6-2; initiative is yours.
Galder advances! None of the players help him out, it seems! He attacks a gunner, but his rolling has been off this fight; he gets just one success.
Luckily the remnants of the army of doom come to back him up, a bloodied Chunn at the lead.
Those at the rear just manage to scramble through the door! Yay!
Galder, however, has attracted the attention of the enemy; the White Stripe Leader comes up against him with his axe. He may be schtick-less, but he lands a vicious attack for six damage... the fight is vicious all around, and your thug there falls.
Con's ill-fortune holds; his target breaks free of the grip. One of his random, flailing shots must have almost hit you, Con; you have to throw yourself out the way and that spoils it.
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ASCENT TO RED, Start of Turn 25
Upper Ramp South
Azarl (C5): 1/6 [MA] (4F)
Gallador (C4*): 1/0 (5F)
Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)
Ranto: 5
Almir: 0
Upper Ramp Middle
Rianna (C11): 2 (1A)/47 [MA FE DW] [FA DU AS] (2F)
Dak: (C9): 3/58 [DU TW SF] [DW WS FE IM] (2F)
Relle (G8): 1(1PR)/47 [FE EE ES] [SF IM DU FA MA] (2F) (Blaster)
Con (C8): 2(1A)/30 [EE DW CC] [ES MA FA] (5F)
Rah: (C9): 1/61 [DW WS SF] [FE FA] (5F)
Shielded Thugs x1 (C5)
Upper Ramp North
Galder (C7): 2 (1A)/54 [FB IM DW] [SF DU PA] (2F) (Girder of doom)
Kai: 29
Det: 29
Orikan: 45
Chunn: 47
Defenders x8 (C6)
Gunner (G7): 5
Gunner (G7): 5
White Stripe Leader (C8): 0
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