USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages

Bummer. What about lifting the bridge would that help the carriers get there faster?

Well it has to be one way or the other; either you or they do it.

The trench is present in the 'trench area' location; it simply works that I don't allow you past that without some method.

Well... what say the Psychos? Drop shields and haul ass?

Don't think we really have many other options!

Alright. Can we drop the shields, jump over the trench, and attack all in one go, Ush?

Yup!

Sweet.

Well, with that, then, Rianna will drop her shield, make the flying leap across the trench, and immediately attack one of the defenders on the north ramp. Smashy smashy.

Well, Con will continue advancing with the shield, use co-ordination, and use lift to help carry the block

Time to be bad ass.

Swap Dodge & Weave out for Power Attack. Tap Power Attack, tap Impervious. Spend a point on glorious, glorious Twirl.

Galder throws his shield down, it having served its purpose for now, and takes a running leap over the trench and barbed wire. He lands and bats down as many defenders as he can, leaving the archers to Relle's slingsho and the other Psychos' attacks.

You guys aren't at the trench yet. I posted above how the trench works. Unless you Dash, you aren't in range of anyone to kill next turn.

Spend a point on Dash then!

Ahhh.

Sure, Dash as well.

Let's Dash it.

Xavier makes his way over the Trench to make some havoc. Attack a Defender.

Dak will also Dash, leaving his shield behind like a foolish fool who does foolish things. And then he'll attack on the other side. Tap Street Fighter.

Oh yeah Xavier will also drop the shield.

Am I attacking also, or still trying to get the bridge carriers to get it into place.

If not, he drops his shield and also leaps the trench with the others and will tap DW and use WS to attack

You still getting people in place; without Dash you have to approach slowly with your shield while we blur in.

Updating here soon, so make sure your actions are as you wish!

Sorry, distracted. Turn update will come ASAP; submissions for the turn are closed though.

Ok, so, a 5-5 initiative draw means it switches to them. Of course, this turn you guys have dropped your shields so let's see...

They don't actually roll that well against you guys, though Rianna gets hit and another good roll on that wounded thug kills him.

I'll move Rah up one, is the best I can interpret that!

Meanwhile, team suicide leaps across and kills a bunch of defenders! Initiative served you well... Your brutal attack forwards keeps the archers distracted. Chunn drops his shield but will take longer to negotiate the trench; Det keeps advancing slowly onwards.

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ASCENT TO RED, Start of Turn 4

Junction

Relle (C11): 3/1 [MA SF DU] [FE FA IM] (6F) (Slingshot)

Con (C8): 2 (1A)/25 [MA DW FA] (7F) (halfway to ramp south)

Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)

Azarl (C5): 1/6 [MA] (7F)

Gallador (C4*): 1/0 (5F)

Kai: 0

Almir: 0

Orikan: 0

Ranto: 0

Ramp South

Rah: (C9): 2(1A)/36 [FA DW WS] [SF FE] (5F) (Axe)

Chunn: 2

Det: 4 (halfway to trench)

Thugs x10 (C5) (bridge)

Thugs x3 (C5) (halfway to trench)

Trench Area

Floating door block

Ramp North

Galder (C7): 3 (BH)/11 [PA IM PA] [SF DW FA] (2F) (Girder of doom)

Rianna (C11): 3 (1A)/18 [MA DU DW] [FA FE AS] (2F)

Dak: (C9): 3 (1A)/19 [DW SF DU] [IM WS FE TW] (2F)

Xavier (C7): 2(1A)/30 [SF DW FE] [FB AS MA] (3F)

Defenders x7 (C5)

Improvised Fortifications

Defenders x12 (C5)

Archers x5* (C5)

Door Area

Defenders x12 (C5)

Archers x6 (C5)

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"Get the men forward whilst the defendersd are busy!" yells Kai. "Sod carrying the bridge. One of you Lift it! There's no point getting the wedge in place too fast anyway- they'll just kick it away!"

As he speaks, the door begins to close, but it will take a little bit yet.

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Guys, this is taking me forever and I am all out of time to post. Let me know if I missed any actions!