Initiative stays with you. That bailed out the Jedi; it's a bit trivial for you. There's a pointless refresh also.
No kill for Relle this turn.
Ok, so team Bridge advances, but judging from Gallador's post not all of you have considered that the bridge carriers aren't carrying shields, obviously.
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ASCENT TO RED, Start of Turn 3
Junction
Relle (C11): 3/1 [MA SF DU] [FE FA IM] (6F) (Slingshot)
Con (C8): 2 (1A)/25 [MA DW FA] (7F) (halfway to ramp south)
Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)
Azarl (C5): 1/6 [MA] (7F)
Gallador (C4*): 1/0 (5F)
Rah: (C9): 2(1A)/36 [FA DW WS] [SF FE] (5F) (Axe) (halfway to ramp south)
Thugs x10 (C5) (bridge) (halfway to ramp south)
Kai: 0
Almir: 0
Orikan: 0
Ranto: 0
Ramp South
Galder (C7): 3 ((1A 3BH)/11 [DW IM PU] [SF PA FA] (4F) (Girder of doom)
Rianna (C11): 3 (1A)/15 [MA DU DW] [FA FE AS] (3F)
Dak: (C9): 3 (1A)/19 [DW SF DU] [IM WS FE TW] (3F)
Xavier (C7): 2(1A)/30 [SF DW FE] [FB AS MA] (4F)
Chunn: 0 (halfway to ramp south)
Det: 0 (halfway to ramp south)
Thugs x3 (C5) (halfway to ramp south)
Thug x1** (C5) (halfway to ramp south)
Floating door block
Trench Area
Clear
Ramp North
Defenders x12 (C5)
Improvised Fortifications
Defenders x12 (C5)
Archers x5* (C5)
Door Area
Defenders x12 (C5)
Archers x6 (C5)
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The archers fire as before- to no great effect.
They've noticed the bridge moving now though.
Could Con use push or lift also to reflect arrows away from the bridge carries (and himself)?
Additionally, we probably have to be smart about what to do with the door block, if we get it there to early couldn't they just push it out of the way or stop it somehow?
Also how many of us does it actually need to move the thing?
Originally posted by Ushgarak
Not whilst Lifting.
Damn, that's what I thought.
[from last edit]Additionally, we probably have to be smart about what to do with the door block, if we get it there to early couldn't they just push it out of the way or stop it somehow?
Also how many of us does it actually need to move the thing?
Okay, well Con will let Azarl and Rand move the block alone for now as it seems ahead of most of our people anyways and use his lift to protect the bridge carriers. Still using co-ordination too though.
We should try to engage the enemies in fight or even clear them before getting the block in (though obviously before it closes)....when does it close btw?
Rah will start trying to encourage the bridge carriers to come with him he starts singing
"Come, unto the breach my friends
Let us carry on until the end
Never mind the danger that we face
Get this bridge into its place
The sooner we're done, the sooner free
The better off we all will be!"
He keeps his focus on using the shield to protect himself and the carriers from the arrows