I put a link to my character in my profile. Mostly for me, but it may help in general.
Originally posted by Ushgarak
Hint for Tilulla- you can defend with your combat schticks if you aren't sabreing people. If in need of emergency protection for a turn, you always have the option of swapping in and tapping Dodge & Weave. For that matter, you can load those in and go kick down a droid or two; Obi-Wan and Qui-Gon weren't afraid to kick and punch. That's them switching to Combat for a turn. It's an option you physical types have that the Scholars don't.
Wow, ok. Part of me feels dumb, but another part of me is calming that first part down, reminding myself that I'm new. Thank you.
...
While safely out of combat and climbing to the vault area, I'm switching to my gun: Dodge & Weave, Feint, Whirling Strike.
If I get initiative on my next attack, I'm tapping Whirling Strike and using it to move behind cover/away from combat, etc. If I don't get initiative, I'm tapping Dodge & Weave...and I'm aware in most circumstances I wouldn't tap it so quickly, but I'm 5 points from death/unconsciousness/etc.
Originally posted by Bespin Bart
What I'm getting from this is that I'm not going to be able to participate. I do not have a faster, alternative form of transportation accessible (and hardly time to go get my ship). Xeth can't fly and using Dash is too short term (and I need those points).I'm not sure what I'm missing here...
In order:
- not necessarily correct
- correct
- correct
- correct
- correct
There is one movement option you are perhaps overlooking.
AH now... that depends on how wild you want to get. If you just keep stopping and starting, the speed crease will not be great, but if you flip and propel yourself off walkways and the like on the way down you can get quite a speed going.
But the faster you go, the harder each stage is... heck, you'd have to be some sort of master athlete to do this at any speed!
Originally posted by Digi
While safely out of combat and climbing to the vault area, I'm switching to my gun: Dodge & Weave, Feint, Whirling Strike.If I get initiative on my next attack, I'm tapping Whirling Strike and using it to move behind cover/away from combat, etc. If I don't get initiative, I'm tapping Dodge & Weave...and I'm aware in most circumstances I wouldn't tap it so quickly, but I'm 5 points from death/unconsciousness/etc.
My recommendation is bringing in Dodge & Weave so that you can tap it and go for an attack on a droid this turn (preferably the solo one so you can get away after).
Then, next turn, everyone jump up to the top level so that Iffa can go for a droid gun and start blasting away, Ti can give him some mild protection with Bodyguard, and Vera-Kin can start closing the door.
Sound like a good idea, guys?
Originally posted by Vera21
My recommendation is bringing in Dodge & Weave so that you can tap it and go for an attack on a droid this turn (preferably the solo one so you can get away after).Then, next turn, everyone jump up to the top level so that Iffa can go for a droid gun and start blasting away, Ti can give him some mild protection with Bodyguard, and Vera-Kin can start closing the door.
Sound like a good idea, guys?
This. Eventually I will make my own plans. But for now, it seems, Vera is usually the one with the better plan.
...thank goodness I'm hot. Otherwise I wouldn't be bringing much to our ensemble.
...
Tap Dodge & Weave.