USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Jedireaper328 pages

Okay how close are the nearest Yoemen?

Ok, well I want to swap in Forward Guard, then Tap it, and kill the hell out of the flyer.

All areas other than the other side of the park are one move away from you, Denz.

I'll swap out Riposte and swap in Gunslinger. And swp to my blaster while firing at the Yoemen in the windows.

Make sure you move across the park, Denz.

Gallagher clears out his side of the park as others come to join him.

Move across the park? To where.

I'm guessing it would take two turns for me to both get to the ship and pick up the gun? Either way, Vlad's going to use coordination, tap Balanced Guard, and go for the ship to get to his rifle.

To the other side, Denz. That is our way out and on.

Originally posted by Spidervlad
I'm guessing it would take two turns for me to both get to the ship and pick up the gun? Either way, Vlad's going to use coordination, tap Balanced Guard, and go for the ship to get to his rifle.

Literally yes, though do remember you are a Jedi. You don't need to be next to your gun to pick it up.

I'll move across the park using any trees as cover, heading for the other side of the park. I'll shoot at any Yoeman I can that are in range? If not my target will be the Flyer.

Shooting the flyer isn't practical without Eagle Eye, I'm guessing. Take out the window shooters.

Window shooters then.

Jelena will wait at the ship as Denzral runs to her and apply her Bodyguard to him since he has his gun out.

If our shooters go first, she will move to join Gallagher instead.

1-1 on initiative means it switches back to them.

Vera- you don't get full cover if you attack in the turn! Yu are in luck, though, as the shots that get through only take away your old Cleave protection.

That flyer sprays around a lot of firepower this turn, before Roan sticks it with a mighty roar for 19 armour ignoring damage- that's going to kill it!

Thanks to Gunslinger, Denz fast draws and shoots down a foe form the window! The lobby is obviously clear, and Sunda has sorted out the rest of it by charging down those at the other side and taking them down.

That deals with the park!

Xeth and Jovan go for the walker. It's hard hit but still going!

Vlad makes it safely to the ship and retrieves his weapon. Wentar has cleared the walker and taken control! A hefty Pilot penalty, though, as the controls and language are unfamiliar.

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AMBUSH ON THALOS, Start of Turn 27

Park

Jelena (LS9) 1 (2A)/67 [BGu BG] (6F) (ship)

Essalin (LS9): 3/48 [OGu] (6F) (ship)

Roan (LS14) 1/38 [FGu BG RF] [OGu] (4F)

Andro (LS12): 3/35 [OGu CL PS] [FGu/RI] (5F)

Argo (LS8): 1 (2A)/17 [BGu] (5F)

Sunda (LS12): 3/32 [OGu RF CL] [FGu PS] (4F)

Gallagher (LS9): 1 (2A)/38 [BGu CL] (7F)

Denz (G5) 3/57 [OG GS RF] [RI MA] (4F)

D'an (LS8): 1 (2A)/25 [BGu] (7F)

Lady Thea: 0

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City Streets

Xeth (LS9) 1/56 [ES PS BGu] [CG CC CH] (4F) (north end)

Vera (LS10) 1/39 [CL5 BL] [OGu RF BGu] (5F) (north end)

Jovan (LS8) 1/59 [OGu] [CL] (6F) (north end)

R3-U9 2/27 (ship)

Assault Walker (G6 HW6): 26 (north end)

Yeomen x2 (G6): north end

Yeomen x1 (G6): west of north end

Yeoman Gun Emplacement x4 (G5): (south end)

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Industrial Area

Wentar (LS9) 3(1A)/52 [FoGu BL RF] [OGu BG] (6F) (in walker)

Vlad (LS11) 1(2A)/32 [PS CC BGu] [CL ES] (6F) (ship)

Assault Walker (G6 HW6): Factory Gate

Yeomen x3 (G6): inside factory grounds

Yeomen x5 (G6): Warehouse Roof

Yeoman Gun Emplacement x1 (G5): Warehouse roof

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Alrighty, what I want to do here is block off entrance from the Factory, but in a way so that we can't be shot at from the factory gate. Simply put, I don't want to just give them some cover that they can use to snipe us from the gate. I can do that, right?

Certainly can give it a go!

So it comes down to the roll, eh? Alrighty! I'll give it a shot. Go, go plan 'crash walker to block path!'

I assume having Soft Landings could help in me not taking damage from this silly trick.

Swap out Cleave.

While her allies take on the walker, Vera-Kin stays engaged with the yeomen, using what is surely the last of her energy.

Originally posted by Craft
So it comes down to the roll, eh? Alrighty! I'll give it a shot. Go, go plan 'crash walker to block path!'

I assume having Soft Landings could help in me not taking damage from this silly trick.

Literally yes, but it is a very low speed crash anyway.