Originally posted by UshgarakI value Rand for one thing. A Calamari meal 😛
So is Rand; I don't recall you valuing that.Not that Rand's gills work any more, is how I tend to think. They have atrophied.
Oh well I don't think Ranto is worth this much arguing over. I just feel sorry for the poor bugger.
3-1; initiative with you!
Galder runs forwards and takes down that gun thug.
Rah and Rianna are double-teaming the nearby white stripe! Rianna rolls a decent five successes for seven damage; Rah wants to do a Flying Attack but he cannot as it's not swapped in and I don't know what to swap it out for. A reminder please to clearly state any swaps before your action. Just two successes from Rah, then, but that's still five damage due to Street Fighter.
Dak disengages after inflicting six damage. I assume he is staying in the same location; the White Stripe is now locked in with Rianna and Rah.
Azarl, reaching the doorway, begins his grip!
Ranto is across! Congratulations, you have achieved... some measure of forward movement.
The white stripe goes for Rah... and muffs it! His luck is in. The general fighting around there continues, with your allies finishing off much of the mook defence, though your thugs there go down- one stabbed, one arrowed.
The three gunners fire at Galder! They can't do much to him on an impervious turn, but he'll be in trouble if initiative goes against you...
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ASCENT TO RED, Start of Turn 22
Ramp North
Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)
Ranto: 5
Improvised Fortifications
Clear
Door Area
Relle (C9): 1/47 [FE] [SF DU FA MA IM] (2F)
Gallador (C4*): 1/0 (5F)
Azarl (C5): 1/6 [MA] (6F) (halfway to upper ramp south)
Shielded Thugs x1 (C5) (halfway to upper ramp south)
Almir: 0
Thugs x1 (C5)
Upper Ramp South
Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (2F)
Con (C8): 1/30 [MA DW CC] [FA] (6F)
Dak: (C9): 3/58 [FE TW WS] [DW SF DU IM] (2F)
Rah: (C9): 1/61 [DW WS SF] [FE FA] (5F)
Kai: 26
Det: 19
Orikan: 45
Chunn: 45
Defenders x2 (C6)
Archers x4
White Stripe (C7): 18
Upper Ramp Middle
Galder (C7): 2 (1A)/42 [IM PA DW] [SF DU FB] (2F) (Girder of doom)
Gunner (G7): 0
Upper Ramp North
Defenders x12 (C6)
Gunner (G7): 0
Gunner (G7): 0
White Stripe Leader (C8): 0
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"Err... getting awfully close to the fighting here..." comments Almir.
Can Con pull the dropped blaster to himself?
I think you didn't mark the swap of Eye of the Storm for DW for Con.
So if I can pull the blaster, my action will be to do that, swap Eagle Eye in for MA, use the parry of the shield and co-ordination.
Btw, can you target 2 super-mooks with Carnival of Carnage?
Also, we're thinking that since everyone's getting pretty high on damage, once we've taken out enough defenders and can get people moved up, we should have as many people crowd the Leader as possible, and Rand or Azarl should use Grip on him. Having him crowded in by us makes it less likely for one of us to go down since he'll have a ton of choices to attack, and gripping him makes it more difficult.
Plus it'll make it quicker for us to destroy him.
Rianna, being a non-mook killer, totally intends to go all out in attacking the Leader once she gets up there 😛