USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by b1plusb2438 pages

Relle will run up and deck an archer. Swap in Eagle Eye, dibs on the next free gun!

Originally posted by Baylin
Rah, using his street fighter skills blocks the white stripes blow and counters with a vicious strike to the throat. He'll still use DW for defense.

Rianna will probably kill the White Stripe, might want to put in a secondary target if that happens 😛

Originally posted by Peach
Rianna will probably kill the White Stripe, might want to put in a secondary target if that happens 😛

Well he'll probably pulverize the face of the next nearest mook then

Oh, and in case we don't get initiative, tap Duck...

3-5; initiative is theirs. A refresh round though!

Rianna promptly ducks the White Stripe's otherwise killing blow; an arrow bounces off Con's shield as he pulls the blaster to him. Galder gets a lot of shots coming his way but he stays up.

This blaster is a pile of improvised crap, Con. If you roll a triple, it will malfunction. If it was a quadruple, it will blow up in your face.

After Rianna takes care of the White Stripe and Azarl's target dies, the rest of your enemies there are taken care of. Chunn doesn't seem to pay much attention in his battle rage...

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ASCENT TO RED, Start of Turn 23

Improvised Fortifications

Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)

Ranto: 5

Door Area

Gallador (C4*): 1/0 (5F)

Almir: 0 (halfway to upper ramp south)

Upper Ramp South

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (2F)

Con (G8): 1(1PR)/30 [EE ES CC] [DW MA FA] (6F) (Blaster)

Dak: (C9): 3/58 [FE TW SF] [DW WSDU IM] (2F)

Rah: (C9): 1/61 [DW WS SF] [FE FA] (5F)

Relle (C9): 1/47 [FE EE] [SF DU FA MA IM] (2F)

Azarl (C5): 1/6 [MA] (6F)

Shielded Thugs x1 (C5)

Thugs x1 (C5)

Kai: 29

Det: 22

Orikan: 45

Chunn: 47

Upper Ramp Middle

Galder (C7): 2 (1A)/46 [FB PA DW] [SF DU IM] (2F) (Girder of doom)

Gunner (G7): 0

Upper Ramp North

Defenders x12 (C6)

Gunner (G7): 0

Gunner (G7): 0

White Stripe Leader (C8): 0

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Several of you have to choose what two things to untap.

-

And with a mighty crunch, the door blockage gives out... the door will close next turn!

Chaaaaaarge!

Rianna shall move up, forgoing an attack for Coordination protection. Swap Duck for Feint.

Zink, if Rand doesn't get through the door this next turn, I'm holding you liable for my death by laughter 😛

lol, Rand's stuck.

Well, I guess piece of crap is better than nothing, Con will target the two further away gunners with CoC (that's possible right, they are super mooks?)

Con will untap the two things he has tapped.

Is that our Adelmo in the Jedi thread?

Hmm, what do you think?

I haven`t read the Jedi thread today, but wasn`t it obvious that Adelmo is the most powerful of the Ladys, but not the Consul herself, which is blonde and likely puppet for Adelmo? Anyway, she didn`t see Gallador`s potential so enough of her....

Gallador will make a run for the door, trying not to lose Xavier.

Can Rand use his Kinetic powers to slow the door's closing?

Yup!

Originally posted by Lord Melkor
I haven`t read the Jedi thread today, but wasn`t it obvious that Adelmo is the most powerful of the Ladys, but not the Consul herself, which is blonde and likely puppet for Adelmo? Anyway, she didn`t see Gallador`s potential so enough of her....

Gallador will make a run for the door, trying not to lose Xavier.

Can Rand use his Kinetic powers to slow the door's closing?

I haven't read the Jedi thread any other day than today, so not to me 😛

Ah, they got the guns from Alpha Complex, eh, Ush?

Untap DW and DU, then swap in DU for FE. Move up this turn, with protection from Coordination.

Someone needs to take on the Gunner with me.

Galder will maintain the strategy of last turn. They get it, Coordination and hold. I get it, tap Power Attack and lay the Gunner flat.

Actually...yeah.

Still swap Duck for Feint; if we get initiative Rianna will move up and attack the Gunner with Galder; if we don't get initiative or Galder happens to kill him first, then I'll just move up with Coordination.

Refresh Duck and Impervious. Swap in Impervious.

Follow Rianna in attacking the Gunner, take him out with an attack if we get initiative, use Coordination if not.

Either way, tap Impervious if Relle is shot at.

Hiding behind his shield, Azarl is going to use Super Lift to slow the door's close so that Rand can get through with Ranto.

One day Rand will have more than one Combat Trick to refresh...

Rand keeps running for the door as it starts to slam closed, pulling Ranto along with him.

Originally posted by HereticalDruid
Hiding behind his shield, Azarl is going to use Super Lift to slow the door's close so that Rand can get through with Ranto.
You know, Rand can do that himself, you should help us, with the Gunners perhaps.

It was my idea for him to help me. I'm under the impression that I can't move and Super Lift... if I'm wrong, Azarl should help you, yes.