Originally posted by Ushgarak
Slope, Trench, Barbed Wire, More Slope, Metallic extension, Blast Doors, Mysterious other side of doors... with the guards fitting in wherever.
Also just wanna go over this real quick, with how we're proceeding and organizing forces.
I think we should approach in this formation. Each team is only ten people as that are how many can move up at a time.
Team Distract:
Our goal is to draw fire from the bowmen and cause problems for anyone in our way. Everyone here has Coordination except our minions.
Galder
Rianna
Dak
Xavier
Det
Chunn
Thugs x4
Team Bridge:
Our goal is to bring the bridge up to the trench and (in Relle's case) lend covering fire and bring back-up to the first team.
Relle
Rah
Thugs x8
Team Lift/Hangback:
Our goal is to get the door jamb in place and keep our civilians safe, with Con and Orikan protecting.
Rand
Gallador
Azarl
Con
Ranto
Almir
Orikan
-
Basically, Team Distract will run up and draw the bowmen's fire while Relle knocks them down from behind us. Team Bridge gets into place and starts getting Chunn and Det over the bridge first while Team Distract (and Relle and Rah) jump over the trench. Once we are clear to do so, those with Dash and decent Agility (Dak, Relle, Rianna) will blur past the murder holes and kill the people behind them, or at least stop them so that everyone else can move through.
Team Lifting will move up accordingly, but they should stay away from the action.
Originally posted by REXXXX
I don't think we ever assigned who was healing who.Rand volunteered to heal Dak and Rah.
Azarl should get Xavier and Rianna.
Galder will heal himself and Relle.
Dak can heal Gallador and Con.
Rianna can patch up Azarl.
Dak: 19
Relle: 1
Galder: 11
Rianna: 15
Con: 25
Rand: 0
Azarl: 6
Rah: 36
Gallador: 0
Xavier: 30
Con has medicine, too I think.
Sounds like a good plan Mr Rexx, didn't we also mention producing some molotov style incendiaries to use against the murder holes? If so, having some of those thrown just above them and flaming liquid running down over the holes would certainly provide a good level of distraction for those trying to shoot out!
Originally posted by Ushgarak
Remind me; was I allowing people to be healed twice?
I am not sure, I assumed so from what Rex wrote, but you know what...imma go check that ...
You said the following:
Everyone can heal 20 damage as time goes by, and whilst you have no decent medical access you can do a x1 strength heal, but twice (meaning that you can do the process of applying your healing, using your pool twice, twice over for four times in total, and also meaning that the same person can be healed twice in total).
I'm not exactly sure how to interpret that.
I am really confused by this whole thing. Can each of us heal two people and each of us can be healed twice and we get 20 damage off for free?
This is the damage we were left with in Ush's last fight post:
Relle 31
Galder 41
Rianna 49
Con 55
Rand 15
Azarl 36
Rah 68
Gallador 23
Xavier 64
Minus 20 for free from resting:
Relle 11
Galder 21
Rianna 29
Con 35
Rand 0
Azarl 16
Rah 48
Gallador 3
Xavier 44
And now everyone with medicine can heal two people?
Which would be:
Xavier: 4
Dak: 5
Galder: 5
Rianna: 5
Con: 5
Rand: 6
Azarl: 7
Or what exactly is happening?