As it happens, though, Con's re-roll with Flying Attack in is a miss, so I'll have to take that damage away...
Initiative back to you!
Rah gets a decent axe hit in for eight damage after his feint.
Looks like Gallador has got his move in across the bridge there; a shielded guy crosses more slowly alongside him.
Relle gracefully leaps out of the engagement as Con goes in against her attacker. He does better this time, and although his FA tap only nets him two extra successes, it is still enough for a kill!
Well, things are not looking so smart for the enemy now. Good job Rah is a tough sod, though, as he takes that blow from a White Stripe!
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ASCENT TO RED, Start of Turn 15
Trench Area
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Azarl (C5): 1/6 [MA] (6F)
Ranto: 0
Thugs x4 (C5)
Shielded Thugs x1 (C5) (halfway to Ramp North)
Almir: 0
Ramp North
Shielded Thugs x2 (C5) (halfway to improvised fortifications)
Gallador (C4*): 1/0 (5F)
Improvised Fortifications
Galder (C7): 3/34 [DU PA DW] [SF IM FB] (2F) (Girder of doom) (halfway to door area)
Shielded Thugs x1 (halfway to door area)
Relle (C11): 1/45 [FA MA IM] [DU SF FE] (3F)
Door Area
Dak: (C9): 3/54 [FE IM DU] [DW SF WS TW] (2F)
Rah: (C9): 2(1A)/61 [DW WS FE] [SF FA] (5F) (Axe)
Con (C8): 2 (1A)/30 [MA DW FA] (7F)
Rianna (C11): 3(1A)/45 [MA DU DW] [FA FE AS] (2F)
Det: 6
Kai: 19
Orikan: 33
Chunn: 36
Archers x6 (C5)
Defenders x2 (C6)
White Stripe (C7): 8
White Stripe (C7): 8
-----
6-1; very much your initiative!
Gallador gets Xavier, and Rand gets his axe!
Rah hurts the White Stripe hen is fighting... and then Galder finishes him with a sickening blow from the girder.
The FA rolls have not gone well lately; Rianna gets just one success on her target. though that is increased to five for a total of nine damage. It's Chunn that finishes him, messily.
The four remaining archers... run back through the door, being just out of your melee range by default. This means your defensive taps are not necessary this turn.
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ASCENT TO RED, Start of Turn 16
Trench Area
Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)
Azarl (C5): 1/6 [MA] (6F)
Ranto: 0
Thugs x3 (C5)
Almir: 0 (halfway to ramp north)
Ramp North
Gallador (C4*): 1/0 (5F)
Shielded Thugs x1 (C5)
Thugs x1 (C5)
Improvised Fortifications
Shielded Thugs x2 (C5)
Door Area
Dak: (C9): 3/54 [FE TW DU] [DW SF WS IM] (2F)
Rah: (C9): 2(1A)/61 [DW WS FE] [SF FA] (5F) (Axe)
Con (C8): 2 (1A)/30 [MA DW] [FA] (7F)
Rianna (C11): 3/45 [MA DU FA] [DW FE AS] (2F)
Relle (C9): 1/45 [FA FE IM] [DU SF MA] (3F)
Galder (C7): 3/34 [DU PA DW] [SF IM FB] (2F) (Girder of doom)
Shielded Thugs x1
Det: 6
Kai: 19
Orikan: 33
Chunn: 36
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Uh-oh... looks like the door pressure is bigger than you thought. Your door block is starting to crumple...
Seven people per action can get through the door (not that it is seven people wide, but that;s how many could get through in that time).