USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

If both ropes are tied to the same rocks, it'll be one at s time I am afraid.

1-2 makes it theirs! Relle would have had a bad time of it out weat but her SF tap gets a handy kill. whilst Dak is pressured west...

Con gets his kill but Galder does not. Grr!

Rianna makes her Agility roll!

Azael heads back and makes his kill alongside Chunn.

I am basically getting instructions for Xavier now that make no sense.

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THE CHASM, Start of Turn 9

Cavern Far West

Trogs x3 (C6)

Dak: (C9): 3(3BH)/50 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Chunn: 30

Ranto: 7 (4 cylinders)

Azarl (C9): 1/17 [MA] (3F)

Cavern West

Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)

Gallador (C4*): 1/19 (5F) (1 cylinder)

Rand (C4): 2 (1A)/7 [DW] (4F) (Knife, rope)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Almir: 2

CHASM IS HERE

Clear

Cavern East

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Relle (C11): 3/40 [MA SF DU] [IM FE FA] (1F)

Galder (C7): 3(3BH)/57 [PA DU IM] [DW FB PA SF CC] (0F) (1 cylinder, knife)

Con (C7): 2(1A)/40 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)

Trogs x2** (C6)

Cavern Far East

Clear

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My bad for not clarifying better.

I wanted anybody moving towards the chasm behind Xavier to be able to move past Xavier unless he was blocking the path and people couldn't.

In which case I wanted Xavier to go ahead and move up to keep the line going.

... move up over the chasm?

across the rope if it was up which i thought it was.

My thinking at the time was to keep moving if Xavier was in the way of other people if not he was gonna stay put and let the other people cross.

If that isn't possible then never mind 😛

Of course Rianna made her Agility roll!

Kill another trog!

Dak will slice a trog, feeding on his annoyance and anger at the situation.

Can Galder spot any other rocks on this side of the chasm that could be tied up to?

Rah looks for somewhere to suitably anchor the rope to before using Great Leap to cross the chasm with the other end.

If Galder can look for another rock this turn, he'll do that.

If not, stab stab stab on a trog.

I said I wanted Rand to start crossing on the rope last turn... is that happening?

Whoops! I knew I forgot something. It's an Agility roll to get across such a thin safely- that ok?

Hmm... would it be any easier for others to cross if Rand steadied the rope with the Force?

Probably not to a system-measurable extent.

Okay. Rand will go for it. How many successes are needed?

Two to get across in one; one to get stuck halfway.

I'll go for it.

Ok, then after last turn... consider yourself stuck in the middle!

I guess Con will take out another Trog.

That or Rand will spend a point on Guidance to get himself across!

Relle kills whatever trogs are still around.

Swap SF for FE.