USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Jazzman_78328 pages
Originally posted by Tptmanno1
We should have a group of people help hold off these Yeomen, while another goes ahead to the lift.

"Argo Sunda and I can hold off the Yeomen for a few moments. You and Xeth take Thea and get the lifts ready. we will be right behind you!"

Meanwhile! Back at the library!

Is there any clearly labeled 'history' section that we can see?

Or perhaps anything that looks 'older'?

Indeed, as Stefan recommended, are the sections of the library separated by anything defining that we can start with? We can begin broad and narrow it down.

Perhaps we need to set up keywords so that we can go quickly through the documents once we have established in which section(s) the info might be.

First and most importantly- this fight!

It's a refresh round.

I am going to take the Roan/Andro plan as the final version, and drag Xeth along with Roan!

As the big group of yeomen will stand and fire, I am also assuming that the cover group will move to attack them. I don't like to make assumptions but I am delaying everyone else's activity so the prison guys can get done! More delay is unwelcome. So, you guys head back to the crossroads...

You guys rush on and cut down as many Yeomen in your path that you can. You will note on all sides now there are Yeomen all over; on-screen we can hear their radio chatter in their unfamiliar language.

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PRISONER RESCUE, Start of Turn 17

North of crossroads

Yeomen x2 (G6)

South of crossroads

Yeomen x2 (G6)

Slope (crossroads)

Andro (LS13): 3/39 [OGu RI PS] [FGu CL] (3F)

Sunda (LS12): 3/38 [OGu RF CL] [FGu PS] (1F)

Argo (LS8): 1 (2A)/21 [BGu] (0F)

Yeomen x4 (G6)

East from slope

West from Lift

Xeth (LS10) 1(2A)/39 [BGu PS CH] [CC ES CQ] (4F)

Roan (LS11) 3/35 [OGu BG RF] [FGu] (0F)

Lady Thea: 0

Kerim: 0

North of West from Lift

Yeomen x2 (G6)

Lift area

Yeomen x4 (G6)

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As for the rest...

There are signs and such at the library but it's all a bit obscure and only Jelena is fully comfortable with the language issue.

The way this really works is that you tell mew what you want to find! Then we'll see how that might be done/

I hope you've remembered why you are here!

There have been a number of things mentioned through the game that you can look up.

So, as Wentar asked something direct- yes, there's a huge history section, though you cannot tell the age of it. It all looks the same.

-

Ok, Iffa, threatening to turn them into the Bureau is Intimidation- not quite your Jedi way. Ordering them to comply would be Leadership, but you'd have a much better case if you had established Kara's movement onto this world by finding where she landed. Then you have a clear chain showing that she needs finding and your demands carry more weight.

You can also apply for warrants, of course, but time is a factor and the Republic is slow. Jedi tend to have to improvise the further out they go.

Well at least that's sort of narrowed down. Although I am gonna have to find time so read back through the thread and find thing that we should look up while we're here.

Perhaps Gallagher can use his force senses now?

Lets see, these things will be shelved an order I'm sure... but whether it's alphabetical, date or author is another question. Is there an obvious 'Start' and 'Finish' of the section?

Gallagher seems a but clueless!

And I am afraid not Wentar- far too easy else!

Naww...

I know this may seem irrelevant, but is there anyone else in the library?

There has to be a system to this library and once we crack it navigating it will be easy. I'm tempted just to take a random cylinder and feed it into a reader just to see what it tells me.

A few around- no-one important

Whilst of course it will need rolls, I will generally assume you will be competent at working out the system. But any random cylinder you take will not help. What I need is a firm idea of what you are looking for.

I know there are many other things to look for. But one that springs to mind right now is War, to look up the Sith Wars that drove Thalos into isolation. Another is Ancient History, the earlies records available. Are either of these acceptable ideas? At least for now?

On a side note, perhaps there are medical sections that we can look into explaining the high level of force users on this planet.

To the lift!
I'll move and attack the Yeomen at the lift area.

Are there perhaps any droids around that can help? Is there somesort of "help" section in the terminals?

