USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Baylin438 pages

I'm fine with that too

I'm okay with that, though I think Relle has a blaster already.

Question though, maybe Chunn in the middle is not the best idea, as he will surely want to fight and if trogs are up ahead maybe he'll break line with dire consequences....DIRE CONSEQUENCES.#

Nothing can stop the Juggernaut-style

Ok, well, as you guys have the map, you're not just randomly picking directions, which is good! The way down to black, however, is not entirely clear, so you are really looking at routes covering likely areas. Choose from the following:

1. A lengthy route going through a lot of twisty narrow passages and difficult climbs

2. A shorter route but one that goes through many more areas that were never mined, meaning there is going to be far less light

3. A detour around the sides, leading through several large and open areas.

Here are my thoughts on the three options:

1. Being the lengthy route with the difficult climbs, if we get stuck in here too long we may end up getting stuck in fights with trogs again and again and again before we even get to Black. Least favorite.

2. Galder likes the fast and easy route. The problem is less light means more trogs. More to fight but for less time?

3. Open areas would be beneficial to those of us weighed down with equipment, but it probably means the trogs can get at us from all angles. The first two sound more narrow.

I like option 2 best, 3 second best, 1 least.

Everyone should do the same, share your thoughts on the options so we can decide as a group.

Less light also equals more 'not being able to see'.

I was going to counter 'we have our senses for that' but that would only help navigating to a small degree, and fighting not at all (for those of us not super sensitive).

Switching to 3, 2, 1 in descending order.

I'd pick 3 or 1 myself. I don't like 2.

I agree with 1 or 3. I share the concerns on 3, though. Wide open spaces likely means more trogs from more angles.

I vote for 3, this way the trogs lose some of their advantages over us.

What advantages would they lose?

Originally posted by General Zink
What advantages would they lose?

Being able to move more easiily in the cramped environment, greater mobility.... on the other hand, they may have it easier to surround us in open space.

I also dislike 2.

3 sounds the easiest to move through, though also the one where it's most likely that trogs can surround us.

I think 3 evens the playing field a bit for us in respect of movement space. If the trogs attack they'll still be coming at us from the narrower tunnels thus reducing the amount attacking at any one time - I hope.

2 may mean we just blast our way through and just take chances and loses as we go. I'm thinking damage limitation by view of reduced time being attacked.

1 I think is simply suicide, no room to move/fight or escape quickly.

I like 1, it probably means that large groups can't pounce on us, which is our problem usually. I mean any of our fighters can take a trog alone. We'd have the advantage of the Battle of Thermopylae. However the air could easily become an issue there.

Not a fan of 2, if we had some light source, sure, but most of us aren't that force feely and the ones that are are useless in a fight.

3 could lead to a large fight, which we may not be in the best condition to take care of.

I'd vote for 1. 3 would be alright. Don't like 2 so much..

They can travel on the ceilings, Bardock; so they can attack us easily but we have no room to really maneuver with the first choice.

Originally posted by Peach
They can travel on the ceilings, Bardock; so they can attack us easily but we have no room to really maneuver with the first choice.

They can perhaps attack any of us (depending on how low the ceiling is), but it can still only be one or 2 at a time at most.

1 might be a decent option, then. We'll be in tight quarters, and though the trogs can climb walls, I think it'll mean less attackers in general. We get mobbed whenever we go into big open areas. Tighter quarters might play into our favor.

Otherwise we could be getting mobbed AND having trogs drop on our heads.

Deadline is end of play today, then I shall tally the vote. Undecideds gets no vote.

All three of them suck.

1, the longest one, is out. We cannot waste time. The longer it takes us the worse off we'll be for the rest of the mission. Not to mention the difficulty of traversing the terrain is going to mean the less physically able of us waste our time climbing or getting through narrow areas.

2 would be best, if only we had a light source. As it is... I dunno. Short is attractive, but I see no way to reasonably defend if we're attacked in pitch black.

3... I instinctively do not like wide open areas. We will get surrounded and mobbed and waste time and health fighting massive amounts of trogs. And we won't be able to force our way through because we have useless tagalongs. But... we'll also have the best mobility for the inevitable fight.

Can anyone think of a way to see in 2? If not, gonna have to go with 3 as the least horrible.

I still vote for 3, agree with Dak`s reasoning.