1-5; their initiative. Archer fire takes its toll...
Now you guys. Galder successfully intimidates for his shield and Con lifts his out of the trench.
The rest of you are big girls and don't move. A waste! Chunn is NOT a big girl and charges forwards, screaming.#
Azarl gets a three success Grip on his target- good going. The arrows would be useless though, I am afraid. If the plentiful rocks aren't enough for such targeting, a few arrows aren't!
Seems more defenders are coming though...
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ASCENT TO RED, Start of Turn 10
Junction
Ranto: 0
Ramp South)
Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)
Gallador (C4*): 1/0 (5F) (halfway to trench area)
Azarl (C5): 1/6 [MA] (6F)
Almir: 0
Trench Area
Galder (C7): 3/34 [DU FB] [SF [DW IM [PA] (2F) (Girder of doom)
Thugs x5 (C5)
Shielded Thugs x3 (C5)
Ramp North
Rianna (C11): 3/45 [MA DU FE] [FA DW AS] (2F)
Dak: (C9): 3/41 [FE WS DU] [IM SF DW TW] (2F)
Relle (C11): 3/25 [FE DU MA] [SF FE FA IM] (5F)
Rah: (C9): 2(1A)/47 [DW WS] [FE SF FA] (5F) (Axe)
Con (C8): 2 (1A)/27 [MA DW FA] (7F)
Kai: 3
Orikan: 10
Det: 4
Shielded Thugs x1
Improvised Fortifications
Chunn: 21
Door Area
Archers x8 (C5)
Defenders x12 (C6)
White Stripe (C7): 5
White Stripe (C7): 0
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"BWAAAAARK!" says Ranto, uselessly. He's not going to be able to pick it up unaided.