USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

6-2; initiative is yours.

Galder advances! None of the players help him out, it seems! He attacks a gunner, but his rolling has been off this fight; he gets just one success.

Luckily the remnants of the army of doom come to back him up, a bloodied Chunn at the lead.

Those at the rear just manage to scramble through the door! Yay!

Galder, however, has attracted the attention of the enemy; the White Stripe Leader comes up against him with his axe. He may be schtick-less, but he lands a vicious attack for six damage... the fight is vicious all around, and your thug there falls.

Con's ill-fortune holds; his target breaks free of the grip. One of his random, flailing shots must have almost hit you, Con; you have to throw yourself out the way and that spoils it.

-----

ASCENT TO RED, Start of Turn 25

Upper Ramp South

Azarl (C5): 1/6 [MA] (4F)

Gallador (C4*): 1/0 (5F)

Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)

Ranto: 5

Almir: 0

Upper Ramp Middle

Rianna (C11): 2 (1A)/47 [MA FE DW] [FA DU AS] (2F)

Dak: (C9): 3/58 [DU TW SF] [DW WS FE IM] (2F)

Relle (G8): 1(1PR)/47 [FE EE ES] [SF IM DU FA MA] (2F) (Blaster)

Con (C8): 2(1A)/30 [EE DW CC] [ES MA FA] (5F)

Rah: (C9): 1/61 [DW WS SF] [FE FA] (5F)

Shielded Thugs x1 (C5)

Upper Ramp North

Galder (C7): 2 (1A)/54 [FB IM DW] [SF DU PA] (2F) (Girder of doom)

Kai: 29

Det: 29

Orikan: 45

Chunn: 47

Defenders x8 (C6)

Gunner (G7): 5

Gunner (G7): 5

White Stripe Leader (C8): 0

-----

If I were to drop my shield and move up, would I be able to attack the Leader, or are there too many enemies there right now to freely move and pick targets?

Yes you would.

Azarl is going to Bombard a Gunner from where he is.

What if Rand were to use Fling to drag the Leader onto the ramp middle? Could everyone just attack him immediately after?

Dak will move up this turn and attack a gunner. Someone nail the other gunner so we don't have to worry about getting shots.

Could Rah use Leap combined with Flying Attack to help Galder?

If so he'll make an impressive movie style leap over to Galder and come crashing down with a vicious head strike to the White Stripe.

If not he'll make his way over to Galder as quickly as he can using Street Fighter to dispatch any adversaries he encounters on the way.

No need for the Leap, Rah!

Rand- really has to be away from you, I am afraid.

Rianna's going to drop her shield and move up, attacking the Gunner that Dak is not attacking.

Rand is going to Fling the Leader up into the ceiling and then let him drop so that he gets damaged and can't attack this turn.

Swap Impervious for Duck, tap Dodge & Weave if attacked by a Gunner or the Leader.

Galder keeps pummeling the gunner with his girder.

Relle takes a shot at the Gunner that Galder is not attacking, tapping Eagle Eye.

Holy crap, Rand is actually being useful!

3-2; initiative still yours!

Whoops, must have miscalculated Galder's armour last turn- have two health back! His rolling is still off, though- again, just one success on his target.

Relle opens fire with a precise shot! Just two successes, but that';s improved to four for a total of six damage. Just when he is getting over that, Azarl throws a discarded lump of mining dross into him, breaking his skull. This leaves Dak and Rianna rushing up to take the other- hard to tell who got the fatal blow. Rianna didn't want to share with Dak but the other Gunner was a bit too dead for her tastes.

The White Stripe Leader is aiming his axe at Galder when Rand throws him into the ceiling. He falls down to the floor after that, which is when Rah flips through the air and lands on his back. He's not dead yet, but you don't think he is well...

-----

ASCENT TO RED, Start of Turn 26

Upper Ramp South

Azarl (C5): 1/6 [MA] (3F)

Gallador (C4*): 1/0 (5F)

Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)

Ranto: 5

Almir: 0 (halfway to upper ramp middle)

Upper Ramp Middle

Rianna (C11): 2 (1A)/47 [MA FE DW] [FA DU AS] (2F)

Dak: (C9): 3/58 [DU TW SF] [DW WS FE IM] (2F)

Relle (G8): 1(1PR)/47 [FE EE ES] [SF IM DU FA MA] (2F) (Blaster)

Con (C8): 2(1A)/30 [EE DW CC] [ES MA FA] (5F)

Shielded Thugs x1 (C5) (halfway to upper ramp north)

Upper Ramp North

Galder (C7): 3 (1A)/52 [FB DU DW] [SF IM PA] (2F) (Girder of doom)

Rah: (C9): 1/61 [DW WS FA] [FE FA SF] (5F)

Kai: 32

Det: 32

Orikan: 48

Chunn: 47

Defenders x5 (C6)

White Stripe Leader (C8): 19

-----

You THINK the leader is trying to say something, but he is muffled by being face down and with Rah on top of him...

Galder will call an end to the fighting when the Leader starts trying to mumble, and while the others kill the defenders. If Chunn tries to continue his killing spree with the Leader, Galder will try to hold him back. He's taken on worse monsters before.

"What did you say?" Galder will say, gesturing for Rah to pull him up.

Let's hear what he has to say before beheading him, guys.

Dak and Rianna moved up, fearless GM!

If we get initiative, Dak will murder the brutal out of a Defender this turn. If they do, no attacks, just use Balance to bolster regular defense.

Watching out for any concealed weapons Rah picks up the Leader up by the collar and hold him firmly against the wall and gently sings
"Speak again, say it out loud
Make it clear for the crowd
Else we'll inflict a world pain
You'll wish for death time and again!"

He's saying something about, you now, if you are THAT keen to go up... then... whatever...

Galder laughs.

"So that's it?" Galder asks. "We're in?"

Since Galder and Rah are being all intimidating, Rianna will kill a Defender.