Galder stands up and bangs on the shield has made for himself, to test it. Upon it he has chiseled the image of a lightsaber, and the letters 'S' and 'K.' Starkiller.
"Let Rand have his fun behind the wheel," Galder says. "We've got work to do."
So, I was thinking about how we want to wage this fight. Con and Azarl and Rand are going to be Forcey and put the girder in place to jam the door. I think our minions should carry the bridge they need to get across the trench. Relle can pick people off with the slingshot on our approach.
Once the trench bridge is set, I think the first two to go across it should be Chun and, believe it or not, myself.
Galder has most of the defensive Combat schticks. Between Duck, Dodge & Weave, his heavy shield, and the power of Balance, he'll be clocking in a Defense of 3, Armor of 2, Parry of 1, and they can only hit on 6s. That way he can draw most of the fire without too much trouble to himself while Chun goes smashy.
Then, follow us up with Det and Orikan, followed by minion upon minion upon minion until all 14 get across.
The rest of you can jump the trench unless the shields cripple your Agility. Rah and Relle could even move over when Det and Orikan do if they wanted.
Our 'civilians' will stay in the back. Rand and Azarl can lend Gripping support, Con too if he wants. We'll focus on wiping out the men with bows first. Then, we'll get others to Dash across to negate the murder holes and kill THOSE guys.
Once everyone is dead, the gate is ours.