USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Jovan328 pages

I'll also move to the northeast corner.

Now that everyone is here Wentar will start moving towards the North East Corner.

Alright, Gallagher is going to drop Vera and move forward to attack with Sunda. If the Zaari shoots at Gallagher, tap Balanced Guard.

Just as long as someone picks her up

Will probably be me.

6-1 is initiative to you once more!

Sunda and Gallagher advance forwards to the Zaari; with initiative on side- and with a Flurry from SUnda- they take her down! The Zaari are many things, but full of health is not one of them.

You guys have an action in hand after that, remember! Sunda will move back; I'll let Gallagher use his still. Definitely a control area this, Gallagher- and the red lights scream 'lock down' to you... There is a southern exit also, but the door is closed.

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ESCAPE ON THALOS, Start of Turn 16

Inside Terminal- East T-junction

Yeomen x6 (G6)

Inside Terminal- Northeast corner

Lady Thea: 10

Wentar (LS9) 1/59 [FoGu BL] [OGu [RF] (3F)

Andro (LS12): 3/52 [OGu CL PS] [FGu/RI] (3F)

D'an (LS8): 1 (2A)/1 [BGu] (5F)

Jovan (LS8) 1/59 [CL] [OGu] (1F)

Argo (LS8): 1/49 [] [BGu] (0F)

Inside Terminal- North T-junction

Sunda (LS12): 3/47 [OGu RF CL] [FGu] PS] (1F)

Roan (LS11) 3/59 [OGu BG] [FGu RF] (0F)

Inside Terminal- Central control area

Gallagher (LS9): 1(2A)/56 [BGu] [CL6] (3F) (one turn behind)

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Those Yeomen are eight behind you!

He means the Yoemen are right behind you.

I will head to the terminal and try to figure out whats going on.

(Ok, let's coordinate this as a team this time. If someone gets left behind, they're done for. Do we stand and fight (well, move and fight) or keep retreating? I vote fight. We have the numbers in the NE corner to possibly wipe those six out in one turn. If we don't, they'll just keep chasing and shooting us. But we also don't want to get the team spread out, or separated from the North Junction group. Thoughts?)

I agree. Make that happen.

I have to drop my load first before I can attack, but that takes a turn right?

Nah, dropping is always free.

I am uneasy about it if only because it will take us a turn to kill them and another turn to pick up the fallen again and who knows what else is behind these Yeomen. Personally I like Sunda and Roan to be with us before we take out the Yeomen, but... perhaps we go initiative based.

We get initiative, keep moving.

They get initiative, stand and fight.

Yes/No?

You should probably just kill them. The walkers and the flyers aren't going to get in and you all know what happened last time you let mooks live.

I'm with Rex.

Lacking any technical know-how, Gallagher doubles back to secure Vera again and to talk to Roan.

"The controls are secure," Gallagher says. "Unlock them and get that train running. Then we can leave."

Gallagher then returns to the control center.

Good point!

Wentar drops Xeth, and reignites his lightsaber, turning to face the oncoming Yeomen. With grim determination he dashes forward with the others, batting away blasts as they go, before striking out at one of their attackers.

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Swap in BG, Tap Focused guard and BG, +1 defence from block, focus on a Yeoman.

Move up and attack!

sooooo.... everyone agrees we fight?

With cleave and orthodox guard I can take one down without getting hit... but I would prefer to stand aside and use a medicine roll so I have more HP for the next rounds. (But I'll do the cleave and kill routine anyway.)

No chance to do Med rolls, I've tried. Remember I am tapping BG so you all get the +1 defence, 5's ignored and my targeted Yeoman missing from my Focused Guard tap and Block.

A Focussed Guard tap keeps the basic +2 defence, so using Block for defence has no value.

Oh really? Then the +1 Armor benefit please, not that it does much use for me, someone else will find it useful. 😛