USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Jazzman_78328 pages

(Ogu/CL/PS - Andro will move up with the others and take on two Yeomen.)

"Jedi, we've got company!" Andro shouts to the group, then advances on the last of the Yeomen.

2-1; initiative yours.

Gallagher has headed back and picked up Vera.

Under cover from Wentar's bodyguard tap, a bunch of you drop your fallen comrades head south and wipe out the Yeomen! The tap is handy as there are four yeomen at the entrance (I've not put them on, but they are there) who then fire at you.

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ESCAPE ON THALOS, Start of Turn 17

Inside Terminal- East T-junction

Yeomen x6 (G6)

Jovan (LS8) 1/59 [CL] [OGu] (1F)

Argo (LS8): 1/49 [] [BGu] (0F)

Wentar (LS9) 1/59 [FoGu BL BG] [OGu RF] (3F)

Andro (LS12): 3/52 [OGu CL PS] [FGu/RI] (3F)

Inside Terminal- Northeast corner

D'an (LS8): 1 (2A)/1 [BGu] (5F)

Inside Terminal- North T-junction

Sunda (LS12): 3/47 [OGu RF CL] [FGu] PS] (1F)

Gallagher (LS9): 1(2A)/56 [BGu] [CL6] (3F)

Lady Thea: 10

Inside Terminal- Central control area

Roan (LS11) 3/59 [OGu BG] [FGu RF] (0F)

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Roan- a decent Fix-It roll will get the electronic part of the security lock down cleared- but looking at the electronic diagrams, you think the trains have been physically blocked also by metal restraints. Working out how to get them released will take minutes you do not have.

-

Wentar's caution was warranted. Those Yeomen are going to keep coming and now you have to pick your friends back up, probably under fire. That's almost certainly more dangerous than just running away from the Yeomen or, if you were feeling tactical, jumping them from the control centre when they reached the north t-junction.

You guys keep getting obsessed with one idea regardless of whether it is relevant to the situation. At the start of the scenario, the onus was on you to clear the threats. But NOW, heavily wounded, right near your exit point and carrying wounded friends, your ONLY reasonable option was to run like hell.

(I would have happily answered in the affirmative if anyone had taken the time to ask me if more yeomen were coming; that group of four was also on the map before you got in.)

You were actually on a safe home run, but I would now say you are back in danger of losing characters again.

2-1; initiative yours.

Gallagher has headed back and picked up Vera.

Under cover from Wentar's bodyguard tap, a bunch of you drop your fallen comrades head south and wipe out the Yeomen! The tap is handy as there are four yeomen at the entrance (I've not put them on, but they are there) who then fire at you.

-----

ESCAPE ON THALOS, Start of Turn 17

Inside Terminal- East T-junction

Yeomen x6 (G6)

Jovan (LS8) 1/59 [CL] [OGu] (1F)

Argo (LS8): 1/49 [] [BGu] (0F)

Wentar (LS9) 1/59 [FoGu BL BG] [OGu RF] (3F)

Andro (LS12): 3/52 [OGu CL PS] [FGu/RI] (3F)

Inside Terminal- Northeast corner

D'an (LS8): 1 (2A)/1 [BGu] (5F)

Inside Terminal- North T-junction

Sunda (LS12): 3/47 [OGu RF CL] [FGu] PS] (1F)

Gallagher (LS9): 1(2A)/56 [BGu] [CL6] (3F)

Lady Thea: 10

Inside Terminal- Central control area

Roan (LS11) 3/59 [OGu BG] [FGu RF] (0F)

-----

Roan- a decent Fix-It roll will get the electronic part of the security lock down cleared- but looking at the electronic diagrams, you think the trains have been physically blocked also by metal restraints. Working out how to get them released will take minutes you do not have.

-

Wentar's caution was warranted. Those Yeomen are going to keep coming and now you have to pick your friends back up, probably under fire. That's almost certainly more dangerous than just running away from the Yeomen or, if you were feeling tactical, jumping them from the control centre when they reached the north t-junction (they can't fire around corners).

You guys keep getting obsessed with one idea regardless of whether it is relevant to the situation. At the start of the scenario, the onus was on you to clear the threats. But NOW, heavily wounded, right near your exit point and carrying wounded friends, your only reasonable option was to run like hell.

(I would have happily answered in the affirmative if anyone had taken the time to ask me if more yeomen were coming; that group of four was also on the map.)

You were actually on a safe home run, but I would now say you are back in danger of losing characters again.

I feel faintly ill now. Note to self, never listen to anyone else ever again. 😛

Erm... One immediate point... JOVAN SWAP YOUR GUARD BACK IN!

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I - I've got one last action I can think of that may work.

Swap out Focused Guard for Orthodox Guard.

We get initiative, Defensive leap back to the North-east corner to pick up Xeth next turn.

They get initiative, Tap Orthodox Guard, move back to the North-east Corner and pick up Xeth.

--

As for the metal restraints, would cutting them off get the train operational or are there too many?

Yea, I was thinking of cutting them off.
I'll make the roll to disengages the electronic security.

Though to be fair, the effort made to co-ordinate the attack was a good one. It was just the wrong time.

As for the restraints- they are designed to resist any attack!

But you suspect they might not have come up against a lightsabre before...

Originally posted by Craft

I - I've got one last action I can think of that may work.

Swap out Focused Guard for Orthodox Guard.

We get initiative, Defensive leap back to the North-east corner to pick up Xeth next turn.

They get initiative, Tap Orthodox Guard, move back to the North-east Corner and pick up Xeth.

Just a note- and to give you guys a break- you'll note the guards didn't fire at you in the previous turn. Being mooks, I ruled that they weren't savvy enough to run and then fire around a corner after negotiating the terminal.

So if you win initiative and move north, no need for the defensive leap as they won't get a shot off.

The risk is really about losing initiative, and the turn you lose in picking your comrades up.

Indeed, just another to add to the long list of mistakes. I swear, if Wentar dies I'm rolling a Jedi Master and forcing order into the group. 😛

Do we know how many more Yeomen are coming in next turn?

Edit: Oh right! In that case, cancel my defensive leap. Hmmm, to my understanding you're saying that we cannot move and pick up? We have to spend the whole turn picking up?

The Yeomen were coming in at four a turn from the east side of the bridge.

Yes- picking up a person is awkward I am afraid.

Alrighty... and to re clarify, if we get initiative and we move north they can't attack us that turn, yes?

Indeed.

Okay! Changing my orders

Swap out Focused Guard for Orthodox Guard.

We get initiative: Move back to the North-east Corner to pick up Xeth next turn.

They get initiative: Defensive Leap back to the North-east Corner to pick up Xeth next turn.

Oh! Forgot to mention, everyone who moved to engage should follow the same order set I posted. Move back if we get initiative, post defenses and move back if they get initiative.

so I swap my guard back in.

Can I cleave them too?

Yes, you got one of the Cleave kills. Andro had the other.

(Eh. Poodoo. Now what? Someone else's turn to speak up. ) 😛

Do what I'm doing, it's the only way!

Another thing to add, try not to make any defensive taps if you can avoid it, force powers only. You'll need those taps when we re pick up our fallen Jedi next turn.

Gold Leader: "Almost... there..."

I'll Comm Sunda.
"There are physical restraints on the train. You need to go cut them off so that we can leave."