USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Peach438 pages

Rianna will simply smash down another defender.

I've got too much damage to want to do anything too risky at the moment...

Rand, we need you to set that block in place, and then fling Xavier's body through the door.

Dak will cut down another Defender in the meanwhile.

Need to set Xavier on fire first, remember?

(this is what happens when all four of the PB are on MSN together...bwark yeah.)

And give Xavier rabies to cause he's a biter 😄

Yes, attack the archers people!

Originally posted by REXXXX
Who among us is free to go fight, Ush? There are more of us than there are defenders.

You may choose.

Azarl- you already finished the strangle!

I'm confused, did Arzarl kill an archer? Cause there seem to be the same amount from last turn to this? I assume Con missed with the Slingshot?

Perhaps Con should jump the trench and try to shoot an archer again. And next turn pick up Xavier, not sure if we need to get him through the door, but we don't know exactly what awaits us there so it might be smart to get him there?

Oh, I misread Azarl. Consider there to be one fewer archer.

Galder will move out of combat since some of us are free to do so. He will jump back over the trench to retrieve his shield. Balance and Coordination, please.

I don't think anyone should advance against the archers alone; they'll become the main target.

Well, Con will jump the trench and shoot at the archers with the slingshot.

Why is Galder withdrawing? Shouldn`t he attack the archers?

Well, we have to move up to attack archers and it'd be best to do that together if possible.

However, yes, just why is Galder being unhelpful? 😛

He wants his shield for whatever we're going up against through the door.

Initiative stays theirs on a 5-6 roll, but you do get a Refresh!

Con- presumably dumping your shield! Your two turn's efforts have got your kill.

You must have spooked the remaining defenders because they roll like crap. The archers don't roll that well either, though one gets a triple success on Relle. The three forward archers, understandably nervous, retreat back to the door, and those bows cannot be moved and fired.

You then demolish the remaining defenders!

Almir starts to edge forwards, but Ranto panics when trying to pick up his shield and drops it again.

Det and a shielded thug start to cross the bridge.

With a satisfying clunk!, the closing doors wedge against your block! It seems those behind the doors are now concerned, though. A bunch more start to pour out, led by a man with a white stripe on his arm; some sort of improvised showing of rank. He is carrying an axe.

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ASCENT TO RED, Start of Turn 9

Junction

Azarl (C5): 1/6 [MA] (7F) (halfway to ramp south)

Almir: 0 (halfway to ramp south)

Ranto: 0

Ramp South)

Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)

Gallador (C4*): 1/0 (5F)

Trench Area

Galder (C7): 3/34 [DU FB] [SF DW IM PA] (2F) (Girder of doom)

Det: 4

Thugs x4 (C5)

Shielded Thugs x5 (C5)

Ramp North

Rianna (C11): 3/42 [MA DU FE] [FA DW AS] (2F)

Dak: (C9): 3/41 [FE WS DU] [IM SF DW TW] (2F)

Relle (C11): 3/20 [FE DU MA] [SF FE FA IM] (5F)

Rah: (C9): 2(1A)/45 [DW WS] [FE SF FA] (5F) (Axe)

Con (C8): 2 (1A)/25 [MA DW FA] (7F)

Chunn: 18

Kai: 0

Orikan: 10

Improvised Fortifications

Door Area

Archers x8 (C5)

Defenders x6 (C6)

White Stripe (C7): 0

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Doors are jammed!

Galder needs to pick his untaps.

Galder will refresh Power Attack and Dodge & Weave. Are there any discarded shields in the trench area?

And are the murder holes in the improvised fortifications area?

I am afraid not, Galder, as far as I can make out; they are at Ramp South.

Yes they are.

I think Con's shield should be in the trench area isn't that where he came from last round?

Did you give any instructions about dropping it?

Originally posted by Ushgarak
Did you give any instructions about dropping it?

No, but I couldn't have jumped the trench if I had it or would that have been possible? And I still had it last round. If I can still have it I'm fine with that, too, haha.

Then alas! It fell into the trench.

If you want others to use your stuff, you'll have to specify it. If you forget something, it won't be usable.