( Swap in Cleave! Ogu/RI/CL - Attack two yeomen!
Assuming the three of us can take the 4 against us. Then we can do a fighting retreat to the lift, which i hope is ready by the time we get there.)

"Let's clear these guys out and get going after the others."

Bah! I'm going around in Circles! Scrap the intimidation thing.

"Right, I am here to apprehend a highly dangerous fugitive named Kara Katai," explains Iffa, "she has been identified by the Bureau as being aboard the Nova Queen. Now, what I need - no, insist you give me - are firstly the destination of he landing shuttle, if she used her true name, or failing that a list of all landing shuttle destinations with passenger lists. We also believe she is passing through and likely to transit off of Mebark soon, so I also require a list of all departures in the next 72 hours with passenger lists and destinations. Thank you."

Frack this nonsense. Mith, my apologies if this goes badly. Tilulla is frustrated, and doesn't do so well when that happens.

...

I stride up to the counter that Iffa is at, grab the man by the collar and pull him to me. "My friend is nice, I am not." I make sure he can see my lightsaber, though I don't brandish it. "We don't have time to wait, and I'm going to get that information one way or another. I'd rather you just give it to my friend here, but I'm not picky." I turn around and begin to walk away.

"Iffa, I'm going for a walk. I'll be back in 5 minutes. I hope you have your information by the time I get back."

Ush, any alternate entrances to this place once I get outside? I'm not above breaking in. Mith, clearly I'm not going to use violence, but I was feeling worthless. Hope that helps you some. I'll leave my droid with you in case you can get him access.

...

And why the hell did I put a point in Leadership for Ti?! Is it too late to switch that to something less chivalrous? I can't imagine she'll be using it much.

Ohh, Digi. Me and you are NOT going to get along...
It shall be fun.

Unfortunately, Tilulla, I have to mention again that you are a frontline fighter, not a sneaker. You're no good at breaking into anywhere without an Intrusion skill. Your point in Leadership comes from battle experience and is not something you chose yourself; it is part of the template.

You also didn't take Intimidation, so you're not much with verbal threats and anything physical is out as you agreed to play by the rules.

Though if you want to re-tool your character in these early stages, it is fine!

Iffa- well, as far as landings go, they can indeed provide you with a list of places that shuttles from the Nova Queen landed at. That gives you half a dozen sites to consider. They do not have a Kara Katai listed as coming through any customs checkpoint in them last few weeks.

The list of departures is too huge to be of any use, though in any case they say as customs, departures is not really their area.

Librarians- not much of a help section, but irrelevant anyway unless you can tell me what you are after.

Wentar- it takes you about 15 minutes to establish that a huge swathe of the oldest records have been deleted! Absolutely anything that could have interested you in a historical regard- wiped.

It's another refresh round! Not much good to you.

I feel I've controlled Xeth as much as I am willing to now.

Their initiative! A lot of firepower coming at you guys! Andro, you've cut down these guys but now you are under fire from three directions, and you guys are tiring!

Roan, you head on over to the lift. Good job you got the directions; it is virtually seemless with the wall! It;s not very big though- you will have to get up there in two groups! Not to mention that you are fighting people here.

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PRISONER RESCUE, Start of Turn 18

North of crossroads

Yeomen x2 (G6)

South of crossroads

Yeomen x2 (G6)

Slope (crossroads)

Andro (LS13): 3/45 [OGu RI CL] [FGu PS] (3F)

Sunda (LS12): 3/41 [OGu RF CL] [FGu PS] (1F)

Argo (LS8): 1 (2A)/25 [BGu] (0F)

East from slope
Clear

West from Lift

Xeth (LS10) 1(2A)/44 [BGu PS CH] [CC ES CQ] (4F) (one turn behind)

North of West from Lift

Yeomen x2 (G6)

Lift area

Roan (LS11) 3/39 [OGu BG RF] [FGu] (0F)

Lady Thea: 0

Kerim: 5

Yeomen x2 (G6)

East from Lift

Yeomen x2 (G6)

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