take any other actions after doing that?

Nope!

(Ogu/CL/PS - Take out the last Yeoman at the Enterance. Is there a clear way to reach the high windows, or is Roan planning on going after those guys with the flyer?)

They are very awkward to get to.

Roan's not taking control of the flyer!

Personally I don't think you need to deal with the guys on the windows, just move out of there as fast as possible. Two simple Yeomen shouldn't cause that much trouble for a large group of Jedi, banged up as they may be, simply passing through.

If you guys try to tackle that walker I can try to start working on the yeomen at the north end. Orthodox guard and cleave should keep me relatively safe.

Does that mean I dont get my Forward Guard because my directions were unclear?

Stefan, just swap it in right now. You do it at the start of the turn.

Jovan, Cleave isn't doing shit for you because you tapped it. Swap it out. I was hoping you could join Xeth in attacking the walker while Vera gets to work on the yeomen. Tap your Guard and charge it so that you get your defense and attack bonuses to hit hard and stay standing.

Xeth is going to swap out Carnival, swap in Perfect Strike, and tap it as he goes after the walker. He goes for the legs, trying to sever something important.

Swap Balanced Guard for Cleave.

If we get initiative, Vera will go attack the yeomen at the north end, by the walker. If she can make an Intimidation roll to draw their fire away from Xeth and Jovan, neat. She can be intimidating so that they panic and spray at her.

If they get it, Vera-Kin uses the ship for full cover and then attacks.

Either way, tap Cleave after the attack.

Swap CC for Charge. Will it be possible to get to
the roofs this turn and attack at the same
time ?

Sorry- the warehouse roof is two moves away!

You could just stick with the ship, and grab your gun. Co-ordinationing all the way.

I would prefer the other way around but it's your call of course...

I'll swap out cleave and tap orthodox guard and charge it to attack the walker with Xeth.
Can we say which spot or is this generic?