2-1; initiative yours.
Gallagher has headed back and picked up Vera.
Under cover from Wentar's bodyguard tap, a bunch of you drop your fallen comrades head south and wipe out the Yeomen! The tap is handy as there are four yeomen at the entrance (I've not put them on, but they are there) who then fire at you.
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ESCAPE ON THALOS, Start of Turn 17
Inside Terminal- East T-junction
Yeomen x6 (G6)
Jovan (LS8) 1/59 [CL] [OGu] (1F)
Argo (LS8): 1/49 [] [BGu] (0F)
Wentar (LS9) 1/59 [FoGu BL BG] [OGu RF] (3F)
Andro (LS12): 3/52 [OGu CL PS] [FGu/RI] (3F)
Inside Terminal- Northeast corner
D'an (LS8): 1 (2A)/1 [BGu] (5F)
Inside Terminal- North T-junction
Sunda (LS12): 3/47 [OGu RF CL] [FGu] PS] (1F)
Gallagher (LS9): 1(2A)/56 [BGu] [CL6] (3F)
Lady Thea: 10
Inside Terminal- Central control area
Roan (LS11) 3/59 [OGu BG] [FGu RF] (0F)
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Roan- a decent Fix-It roll will get the electronic part of the security lock down cleared- but looking at the electronic diagrams, you think the trains have been physically blocked also by metal restraints. Working out how to get them released will take minutes you do not have.
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Wentar's caution was warranted. Those Yeomen are going to keep coming and now you have to pick your friends back up, probably under fire. That's almost certainly more dangerous than just running away from the Yeomen or, if you were feeling tactical, jumping them from the control centre when they reached the north t-junction.
You guys keep getting obsessed with one idea regardless of whether it is relevant to the situation. At the start of the scenario, the onus was on you to clear the threats. But NOW, heavily wounded, right near your exit point and carrying wounded friends, your ONLY reasonable option was to run like hell.
(I would have happily answered in the affirmative if anyone had taken the time to ask me if more yeomen were coming; that group of four was also on the map before you got in.)
You were actually on a safe home run, but I would now say you are back in danger of losing characters again.
2-1; initiative yours.
Gallagher has headed back and picked up Vera.
Under cover from Wentar's bodyguard tap, a bunch of you drop your fallen comrades head south and wipe out the Yeomen! The tap is handy as there are four yeomen at the entrance (I've not put them on, but they are there) who then fire at you.
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ESCAPE ON THALOS, Start of Turn 17
Inside Terminal- East T-junction
Yeomen x6 (G6)
Jovan (LS8) 1/59 [CL] [OGu] (1F)
Argo (LS8): 1/49 [] [BGu] (0F)
Wentar (LS9) 1/59 [FoGu BL BG] [OGu RF] (3F)
Andro (LS12): 3/52 [OGu CL PS] [FGu/RI] (3F)
Inside Terminal- Northeast corner
D'an (LS8): 1 (2A)/1 [BGu] (5F)
Inside Terminal- North T-junction
Sunda (LS12): 3/47 [OGu RF CL] [FGu] PS] (1F)
Gallagher (LS9): 1(2A)/56 [BGu] [CL6] (3F)
Lady Thea: 10
Inside Terminal- Central control area
Roan (LS11) 3/59 [OGu BG] [FGu RF] (0F)
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Roan- a decent Fix-It roll will get the electronic part of the security lock down cleared- but looking at the electronic diagrams, you think the trains have been physically blocked also by metal restraints. Working out how to get them released will take minutes you do not have.
-
Wentar's caution was warranted. Those Yeomen are going to keep coming and now you have to pick your friends back up, probably under fire. That's almost certainly more dangerous than just running away from the Yeomen or, if you were feeling tactical, jumping them from the control centre when they reached the north t-junction (they can't fire around corners).
You guys keep getting obsessed with one idea regardless of whether it is relevant to the situation. At the start of the scenario, the onus was on you to clear the threats. But NOW, heavily wounded, right near your exit point and carrying wounded friends, your only reasonable option was to run like hell.
(I would have happily answered in the affirmative if anyone had taken the time to ask me if more yeomen were coming; that group of four was also on the map.)
You were actually on a safe home run, but I would now say you are back in danger of losing characters again.
I feel faintly ill now. Note to self, never listen to anyone else ever again. 😛
Erm... One immediate point... JOVAN SWAP YOUR GUARD BACK IN!
--
I - I've got one last action I can think of that may work.
Swap out Focused Guard for Orthodox Guard.
We get initiative, Defensive leap back to the North-east corner to pick up Xeth next turn.
They get initiative, Tap Orthodox Guard, move back to the North-east Corner and pick up Xeth.
--
As for the metal restraints, would cutting them off get the train operational or are there too many?
Originally posted by CraftI - I've got one last action I can think of that may work.
Swap out Focused Guard for Orthodox Guard.
We get initiative, Defensive leap back to the North-east corner to pick up Xeth next turn.
They get initiative, Tap Orthodox Guard, move back to the North-east Corner and pick up Xeth.
Just a note- and to give you guys a break- you'll note the guards didn't fire at you in the previous turn. Being mooks, I ruled that they weren't savvy enough to run and then fire around a corner after negotiating the terminal.
So if you win initiative and move north, no need for the defensive leap as they won't get a shot off.
The risk is really about losing initiative, and the turn you lose in picking your comrades up.
Indeed, just another to add to the long list of mistakes. I swear, if Wentar dies I'm rolling a Jedi Master and forcing order into the group. 😛
Do we know how many more Yeomen are coming in next turn?
Edit: Oh right! In that case, cancel my defensive leap. Hmmm, to my understanding you're saying that we cannot move and pick up? We have to spend the whole turn picking up?