2-2 switches initiative back to you, which is about as good as you could have wanted it!
A kill for Relle! But not one for Rianna, I am afraid.
Galder does though! Girder kill!
Dak- using knives, not the awkward-to-draw-axe, gets an easy kill.
And Xavier gets an insanely good roll that counteracts all the crap rolls he got last time.
Chunn has jumped down into the trench, and Kai is moving up; Orikan goes with him. The bridge thugs are freed and move up also!
Bad guys! One more volley from the archers at the distracty group before they get so totally swamped by defenders as to be too crowded to shoot at. You all then get swarmed with a maximum of four attacks on each of you. This is, of course, an insane amount of enemies to take on- did you perhaps forget that the entire point was to bring the ARMY across the trench? There are four of you. Count the defenders who will now concentrate entirely on you. Your slow shield advance was fine. Why blow it?
The defenders are knife armed, btw, and in the insane melee you are racking up damage like crazy. Xavier gets his SF kill though!
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ASCENT TO RED, Start of Turn 5
Junction
Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)
Azarl (C5): 1/6 [MA] (7F)
Gallador (C4*): 1/0 (5F)
Almir: 0
Ranto: 0
Ramp South
Rah: (C9): 2(1A)/36 [FA DW WS] [SF FE] (5F) (Axe) (halfway to trench area)
Relle (C11): 3/1 [MA SF DU] [FE FA IM] (6F) (Slingshot)
Con (C8): 2 (1A)/25 [MA DW FA] (7F)
Kai: 0
Orikan: 0
Trench Area
Floating door block (halfway to ramp north)
Bridge
Chunn: 2 (in trench)
Det: 4
Thugs x8 (C5)
Shielded Thugs x5 (C5)
Ramp North
Galder (C7): 2(3(BH) 1A)/29 [DU DW IM] [SF DW FA PA] (2F) (Girder of doom)
Rianna (C11): 3 (1A)/30 [MA DU DW] [FA FE AS] (2F)
Dak: (C9): 3 (1A)/31 [DW WS DU] [IM SF FE TW] (2F)
Xavier (C7): 2(1A)/46 [SF DW FE] [FB AS MA] (3F)
Defenders x15** (C5)
Improvised Fortifications
Archers x4 (C5)
Door Area
Defenders x12 (C5)
Archers x6 (C5)
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