Goo lord this took forever!
The corridor runs from west to east; 1 is most westerly and 5 is most easterly.
And here they come! From both ends of the corridor, you get your first sight of the thin, diminutive trogs rushing towards you; they are a strange variety of colours and more skitter and crawl than run normally; they are a good foot shorter than you sand seem slight. Think of the goblins in Moria in Fellowship of the Ring. Irritating thing is that they can fit 3 by 3 into a corridor like this...
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THE HIGH CORRIDOR, Start of Turn 1
Corridor 1
Trogs x3 (C6)
Trogs x3 (C6)
Corridor 2
Con (C8): 2 (1A)/10 [MA DW FA] (5F) (1 cylinder, blaster, slingshot)
Relle (C9): 3/27 [SF DU MA] [FE FA IM] (2F) (rope)
Corridor 3
Xavier (C9): 1/56 [MA FB FE] [FB AS DW SF] (3F) (2 cylinders)
Chunn: 27
Ranto: 0 (rope, 4 cylinders)
Corridor 4
Gallador (C4*): 1/0 (5F) (2 cylinders)
Almir: 0
Rah: (C9): 2(1A)/39 [FE DW WS] [SF FA] (5F) (2 cylinders, axe)
Dak: (C9): 3/38 [FE WS DU] [IM SF DW TW] (2F) (1 cylinder)
Corridor 5
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Azarl (C5): 1/0 [MA] (3F) (2 cylinders)
Galder (C7): 3/32 [DU FB] [SF DW IM PA] (2F) (2 cylinders, blaster)
Rianna (C11): 3/27 [MA DU FE] [FA DW AS] (2F)
Corridor 6
Trogs x3 (C6)
Trogs x3 (C6)
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Let me know if any errors! This was pretty complex to try and get right.
Those of you encumbered now have an issue- this corridor is too fight to fight properly in!
Such people lose 2 from all combat pools and one from their defence, which is pretty dangerous. You will also tire more quickly.
I think it is just Azarl and Gallador as it stands.
Oh, and Rah unless he drops the axe.
Galder should have Carnival of Carnage in with Duck and Impervious.
Once the trogs become clear targets, Galder opens fire on a pair in Corridor 6, intending to blow them away before they even get close and hoping that the light of the blast somehow helps the group. He also hopes that the damn thing doesn't explode in his hands.
Does the Armor from Impervious work against trogs? They're not armed.
I shall clarify/remind that you guys are in a 2 by 2 formation; I've put you in order from left to right. Unless Trogs are in the midst of you- as I shall specify- you cannot reach 'past' someone in melee to attack
Rah is pretty fit- I'll let him get away with holstering the axe to avoid the penalty.
5-1 means they win initiative... which has its ups and downs. The downs are that Galder's Impervious doesn't work because he's shooting; they move first and get to attack him. The ups that those who waited like Rianna actually get an attack, else they would not.
The trogs clearly do not like guns and extra attacks go on those holding them. That's two attacks on Con and Galder. I'll say Con has his defence up at the expense of his action. Galder has no defence. These guys only do successes +1 in damage as they try and gnaw you to death, but it's going to add up...
Galder is then extremely annoyed as this piece of crap blaster fails to kill either of his targets; Rianna and Relle down a target easily.
Grips noted! Need to know which one you are gripping, Azarl.
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THE HIGH CORRIDOR, Start of Turn 2
Corridor 1
Trogs x3 (C6)
Corridor 2
Trogs x2 (C6)
Con (G8): 1/15 [CC EE DW] [FA] (5F) (1 cylinder, blaster, slingshot)
Relle (C9): 3C(3ABH)/28 [IM DU MA] [FE FA SF] (2F) (rope)
Corridor 3
Xavier (C9): 2(1A)/56 [MA DW SF] [FB FE AS] (3F) (2 cylinders)
Chunn: 27
Ranto: 0 (rope, 4 cylinders)
Corridor 4
Gallador (C4*): 1/0 (5F) (2 cylinders)
Almir: 0
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Dak: (C9): 3/38 [TW IM DU] [FE WS SF DW] (2F) (1 cylinder)
Corridor 5
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Azarl (C5): 1/0 [MA] (3F) (2 cylinders)
Galder (G7): 3C(2ABH)/36 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)
Rianna (C11): 3/29 [MA DU FE] [FA DW AS] (2F)
Trogs x2** ** (C6)
Corridor 6
Trogs x3 (C6)
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