USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Newjak438 pages

Xavier will once again attempt to move if he can if he cannot he will attack a Trog.

5-2 is your initiative.

Rand swaps his rope. Kills for Xavier and Rah.

Azarl rolls three successes- it is cracking, but it's not yet gone!

Trogs attack Xavier and Dak, but miss Dak. They attack everyone the far side except Con, but Galder louses up his SF tap.

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THE CHASM, Start of Turn 5

Cavern Far West

Trogs x2

Chunn: 28

Ranto: 4 (4 cylinders)

Xavier (C9): 2(1A)/62 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)

Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Rand (C4): 2 (1A)/7 [DW] (4F) (Knife, rope)

Cavern West

Gallador (C4*): 1/15 (5F) (1 cylinder)

Relle (C11): 3 (3ABH)/36 [MA IM DU] [SF FE FA] (2F)

Rianna (C11): 3/43 [MA DU FE] [FA DW AS] (1F)

Azarl (C9): 1/14 [MA] (3F)

Galder (C7): 3BH(2ABH)/54 [SF DU IM] [DW FB PA CC] (2F) (1 cylinder, blaster)

Con (C7): 2(1A)/39 [FA EE DW] [CC] (4F) (1 cylinder, blaster, slingshot)

Almir: 2

Trogs x5

CHASM IS HERE

Clear

Cavern East

Clear

Cavern Far East

Clear

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Swap SF for PA, Galder's bringing out the knife. Use Balance.

Can Rand move up and tie the rope to the rock in the same turn?

Relle will take down a trog.

I shall say yes, Rand can... if there is room. Which there is not, as Gallador took his place.

Bah. Then Rand will reach out and Grip a trog attacking... Azarl.

I guess the same as last time move if we can attack any Trog coming if not.

"Guys we think it is imperative that we move as soon as possible." Xavier says calmly despite the chaos around him.

Kill another trog if it gets in range...

1-1 is a draw; swaps to them!

Rand's grip gives Azarl the chance he needs to pull the stalagtite, else he might have lost it. Another three successes- a great crack is heard, but it's still not quite down!

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THE CHASM, Start of Turn 6

Cavern Far West

Chunn: 28

Ranto: 4 (4 cylinders)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)

Dak: (C9): 3/47 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Rand (C4): 2 (1A)/7 [DW] (4F) (Knife, rope)

Cavern West

Gallador (C4*): 1/17 (5F) (1 cylinder)

Relle (C11): 3 (3ABH)/37 [MA IM DU] [SF FE FA] (2F)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Azarl (C9): 1/17 [MA] (3F)

Galder (C7): 3BH(2ABH)/54 PA DU IM] [DW FB PA SF CC] (2F) (1 cylinder, knife)

Con (C7): 2(1A)/39 [FA EE DW] [CC] (4F) (1 cylinder, slingshot)

Almir: 2

Trogs x3 G

CHASM IS HERE

Clear

Cavern East

Clear

Cavern Far East

Trogs x5

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Are Galder and Relle clear to jump or are they engaged by trogs?

Relle is clear, having killed her one; Galder is not.

Rah will move forward and urges Ranto and Chunn to get moving 'come on let's get going!'

No room for you up here, Rah.

Originally posted by Ushgarak
Relle is clear, having killed her one; Galder is not.

Would it be possible for Rianna to kill the trog in Galder's way so he's free to get across?

Cross our fingers for initiative I guess.

Swap IM for DW.

If we get initiative and Rianna kills Galder's trog, Galder will spend a point on Great Leap to cross the chasm. After that, since the trogs will probably move up, tap Dodge & Weave if they attack this turn.

If they get initiative and Rianna kills Galder's trog, Galder will spend a point on Great Leap to jump into the midst of the trogs on the other side of the chasm. If he can attack in the same turn, tap Power Attack and spend my very last point on Twirl.

If Rianna fails to kill Galder's trog in either case, Galder will simply stab the trog to death.

Relle will spend a point on Great Leap only if Galder crosses. If he gets stuck over here, Relle will help kill a trog attacking someone else.

If Relle comes under attack on the other side of the chasm, tap Impervious.

Any danger of Azarl dropping the stalactite on us, Ush?

Oh, didn't think about that... that'd suck.

Azarl keeps trying, becoming more and more frustrated with the stalactite.

If Con is free this turn, Azarl will shout "Help me!" at him.

Rand will watch the trog he's Gripping pop.

Does Relle need to be holding the rope as she jumps across or can she Pull it to her? It would be really lame if you guys jumped across without it.