2 all is a draw from initiative... so it switches back to you!
Galder goes for the big kill! He only rolls three successes, but two of them are 6s so he stuns his opponent. Not that that makes a large difference, because the Power Attack tap also causes a knockback, smashing the gunner to the ground! Nine damage, too. He doesn't last much longer after that as now everyone else turns up; Chunn likely gets the kill whilst the gunner is downed.
Con opens fire! It's a two damage weapon without any other possible;e benefits- not even pistol-sized- but it IS a gun. Or it is until is first shot misses and rolls a triple two. It instantly fails to work. Seems your force pull was too much for it...
Almir is through the doors in time, but it seems only Azarl's mighty effort can keep the doors open long enough for the others! A heck of a lot of effort this, Azarl!
Not much good rolling from the two enemy gunners there...
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ASCENT TO RED, Start of Turn 24
Door Area
Gallador (C4*): 1/0 (5F) (halfway to upper ramp south)
Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)
Ranto: 5
Upper Ramp South
Rianna (C11): 2 (1A)/47 [MA FE DW] [FA DU AS] (2F) (halfway to ramp middle)
Con (G8): 1(1PR)/30 [EE ES CC] [DW MA FA] (6F) (Blaster)
Rah: (C9): 1/61 [DW WS SF] [FE FA] (5F)
Azarl (C5): 1/6 [MA] (5F)
Almir: 0
Shielded Thugs x1 (C5) (halfway to ramp middle)
Upper Ramp Middle
Galder (C7): 2 (1A)/48 [FB PA DW] [SF DU IM] (2F) (Girder of doom)
Dak: (C9): 3/58 [DU TW SF] [DW WS FE IM] (2F)
Relle (C9): 1/47 [FE EE IM] [SF DU FA MA] (2F)
Thugs x1 (C5)
Kai: 29
Det: 22
Orikan: 45
Chunn: 47
Upper Ramp North
Defenders x12 (C6)
Gunner (G7): 0
Gunner (G7): 0
White Stripe Leader (C8): 0
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