USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

He's able to walk, you know. Lifting him across will be slower.

He's amphibious right?

So is Rand; I don't recall you valuing that.

Not that Rand's gills work any more, is how I tend to think. They have atrophied.

Originally posted by Ushgarak
So is Rand; I don't recall you valuing that.

Not that Rand's gills work any more, is how I tend to think. They have atrophied.

I don't know why, but this post made me burst out laughing.

Yay!

That's what we get for not installing an Olympic-sized pool in our mountain base.

Originally posted by Ushgarak
So is Rand; I don't recall you valuing that.

Not that Rand's gills work any more, is how I tend to think. They have atrophied.

I value Rand for one thing. A Calamari meal 😛

Oh well I don't think Ranto is worth this much arguing over. I just feel sorry for the poor bugger.

Can I use Lifting to steady him, then? He didn't do well in walking across the first time...

That was because of the shield.

Ah. Well he should be able to cross this time. Rand will wait for him and catch him if he falls.

3-1; initiative with you!

Galder runs forwards and takes down that gun thug.

Rah and Rianna are double-teaming the nearby white stripe! Rianna rolls a decent five successes for seven damage; Rah wants to do a Flying Attack but he cannot as it's not swapped in and I don't know what to swap it out for. A reminder please to clearly state any swaps before your action. Just two successes from Rah, then, but that's still five damage due to Street Fighter.

Dak disengages after inflicting six damage. I assume he is staying in the same location; the White Stripe is now locked in with Rianna and Rah.

Azarl, reaching the doorway, begins his grip!

Ranto is across! Congratulations, you have achieved... some measure of forward movement.

The white stripe goes for Rah... and muffs it! His luck is in. The general fighting around there continues, with your allies finishing off much of the mook defence, though your thugs there go down- one stabbed, one arrowed.

The three gunners fire at Galder! They can't do much to him on an impervious turn, but he'll be in trouble if initiative goes against you...

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ASCENT TO RED, Start of Turn 22

Ramp North

Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)

Ranto: 5

Improvised Fortifications

Clear

Door Area

Relle (C9): 1/47 [FE] [SF DU FA MA IM] (2F)

Gallador (C4*): 1/0 (5F)

Azarl (C5): 1/6 [MA] (6F) (halfway to upper ramp south)

Shielded Thugs x1 (C5) (halfway to upper ramp south)

Almir: 0

Thugs x1 (C5)

Upper Ramp South

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (2F)

Con (C8): 1/30 [MA DW CC] [FA] (6F)

Dak: (C9): 3/58 [FE TW WS] [DW SF DU IM] (2F)

Rah: (C9): 1/61 [DW WS SF] [FE FA] (5F)

Kai: 26

Det: 19

Orikan: 45

Chunn: 45

Defenders x2 (C6)

Archers x4

White Stripe (C7): 18

Upper Ramp Middle

Galder (C7): 2 (1A)/42 [IM PA DW] [SF DU FB] (2F) (Girder of doom)

Gunner (G7): 0

Upper Ramp North

Defenders x12 (C6)

Gunner (G7): 0

Gunner (G7): 0

White Stripe Leader (C8): 0

-----

"Err... getting awfully close to the fighting here..." comments Almir.

Can Con pull the dropped blaster to himself?

I think you didn't mark the swap of Eye of the Storm for DW for Con.

So if I can pull the blaster, my action will be to do that, swap Eagle Eye in for MA, use the parry of the shield and co-ordination.

Btw, can you target 2 super-mooks with Carnival of Carnage?

Yup.

Rianna shall finish off that White Stripe with a swift punch to the face.

Dak will kill a Defender dead. Swap WS out for SF.

Also, we're thinking that since everyone's getting pretty high on damage, once we've taken out enough defenders and can get people moved up, we should have as many people crowd the Leader as possible, and Rand or Azarl should use Grip on him. Having him crowded in by us makes it less likely for one of us to go down since he'll have a ton of choices to attack, and gripping him makes it more difficult.

Plus it'll make it quicker for us to destroy him.

Rianna, being a non-mook killer, totally intends to go all out in attacking the Leader once she gets up there 😛

A good plan.

Rand will advance to the improvised fortifications, curious as to why the murder holes were not used.

"Come, Ranto, we're almost to the door," Rand says.

Rah, using his street fighter skills blocks the white stripes blow and counters with a vicious strike to the throat. He'll still use DW for defense.

Swap Impervious for Focused Blow.

If they get initiative, Galder is going to forego his turn and use Coordination to avoid blasterfire.

If we get it, Galder will slap the Gunner next to him with the girder, tapping Power Attack.

"Calm yourself, Almir," Azarl hisses. "Now is no time for cowardice."

Azarl advances and snaps the archer's neck with his Grip. As he does this, he shouts simple orders out.

"Chunn! Kill the gun man! Charge!"