USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Ushgarak328 pages

That doesn't help him as he does not know where the train is.

Ah, yes. That would be a problem.
After I get into the terminal, I will try to pull up a map so we at least have an idea of where we are going.

You have a language barrier issue there, Roan- it's one thing to bugger this thing up, but operating it is very difficult.

Thea understands the language, can she help Roan at all?

That's getting needlessly obscure. Thea just knows where the train is.

Lawl, that's simple enough. Thea can direct Sunda on where to go, Roan too unless he still has some work on the controls here. Alternatively they can wait for us, but I'm thinking it'll be better to have the train working when we arrive rather then have us all waiting around.

Exactly. Lets make that happen. Send Sunda, Gallagher and Lady Thea up ahead.

(Let's go. Run! w/ Coordination of course.)

I am going to interpret Jovan's instructions as a Cleave tap- a damn good idea as it saves him, but I must exhort Jovan to be much more clear about his instructions! Also to check properly about how stuff works.

You lose initiative but I'll say the shooters fire at those who have defences up. You guys then withdraw north which, due to initiative and how it works, means the four yeomen are still outside at the old 'terminal' location. They won;t arrive at the east t-junction until next turn, which leaves you guys a clear turn to pick the guys up.

Roan is working now on unlocking the security. He should not be long.

But we'll break out of combat time there. Sunda and Thea go on down to the end of the corridor- towards the north-west corridor- and all of you hear Thea scream.

Well thats not good. Not good at all.

Originally posted by Ushgarak
I am going to interpret Jovan's instructions as a Cleave tap- a damn good idea as it saves him, but I must exhort Jovan to be much more clear about his instructions! Also to check properly about how stuff works.

You lose initiative but I'll say the shooters fire at those who have defences up. You guys then withdraw north which, due to initiative and how it works, means the four yeomen are still outside at the old 'terminal' location. They won;t arrive at the east t-junction until next turn, which leaves you guys a clear turn to pick the guys up.

Roan is working now on unlocking the security. He should not be long.

But we'll break out of combat time there. Sunda and Thea go on down to the end of the corridor- towards the north-west corridor- and all of you hear Thea scream.


I did mean cleave, yes. I shall try to work on my english.

Thank you Ush! Just leaving combat gives me more hope that we'll make it out.

Wentar, upon hearing the screams after picking up Xeth will begin moving towards the North West corridor to find out what is happening with Thea.

Can I sense/scan what Thea's mind is like from here? Is she afraid, in pain, startled?

Gallagher needs to post and catch up to Thea.

I'll pick up Essalin (someone should pick up Jelena!) and move up to the north west corridor.

Gallagher is indeed closest, so I'll wait a bit on him.

Uh oh! With Vera-Kin bundled into his arms again, Gallagher runs after Thea and opens his senses, trying to figure out what is wrong before he reaches her.

Trouble... use scan.

(Andro will scoop up Jelena again and run after the others to get to Thea.)

A strong female voice thunders as you get to the corner, Gallagher.

"Did you really think I was going to let you get away from here, Lady Thea?"

Gallagher will approach cautiously, realizing that Lady Thea has likely run into one of the other Ladies or even the Consul and is in danger.