4-2- initiative yours again.
Relle- yes, Kai is fighting, as is Orikan. And looks like you have to crawl into the murder hole area from above from INSIDE the doorway, so you can't see any more from here.
A kill for Con this time! And an arrow hit on him in return... We'll take the grip, Rand, as the thugs haven;t trained for bow usage.
Azarl has killed his white stripe target. However, the one that got blocked last turn and the one that got flung last turn come back through. The good news is, though, that the seemingly endless flow of reinforcements has stopped.
Ok, the first White Stripe is facing off against Relle... she takes quite a battering this turn actually.
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ASCENT TO RED, Start of Turn 13
Ramp South)
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Azarl (C5): 1/6 [MA] (6F) (halfway to trench area)
Shielded Thugs x1 (C5) (halfway to trench area)
Ranto: 0
Trench Area
Gallador (C4*): 1/0 (5F)
Thugs x4 (C5)
Shielded Thugs x2 (C5) (halfway to ramp north)
Almir: 0
Ramp North
Galder (C7): 3/34 [DU FB] [SF [DW IM [PA] (2F) (Girder of doom) (halfway to improvised fortifications)
Shielded Thugs x1 (halfway to improvised fortifications)
Improvised Fortifications
Det: 4 (halfway to door area)
Rianna (C11): 3(1A)/45 [MA DU DW] [FA FE AS] (2F)
Con (C8): 2 (1A)/29 [MA DW FA] (7F) (halfway to door area)
Door Area
Relle (C11): 3/45 [FE DU MA] [IM SF FA FE] (4F)
Dak: (C9): 3/47 [FE DW DU] [IM SF WS TW] (2F)
Rah: (C9): 2(1A)/49 [DW WS] [FE SF FA] (5F) (Axe)
Kai: 16
Orikan: 30
Chunn: 34
Archers x6 (C5)
Defenders x12 (C6)
White Stripe (C7): 0
White Stripe (C7): 0
White Stripe (C7): 8
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Good lord, Relle's getting pummeled...someone needs to help her.
Rianna's going to keep moving.
(I was going to ask about using Combat Push on the White Stripe attacking Relle, but it doesn't do anything that'd be useful against supermooks...unless she'd be able to use the bonus generated by my successes, but I doubt it)
Relle is okay, no worries.
Swap Feint for Flying Attack. Tap it, and Duck and Martial Artist.
In retaliation against the White Stripe attacking her, she ducks past the defenders going for her and catches the shaft of the Stripe's axe. She twists it out of position, then arches her back and bends down to pull the Stripe's face into a super kick that she sends over her shoulder.
Rand finishes strangling the Defender attacking Dak as Ranto finally reaches him.
"You see?" Rand says. "You need not let your fear take hold of you. Come, we advance."
Rand advances as long as Ranto does.
-
Rah, get Feint in.
Dak, make a defensive tap. You've got Impervious and Duck still. Maybe Duck, since you'll have a White Stripe on you this turn.
Con and Det arrive this turn... this is going well for us.